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Re: Random WIP

Posted: 19 Apr 2008, 11:14
by ironized
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and it benches in at 16k tris...

thats because of nurbs, will get reduced to around 4, more detail yet to come.

also, imagining uvmapping of this makes me, and baby jesus both cry...

Re: Random WIP

Posted: 19 Apr 2008, 13:14
by MR.D
tbh, unwrapping what you got there so far, would be about an hours worth of work.

Re: Random WIP

Posted: 19 Apr 2008, 14:25
by ironized
and im a froob at this stuff, and its got more detail to come....

Re: Random WIP

Posted: 19 Apr 2008, 15:10
by Guessmyname
Then stop there. You need to redo the body before you do anything else. The legs are fine. Try to think how the body and legs should join together, and what sort of stuff the body needs to have asides from just being a platform for the legs: it needs things like the engine, somewhere to put turrets and weapons, cockpits, ammo boxes and all sorts of snazzy like that that would probably make it more blocky than a big round undefined mass, which is what you've got there.

Re: Random WIP

Posted: 19 Apr 2008, 15:10
by MightySheep
You should just start again and try to do it not so messy.

Re: Random WIP

Posted: 19 Apr 2008, 15:12
by rattle
Rear/front project the legs, top/bottom the body and bottom of the feet. Flattening and welding should take no longer than a few minutes.

Re: Random WIP

Posted: 19 Apr 2008, 15:52
by Zpock
rattle wrote:With heart plugs? :P

No I'm not going by the book.


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Man I hate hands... not too bad considering the generous amount of seams.
that's awesome! but skin? arn't they wearing full body suits of heavy armor? Altough it would be easy to change I guess and that is an awesome hand.

Re: Random WIP

Posted: 19 Apr 2008, 16:07
by ironized
ill mkae a copy of the legs and back it up, but by th etime i finish adding these details, i think it will be alright...

like i might of/not of said ill be reducing polies...

and when ive added all the other details it should 'bulk' up

Re: Random WIP

Posted: 19 Apr 2008, 16:32
by rattle
Zpock wrote:
rattle wrote:With heart plugs? :P

No I'm not going by the book.


Image
Man I hate hands... not too bad considering the generous amount of seams.
that's awesome! but skin? arn't they wearing full body suits of heavy armor? Altough it would be easy to change I guess and that is an awesome hand.
Their armor actually is in a desert yellow/beige/skintone

Re: Random WIP

Posted: 19 Apr 2008, 16:49
by Zpock
facepalm

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Maybe it would be possible to have the ammo belt enter the gun at the axis of turning the gun up/down?I probably would go with just skipping vertical aiming altogether, or maybe make the whole upper body do it. It's hard to do anyotherway with 2 arms on the gun anyway.

Re: Random WIP

Posted: 19 Apr 2008, 18:50
by TabloMaxos
Modern rifles for my (future) mod.
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Re: Random WIP

Posted: 19 Apr 2008, 19:24
by rattle
Looks pretty good for the low polycount.

Zpock: Yeah I'll probably ditch that or figure out a way that does not involve turning the upper torso, though that is unlikely. Man I want skeletal animation...

Re: Random WIP

Posted: 19 Apr 2008, 19:36
by FLOZi
TabloMaxos wrote:Modern rifles for my (future) mod.
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Spring mod?

Re: Random WIP

Posted: 19 Apr 2008, 23:11
by TabloMaxos
FLOZi wrote: Spring mod?
Of course! That's why I posted this at Spring forums ;)

By the way, 1944 is the reason why I started modding for Spring. Also I've started today and I am the only one working for this so don't expect it very soon, I have many things to learn.

Edit:

All textures (for weapons) are 256*256px (2 rifles per texture [256*128], 4 pistols per texture [64*64])

Pistols:Image

G3A3 using 1024 texture (just for show-off ;))
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Re: Random WIP

Posted: 20 Apr 2008, 00:21
by rattle
Remember that there is only one texture map for your model, thus it'd make sense to reserve a fixed location on all of your future infantry textures for weapon(s), i.e. a 64x128 area solely for a gun and perhaps another section for other reusable equipment.

Also I'd either try some different scaling algorithms or repaint the texture in places, because cubic interpolation blurs a lot.

Re: Random WIP

Posted: 20 Apr 2008, 00:36
by TabloMaxos
rattle wrote:Also I'd either try some different scaling algorithms or repaint the texture in places, because cubic interpolation blurs a lot.
Yup I've noticed it. I will sharpen them a bit.

Edit:
Fixed it a bit.
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Re: Random WIP

Posted: 20 Apr 2008, 01:06
by SinbadEV
When do we get our Dune/2 mod? (then again, it has to be perfect so take your time.)

Re: Random WIP

Posted: 20 Apr 2008, 01:39
by FLOZi
TabloMaxos wrote:
FLOZi wrote: Spring mod?
Of course! That's why I posted this at Spring forums ;)

By the way, 1944 is the reason why I started modding for Spring. Also I've started today and I am the only one working for this so don't expect it very soon, I have many things to learn.

Edit:

All textures (for weapons) are 256*256px (2 rifles per texture [256*128], 4 pistols per texture [64*64])

Pistols:Image

G3A3 using 1024 texture (just for show-off ;))
Image
Seems like something I may be interested helping with :-) Please fill me in on the main ideas via PM? :mrgreen:

Re: Random WIP

Posted: 20 Apr 2008, 01:47
by rattle
SinbadEV wrote:When do we get our Dune/2 mod? (then again, it has to be perfect so take your time.)
Nevar... I'm so damn slow. It's like one or two days of motivation on even months. But I'll try to get the models all done, working out a TA-like for show-casing isn't much effort but all the other key elements that made out Dune 2 will take some time.

TabloMaxos:
Looks a lot better, wouldn't overdo it with the sharpen filter/tool, though (if you used sharpen), because it can leave colored noise artifacts.

Re: Random WIP

Posted: 20 Apr 2008, 04:36
by TabloMaxos
I present to you The Stealth Bomber F117/A Nighthawk
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That's it for today. It is 05:37 now and I am going for sleep.