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Posted: 05 May 2007, 14:06
by Zpock
smoth wrote:
BLAH!
Ohhh, christmas tree balls! Very lovely, it gives kind of a magical small/big, cozy and scarey feeling at the same time. Is this something for gundam? It looks like dried blood on the bottom, like someone used it as a murder weapon, or it's like a genocide building with blood on it.
Posted: 05 May 2007, 14:16
by smoth
just a map feature, I just finished adding rails on it. However, since it was not for gundam, I felt it fit here. 
Posted: 05 May 2007, 14:21
by Comp1337
Personally i wonder, out of a realism perspective how did that thing get scratched along the concrete?
Posted: 05 May 2007, 14:38
by smoth
Comp1337 wrote:Personally i wonder, out of a realism perspective how did that thing get scratched along the concrete?
I willed them there
. Is that the only statement? how did the concrete get scratched?
Posted: 05 May 2007, 15:20
by 1v0ry_k1ng
wind blew sand around it for many years, causing abrasion
Posted: 05 May 2007, 16:33
by Snipawolf
Props to who knows what this is :D
(I modelled it, of course.)

Posted: 05 May 2007, 16:35
by j5mello
looks like someone took the V2 out of RA2 and pimped the cab and rocket with some extra bling...
Posted: 05 May 2007, 17:05
by rattle
Agreed.
The truck itself needs to be a lot taller IMO.
Posted: 05 May 2007, 17:32
by Zpock
"I'm gonna fall over at any time"
Posted: 05 May 2007, 20:25
by Neddie
Isn't that Calypso's vehicle from Twisted Metal 4?
Posted: 05 May 2007, 20:31
by Cabbage
j5mello wrote:V3
fixed

Posted: 05 May 2007, 21:13
by Comp1337
Cabbage wrote:j5mello wrote:V3
fixed

Aye, thats the V3.
Look at the truck
Posted: 06 May 2007, 01:13
by ILMTitan
Wasn't the V3 a gigantic gun built in a hill aimed a London that was never finished?
Posted: 06 May 2007, 01:21
by Snipawolf
http://en.wikipedia.org/wiki/V3_cannon
Now then, yes, it is a V3 from red alert 2 :D
And, this is the concept art, that I happened along and decided I would model it from

Posted: 15 Jun 2007, 00:29
by Pressure Line
core heavy carrier. 4 airpads, 2 flak turrets. i'll finish texturing and scripting it tonight, and probably do the arm one too :)
the hull is a Hydra hull stretched to be about 1.5x the width, same length. and the control tower is a bit bigger and taller.
the idea i have for the arm one is basically 2 carrier hulls joined end-to-end with a larger control tower in the middle, and with flak turrets atop the existing ct's.
Posted: 15 Jun 2007, 13:44
by Pressure Line
ok, so no way am i finishing the arm one tonight, but for your viewing pleasure the fully completed Core Heavy Carrier!
pictured next to the standard core carrier the Hive for scaling.
oh, and an untextured Arm Heavy Carrier
its more or less exactly twice the length of the Colossus, but the same width.
Posted: 15 Jun 2007, 13:50
by KingRaptor
Pressure Line wrote:more or less exactly
lulz
I think the medium carriers should have more weapons than just the antinuke, but that's just me.
Have you decided on names for the heavy carriers yet?
Posted: 15 Jun 2007, 15:25
by KDR_11k
Wouldn't such a long ship be hard to move anywhere? The core thing is pretty much square so its footprint should match its shape but that long thing would need a huge footprint to avoid clipping.
Posted: 15 Jun 2007, 18:42
by Neddie
KDR_11k wrote:Wouldn't such a long ship be hard to move anywhere? The core thing is pretty much square so its footprint should match its shape but that long thing would need a huge footprint to avoid clipping.
It would indeed. I believe it is a 32x32 map kind of specialized unit.
Posted: 16 Jun 2007, 03:32
by TheRegisteredOne
Pressure Line wrote:ok, so no way am i finishing the arm one tonight, but for your viewing pleasure the fully completed Core Heavy Carrier!
pictured next to the standard core carrier the Hive for scaling.
oh, and an untextured Arm Heavy Carrier
its more or less exactly twice the length of the Colossus, but the same width.
needs more work in the texturing department.