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Re: Random WIP
Posted: 02 May 2008, 18:08
by smoth
you can but I hesitate to make said suggestion as it would require support for transparencies.
one thing you can do is use a prism instead of a rectangle to construct the arms then use a 2-sided strip for all the inter-weaving rectangles between the triangular prism. I am at work and cannot make a mockup for you so I hope this is helpfull in text form.
Re: Random WIP
Posted: 02 May 2008, 18:52
by Wolf-In-Exile
I actually did try to test it out ingame. To replace the model and tex in CA but to no avail; it came out invisible when I built it.
I set the model height and radius, made sure the alpha on the second tex was blank, made sure the directory was correct before zipping it.. Am I missing something? I noticed whenever I re-opened the file, I had to re-apply the textures, and since I couldn't find any reference in the unit's LUA file pointing to the texture, I figured its a problem with my Upspring (uninstalling and reinstalling it didn't help either).
Sheekel: Its Sakoth's call whether its for public use.
Re: Random WIP
Posted: 02 May 2008, 18:57
by KDR_11k
blank as in white or black? It must be white
Re: Random WIP
Posted: 02 May 2008, 19:05
by Wolf-In-Exile
Yes, all white.
Re: Random WIP
Posted: 02 May 2008, 20:31
by rattle
What texture format is it? I think saving the layer transparencies instead of an alpha channel causes this for me.
Re: Random WIP
Posted: 02 May 2008, 21:05
by Wolf-In-Exile
Both are DDS format, DXT 3 mode.
Re: Random WIP
Posted: 02 May 2008, 22:32
by KDR_11k
Try DXT5, maybe 3's alpha handling isn't appreciated.
Re: Random WIP
Posted: 02 May 2008, 22:58
by rattle
Yeah DXT3 cripples alpha, DXT5 butchers colors. I go with uncompressed 8888 myself because of the artifacts.
Re: Random WIP
Posted: 02 May 2008, 23:06
by KDR_11k
rattle wrote:Yeah DXT3 cripples alpha, DXT5 butchers colors. I go with uncompressed 8888 myself because of the artifacts.
I wouldn't because you can hardly see the artifacts and you'll need all the tex mem you can get.
Re: Random WIP
Posted: 03 May 2008, 18:30
by daan 79
hi
tetrahedon really cut my poly count ten times and i cut alot of extra stuff. Leaves me with a 3 k model, what is really excepteble for a non spammeble unit.
Tx alot

Re: Random WIP
Posted: 03 May 2008, 18:57
by smoth
no prob
Re: Random WIP
Posted: 03 May 2008, 23:05
by Argh
3K's just fine, if you're only going to see a few of them onscreen at any one time.
Re: Random WIP
Posted: 04 May 2008, 04:32
by Saktoth
Sheekel: Its Sakoth's call whether its for public use.
Its for CA, and CA is all open source (as much as it can be using TA content), so since Wolf graciously leaves it up to me, yes it will be for public use.
The precise licence we are using for our art has not been entirely decided yet but i wont derail this thread with a licence debate.
Ive been working on chicken defense, but ill be sure to get this in game so you can all be impressed by Wolfs work (and get your mits on it for your own projects i suppose).
Re: Random WIP
Posted: 04 May 2008, 05:16
by ironized
yea that res ship thiong looks like a combine pod pod >.<
a pod of pods O.O, although it looks pretty sweet, i think less vertical line thingoes. while making them large will look better.
Re: Random WIP
Posted: 04 May 2008, 06:46
by AF
I would fix your base stars textures and remove the colonial jeep from the unit list before I went ahead adding new units.
Re: Random WIP
Posted: 04 May 2008, 08:45
by Snipawolf
Hell yeah!
Guardian Soldier
TriCount=1500 (1495) -> (1383)
(Edit: Removed the straps on his back legs, I'll be doing a 512 texture for it, so I can just add it there.)
The SMG is his light weapon, which he will use when moving. The heavy weapon requires two hands and will be strapped across his back when moving. He must deploy to use it. He'll take one knee, jam his shield into the ground, and gain both a large offensive and defensive bonus.
Re: Random WIP
Posted: 04 May 2008, 09:48
by Warlord Zsinj
Am I the only one that thought of this:
>_>
Re: Random WIP
Posted: 04 May 2008, 09:55
by AF
I like the blue highlights ^_^
Re: Random WIP
Posted: 04 May 2008, 16:27
by daan 79
We start form scratch again. The cylon stuff i put in today but havent tested yet. The human stuff almost all been tested and are good textured.
And ground units will indeed probelly be a bad idea. It crossed my mind to have little rocks where they can be dropped and pick up some bonus like in C&C or something.
Re: Random WIP
Posted: 05 May 2008, 06:00
by Wolf-In-Exile
daan: looking forward to seeing your BSG stuff in action.
Ok, after MUCH dicking about, I finally figured out where I EPIC FAIL-ed. I forgot to turn on mipmaps. *repeatedly bangs head on wall* Spent some time tweaking the texture, mainly the teamcolours and reflect map so it doesn't look like total crap.
Zoomed out, with some other units:
"Target acquired..."
"Terminating."
