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Re: Random WIP
Posted: 20 Apr 2008, 05:31
by Warlord Zsinj
Tablo; it seems like you are simply pasting pictures of the guns on the side. While I've been guilty of similar things before, you do need to work them up a little more, I suspect, particularly with some basic preshading, highlights and painting in important details, such as the ribbed elements on the handguns, or maybe a bit of texture on the grip. There are some areas where you need to edit the photo a bit more to make it suit the geometry, and running a sharpen filter on most of them would go a long way too, I suspect.
Re: Random WIP
Posted: 20 Apr 2008, 05:44
by Snipawolf
Re: Random WIP
Posted: 20 Apr 2008, 05:46
by Gota
Looks like it should transform into a robot.
Re: Random WIP
Posted: 20 Apr 2008, 05:49
by ironized
turning problems...... other then that it looks sweet..
Re: Random WIP
Posted: 20 Apr 2008, 10:24
by rattle
Man I just spent way too much time on something you hardly ever see... still looks like crap from a certain angle but what ever.

Re: Random WIP
Posted: 20 Apr 2008, 10:45
by SinbadEV
It looks good.
Re: Random WIP
Posted: 20 Apr 2008, 13:57
by TabloMaxos
Warlord Zsinj wrote:Tablo; it seems like you are simply pasting pictures of the guns on the side. While I've been guilty of similar things before, you do need to work them up a little more, I suspect, particularly with some basic preshading, highlights and painting in important details, such as the ribbed elements on the handguns, or maybe a bit of texture on the grip. There are some areas where you need to edit the photo a bit more to make it suit the geometry, and running a sharpen filter on most of them would go a long way too, I suspect.
I am reworking most textures to increase the quality. These are not finals and many are simple placehorlder. I mostly model and not texture but I am alone in this so I am going to need comments like this to improve.
Thanks
edit:
New bird in the sky: The F15

Re: Random WIP
Posted: 20 Apr 2008, 18:36
by rattle
Nice, reminds me of my tornado except that it was ~1k.
Re: Random WIP
Posted: 21 Apr 2008, 01:35
by Pressure Line
rattle wrote:Remember that there is only one texture map for your model, thus it'd make sense to reserve a fixed location on all of your future infantry textures for weapon(s), i.e. a 64x128 area solely for a gun and perhaps another section for other reusable equipment.
it is technically possible to have the gun use a separate uv map, since you can use lua to draw stuff like that (you just need to have points for the various objects needed to make a weapon work)
although you could do it that way too *shrugs*
Re: Random WIP
Posted: 21 Apr 2008, 09:53
by yuritch
Pressure Line wrote:it is technically possible to have the gun use a separate uv map, since you can use lua to draw stuff like that (you just need to have points for the various objects needed to make a weapon work)
In theory, yes. But was there ever a unit made to demonstrate this concept? Would be very interesting to S'44 crew at least (that's practically a must in order to make good-looking large WW2 era ships, among other things), and more than likely to other mod teams, too.
Re: Random WIP
Posted: 21 Apr 2008, 21:00
by Pressure Line
yuritch wrote:In theory, yes. But was there ever a unit made to demonstrate this concept? Would be very interesting to S'44 crew at least (that's practically a must in order to make good-looking large WW2 era ships, among other things), and more than likely to other mod teams, too.
Yes. I did it just after xmas :D Well i started anyway...
More information
here.
Re: Random WIP
Posted: 23 Apr 2008, 02:54
by Wolf-In-Exile
These might look familiar to some.
PS before anyone starts complaining, the muzzle decal is only for fun.
WiP render
Now to put in the team colour and other channels in zzz.
Re: Random WIP
Posted: 23 Apr 2008, 03:16
by Argh
Two thumbs up, for detail and finish. Very nice work, and I like the colors.
I'm a bit concerned about it turning into a blur from overhead, because the panel lines are so muted and there aren't areas of stronger contrast to break it up, but meh, that's a quibble that's hard to justify, without seeing how it looks when small and top-down, with some teamcolor to make it pop a bit. Fantastic skin.
Re: Random WIP
Posted: 23 Apr 2008, 03:43
by Warlord Zsinj
I may have just wet myself
I sure hope they pull those poses in-game...
How's the crab droid coming along?

Re: Random WIP
Posted: 23 Apr 2008, 04:06
by rattle
Did you redo the UVs too?
Re: Random WIP
Posted: 23 Apr 2008, 05:24
by smoth
too monocromatic.
Re: Random WIP
Posted: 23 Apr 2008, 06:23
by Warlord Zsinj
They are monochromatic, but they also appear to not have teamcolour applied. Liberal application of team colour in some sort of aggressive pattern would break the monochrome texture up.
Re: Random WIP
Posted: 23 Apr 2008, 07:01
by bobthedinosaur
wow, awesome wolf! and i like the monochrome look, but thats just me. some mods dont need cartoonish looking team colors, thats what team color plates are for
Re: Random WIP
Posted: 23 Apr 2008, 07:43
by SinbadEV
So... Yeah...
Re: Random WIP
Posted: 23 Apr 2008, 07:54
by Argh
Well... it's... it's... uvmapped
Seriously speaking... that's a good start, a lot of people get frustrated by uvmapping and quit before they've gotten enough practice to actually do anything.
To get a little farther, you need to start using something that can dump a texture into areas, to do really basic work with.