Page 10 of 18
Posted: 15 Jul 2006, 22:28
by Snipawolf
Sure, I guess, I dunno what needs to be reworked though...
Edit: Cool dropship would work

Posted: 15 Jul 2006, 22:40
by smoth
Let's see...
Starting at the front.. the claws are wrong.
so is the mouth..
the torso is too long
legs are too thin, they are not shaped right.
The gun is too long/needs to be redone
the tail gun is too large... and needs remodeling... same with the tail.
On a large unit like this one that will be very visible you have to get as close to the art as possible. As someone who watched both series and thought about making a zoids mod. I can honestly tell you the current model may look similar at the angles your presented earlier the model is VERY off..
Re working it with this in mind will give you a good idea on what to fix. You will improve because of this. My advice is to dig up every image you can find. Buy books and models have as many references as you can.
For example for my gundam mod, I own over $200 in gundam technical manuals, somewhere around 20+ action figures, 2000+ images pulled from the net.... copies of the 1/100th manuals... blah blah. If you are going to undertake something as well known as zoids do the research.
Posted: 15 Jul 2006, 22:44
by Snipawolf
Sure thing, wasn't final release of course, well, I'm gunna be off for a few hours, then start working on it
Edit: Anyways, I may make a zoid mod, of course it will take a lot longer than this one, because it will require more effort, like the Death
Stinger, and I can't just think up a unit overnight, I have to use the exact thing...
Ps: Where did you find that image? It is much more refined than all the other ones I found...
Pss: I can kinda push the Death Stinger off of the first few versions, I Haven't got the slightest damn idea what the others counters will be
Edit, Again: Damn, that model is the first to look like that.... I see things I didn't see in the other ones....
Posted: 16 Jul 2006, 05:45
by smoth
I am going to make a generalized post about this.
Posted: 17 Jul 2006, 01:59
by Snipawolf
I am about to post some of the Design Doc up, I want some replies and ideas from some people on my weapons/armor and junk...
I will edit here when it is done...
Edit : Got it
Note : Evo means Evolution/Evolving
Weapon Types:
(weapon) - (Used by)
All:
Lasers - Laser-type Weapons (duh...)
Cannon - From tank-type units and turrets, condensed acid shooting aliens
Fragmentation - Bombs and grenades, flammable acid
Piercing - Used on short and medium range rifles/autos/Spike-shooter aliens
Human:
Sniper - Used on long-range Rifle weapons
Flame - Flamer typer weapons (duh, again...)
Emp - anti-robot stuff
Aliens:
Acid - acid spewers
Robots:
Electricity - Robotic weapon, fast and hits hard
Plasma - Hellishly hot, Stronger than flamethrower, low reload time
Armor Types:
(Armor) - (Unit using it)
Human:
Flesh - Scouts, Rifleman, SubMachine Gunner, Heavy Machine gunner, Anti-Tank Personnel, Anti-Air Personnel
Light Armor - All Speedy,Mobile Vehicles/All Airplanes/ All Mechs and Power Suit wearing Humans
Heavy Armor - Battle Mechs/Tanks
X Armor - Zoid/Heavy Units
Fortified Buildings - All Buildings
Aliens:
Exoskeleton - Speedy/Mobile/Air units
Carapace - Slower,heavier units
Evolving Carapace - Heaviest units
Reinforced Carapace - Buildings
Robots:
Weak "Evo" Armor - Weak to medium units
Medium "Evo" Armor - Mediumish Units
Strong "Evo" Armor - Strong Units
Fortified "Evo" Armor - Buildings
Armor Strengths/Weaknesses:
(Armor) - (weak to/strong to)
Human:
Flesh - 10X damage from plasma/3x damage from Sniper,Acid,flame/2X damage from piercing,laser/.5x damage from Cannon
Light Armor - 10X damage from plasma/2X damage from Armor Piercing,lasers,electricity,emp/1.5X from Cannon,fragmentation/.5X Piercing
Heavy Armor - 10X damage from plasma/3X damage from Armor Piercing,emp/1.5x from Cannon,fragmentation,laser,electricity/.5X Piercing,flamer
X Armor - 5X damage from plasma/2x damage from armor Piercing,electricity,lasers,emp/1.5x from cannon,fragmentation/.5X Piercing,flamer
Fortified Buildings - 2x damage from electricity,Cannon,fragmentation,flamethrower,plasma,emp/ .5X damage from piercing,sniper,acid
Aliens:
Exoskeleton: 15x damage from plasma/5x damage from sniper,flamer/2x damage from piercing,fragmentation,laser,flamer/.5x damage from cannon,electricity
Carapace: 10x damage from plasma/5x damage from flamer,lasers/2x damage from fragmentation/.5x damage from cannon,electricity
Evolving Carapace: 5x damage from plasma,flamer,lasers/2x damage from fragmentation/.5x damage from cannon,electricity
Reinforced Carapace: 5x damage from plasma/ 2x damage from flamer,lasers,fragmentation,cannon/.5X damage from piercing,electricity
Robots:
Weak "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Medium "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Strong "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Fortified "Evo" Armor: 5x damage from plasma,lasers,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Posted: 17 Jul 2006, 02:26
by Aun
Plasma should be freakishly expensive or short-ranged, otherwise the robots are going to be the only race used...
Posted: 17 Jul 2006, 02:27
by Snipawolf
It will have reload of like 30 seconds, as for balance, but "plasma" is badass overall, and will be freakishly expensive
Edit: Be back in 3 hours

