Posted: 09 Aug 2007, 01:03
Go Caydr Go!
...tho the waiting is killing me
I just hope it will be played in the interest of this game is boring now... well boring enuff to make me quit for 6 months
...tho the waiting is killing me

Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Tired Annihilation lol.neddiedrow wrote:I too disappeared from CA. I'd show up again if you did, however, we would need Tired as well.
reproducable LUA<->Engine based crashes?neddiedrow wrote:He has an experimental unit that pretty much causes LUA <-> Engine based crashes.
CA has several units new in Spring, and most units have been completely rebalanced. Some AA units are gone as well. We've not been working on graphics for a some time now. Gameplay is our focus, graphics and new engine uses are just what is immediately apparent.Caydr wrote: Similarly, CA is primarily about using the engine to the fullest. Lots of effects and pretties, but it too is not really moving the mod forward the way that new or dramatically rebalanced units do.
People have often complained about the SwiftSpear crew on a good many issues now.SwiftSpear wrote:I've heard a good many complaints about the quantum brigade from several people now
Point to Swift.SwiftSpear wrote:I don't defend myself against complaints, I address them.
Honestly quant, that post was made a month ago after hearing several complaints... aside from sak complaining that he would make balance changes that would then be reversed, or completely changed for the opposite by people quoting frankly quite ridiculous ideological stances, I don't remember any of it. At this point in time they all might as well be vague anonymous third parties.quantum wrote:What I mean is that it's unfair to discredit me with vague points attributed to anonymous third parties. If you want to help me address those problems, please be more specific.
yes, this is the goal. If anything, units have been removed.Balanced Annihilation is, startlingly, about balance primarily. But AFAIK there aren't any new units.