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Re: Non-Spring Random WIP
Posted: 30 Dec 2012, 01:28
by Das Bruce
What tools did you use for that? And what did your work flow look like?
Re: Non-Spring Random WIP
Posted: 30 Dec 2012, 01:31
by Hobo Joe
There are no internals. It's too hard to find good reference material for that so I'd have nothing to work off of. I'd need direct access to a real R8 to do that, and... it's a little above my pay grade.
I used Blender. I extruded contour outlines from basic blueprints, then filled everything in going off of reference images. Details like headlights were added last. Each piece is modeled as a separate object from the very start. Laying out contours first to block things out helps to preserve good topology discipline from the start instead of going back and fixing after the shape is correct, which speeds up the workflow and keeps good SubD smoothing. Rendering is just default materials in Cycles.
Re: Non-Spring Random WIP
Posted: 30 Dec 2012, 17:52
by MidKnight
That is a cool car.
How do you keep all your corners and edges nice and sharp with the subD stuff going on?
Re: Non-Spring Random WIP
Posted: 01 Feb 2013, 08:28
by Das Bruce
Oh god this is turning out to be more work than I realised.

Re: Non-Spring Random WIP
Posted: 01 Feb 2013, 21:17
by Peet
So I have a new life-eating hobby...

presently building a 32-channel servo controller board using four shift registers. It's going to drive shitty RC servos that will comprise the joints of an 18DOF hexapod robot. Also working on a quadcopter. Designing and 3d printing the parts for both; also aiming for a high degree of autonomy in their control. Running before i can walk. Here's a wip quadcopter frame; failed design due to longitudinal flexibility (it's plenty rigid along the other two dimensions though). Starting fresh on that one.

Re: Non-Spring Random WIP
Posted: 01 Feb 2013, 21:24
by smoth
Peet lives in the crawlspace of a large water treatment plant.
Re: Non-Spring Random WIP
Posted: 01 Feb 2013, 21:42
by PicassoCT
These structures he printed them himself? I see the marks of the makerbots
Re: Non-Spring Random WIP
Posted: 01 Feb 2013, 21:46
by Peet

It's a Mendel, actually.
Re: Non-Spring Random WIP
Posted: 01 Feb 2013, 22:59
by KaiserJ
Something nice for my girl for valentines (she deserves a nice gift for putting up with years of my nonsense)
They are polymer clay and acrylic paint. needs a little more cleanup work and then a few coats of varnish but you get the general idea.
Looking good Peet!
Bruce what are you making? Not sure but it looks pretty cool.
Re: Non-Spring Random WIP
Posted: 01 Feb 2013, 23:13
by smoth
Das Bruce wrote:Oh god this is turning out to be more work than I realised.

bruce that harbor feature set is pd if you need some models for scenery.
Re: Non-Spring Random WIP
Posted: 01 Feb 2013, 23:36
by Das Bruce
KaiserJ wrote:Bruce what are you making? Not sure but it looks pretty cool.
It's going to be a blend of Total War and Civilisation games. This is the first non arse looking build that uses shaders instead of immediate mode rendering, so I'm pretty chuffed with that. There's an immense amount of work involved, but I feel this will look pretty good on portfolio and will allow me to improve and broaden my skill set.
smoth wrote:bruce that harbor feature set is pd if you need some models for scenery.
I thought of that when making this, but you weren't online. Where can I get it from?
Re: Non-Spring Random WIP
Posted: 02 Feb 2013, 00:49
by smoth
Re: Non-Spring Random WIP
Posted: 05 May 2013, 22:43
by Mr. Bob
Fuck you jpg compression.
Right click for bigger images.
Re: Non-Spring Random WIP
Posted: 06 May 2013, 00:49
by Beherith
Really nice atmosphere, Bob!
Peet, I recommend you get your quadcopter training wheels on something cheap yet great. Get a Hubsan X4, it costs less than any part you might break on a bigger one ($40). It also flies like a champion :)

Re: Non-Spring Random WIP
Posted: 16 Jul 2013, 18:34
by scifi
btw (home made) 3d tiles mixed with terrain <3
Re: Non-Spring Random WIP
Posted: 16 Jul 2013, 18:42
by knorke
Mr. Bob wrote:
cs_office detected!
Re: Non-Spring Random WIP
Posted: 25 Jul 2013, 12:58
by Karl
that looks interesting, scifi
imo those HP/Armor bars looks a little bit RPG'ish
through nicely detailed nonetheless
Re: Non-Spring Random WIP
Posted: 25 Jul 2013, 15:29
by Floris
Spicing up the gfx of QuakeWorld for my next frag-video.
(the middle-bottom is the plain game capture, the 3 on the right are also game captures with different texture settings)

Re: Non-Spring Random WIP
Posted: 03 Sep 2013, 12:29
by knorke
I made a manatee by logging the position of my car in a
game:

There is an socket interface thing send to information between game and external programs. This was first test to roughly check if scaling to meters was correct. (placed the yellow tire stacks in a 50 meters square and then drove around them, touching them all.)
In middle did a slalom around the hayball things.
Then tried replay of a race:

Have not yet completly figured out how to identify players, otherwise would have chosen a car that did more interessting crashes or spins.
Noticable how on the straights the line is thicker, guess from passing other cars and because the chosen line does not matter so much.
At entry and exit of corners the line gets thinner as that are places where you want to drive as precisely as possible, enter turns from outside edge of track etc. In the turn itself it is thicker again because the car is at limit of grip and trying to drift away.
Re: Non-Spring Random WIP
Posted: 17 Sep 2013, 16:21
by Peet