Posted: 17 Jul 2006, 17:34
by KDR_11k
Plasma gets damage boosts against everything, why not just up the base damage?
Posted: 17 Jul 2006, 17:45
by smoth
for fun, you oughta give it a negative impulse.
Posted: 17 Jul 2006, 17:58
by Snipawolf
Negative Impulse

I might try that...
Plasma bots would be good at breaking defenses, but only if they are used sparingly, and at the right level
It makes them get more useless, and not so much of something worth building late game
Ex: Plasma Bot(or something) shoots at Scout doing 150 damage cuz he has 15x bonus, now he tries this against that Heavy battle tank I have pics of, whaddya know 50 damage out of 3k health(err, something like that...), then the plasma bot has to wait a full 30 secs or so....
EDIT: THAT IS NOT FUNNY! SUPREME COMMANDER STOLE ALL OF MY IDEAS FOR ROBOTS! Except the walkers...
Posted: 17 Jul 2006, 18:02
by smoth
snipa, if the heavy tank is going to take less damage in general then you can use the armor tags to set a generalized damage reduction.
Posted: 17 Jul 2006, 18:11
by Snipawolf
Yeah I kinda know
Edit: ohhh, I know whatcha mean now...
All that time screwing CayDr's mod up were not in vain
Edit2: As in like
Plasma weapon
damage=50
X armor=250
Posted: 18 Jul 2006, 17:58
by Snipawolf
What should have alpha channel/layer for team color?
Edit: Don't ask why he is chopped up, any newb even knows that, or go read Arghs unit tut
Posted: 18 Jul 2006, 18:18
by smoth
what is it?
Posted: 18 Jul 2006, 18:21
by Snipawolf
Human Commander A spider
The Big block on top launches
Rockets, and the weapon a little under fires lasers and the thing on the front of its head uses the nano junk

It's been chopped up to make easy UV
Note from Snipa:
MISSILES Home in,
ROCKETS do not!
I can't believe how many times I've seen rockets used as missiles...
Or rockets that homed in
Edit: Whoa, a lot of info on missiles and rockets, missiles fins provide them stability but when they turn the missile turns around its center of gravity like a plane does to use its fins and move it in another direction!
Edit: Again, come here
http://www.aerospaceweb.org/question/we ... 0211.shtml
Posted: 18 Jul 2006, 18:47
by KDR_11k
Missile is a generic term for a projectile and can apply even to arrows. Rocket refers to the propulsion, a rocket does not necessarily have an explosive payload. Something that homes is a homing missile (although it usually is called by the type of guidance it uses, i.e. laser guided, radar guided or wire guided). Your link there mentions guided rockets.
Posted: 18 Jul 2006, 18:54
by Snipawolf
Interesting, I did recently learn that
You missed teaching me by a few minutes
Anyways I need replys on what should get team coloring for my Spider Com
Edit: My term of way in my mod is gunna be that the rocket and warhead are the only thing in the "missile" so I'll call it a rocket anyway

So I'm still gunna use the same terminology
Posted: 19 Jul 2006, 01:53
by j5mello
tbh trying to apply any real world terms (military or otherwise) to a fictional game setting is a excersie in pointlessness. Most people don't really know everything there is to no about a subject. Besides TA itself screws up some terminology such as its "All Terrian" units. IRL All Terrain just means it handles well on different surfaces be they road, dirt, or snow. It does not mean that something can climb 90 degree cliffs.
The word Artillery is a real confused term in this (and other) communities. People think Arty has to be; long range, powerful, and inaccurate. I hate to burst the bubble but that isn't completely true. Arty nowadays is pretty damn accurate as shown by strikes against buildings in Baghdad.
In E&E ECM units are abound but many people don't know what ECM stands for (Electronic Counter Measures i.e. jamming and other such systems)
Posted: 19 Jul 2006, 02:13
by Snipawolf
Damnit I thought you posted about what I should UV my unit like....
I don't really care what people think, this is futuristic and arty can be accurate as hell but do 10 damage for all I care!
Snipas Terminology (for my mod):
Artillery- Long Range, other details vary!
Missile- A warhead with seeking capabilities
Rocket- A warhead with no seeking capabilities
Oh and PS- I know that already j5, most people aren't on the dot a bunch
Edit: SON OF A BITCH, there are no tutorials explaining GIMP and its damn alpha/mask and everything FOR TA SPRING SIDE/TEAM COLORS AND SHIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I was searching for a whole damn hour!
I would be EXTREMELY UBER GRATEFUL if someone found one!!!!
Posted: 19 Jul 2006, 07:45
by KDR_11k
The GIMP should have a manual and the alpha stuff is explained in the Spring Wiki.