Page 9 of 14

Posted: 28 Oct 2006, 18:06
by ZellSF
Felix the Cat wrote:Actually I don't think anything in SupCom scales to screen resolution, the splash screen doesn't scale to fit my widescreen.
The splash screen scales to 1600x1200, at least on my setup. Maybe it tries to keep to the aspect ratio of the image?

Posted: 28 Oct 2006, 21:28
by Muzic
.... Someone post a screenie...

Posted: 28 Oct 2006, 21:42
by Drone_Fragger
I'm currently ranked 5th of 2000 with 17 wins:5 losses. I are teh 5th bestest!

edit:

I'm now fourth :D

Posted: 28 Oct 2006, 23:15
by Min3mat
all able to play the multiplayer beta may burn in hell. Those sweet 3 weeks i spend at home for christmas are going to be more or less dedicated to kicking ass in spring and supcom :x

Posted: 28 Oct 2006, 23:20
by Snipawolf
Statistics show that players of Spring get higher ranks on SupCom?

Posted: 28 Oct 2006, 23:41
by rattle
TA players (meaning Spring and OTA) = trained spammers (unit spam that is) and that is default win.

Posted: 29 Oct 2006, 02:33
by Ishach
I don't know where Spar (Number 1 player) came from, but wherever it is they dont do much sleeping.

Posted: 29 Oct 2006, 02:12
by Hunter0000
My impression (from playing LAN with somone who has a key) is that the ui is overly clunky, and everything just seems.. off (even for a beta). Granted I dont have too much to go on because somhow my computer that can run spring 1200x1600 4x AA, shadows, reflective units and water ect ect, lags like you'd never belive in lowest settings and resulotion in supcom. The ui take sup OVER HALF the screen at that resolution, and once 10 guys start shooting it droped to 10 fps or lower. Seriously, the perforcmence for the same power computer is crap. Maybe its just my setup specificly, but thats my impression.

And um, are you suposed to not be able to use the minimap to move(EDIT: move the camera, just to clarify, because I could use it to move guys.. but couldnt seem to move my camera)? because I found that infuriating.

Posted: 29 Oct 2006, 06:55
by Ishach
I have a pretty low-spec system by todays gaming standards, and I can -mostly- play fine in ranked 1v1 games (Units are capped at 250 a side), but when its close to that limit I lose alot of frames per second.


Hopefully this is optimised, though at the same time people are calling for ranked game caps to be increased to 500 a side :|

Posted: 29 Oct 2006, 09:08
by Muzic
Someone post a screenie.

Posted: 29 Oct 2006, 10:23
by Ishach
Image
Image
Image
Image



Taken by steven

Posted: 29 Oct 2006, 10:24
by Ishach
That final one is showing off you can play with two cameras on one screen (Three actually cause the minimap is just a small camera in the corner)

Posted: 29 Oct 2006, 10:39
by Kixxe
HUGE CANNON! :D

Posted: 29 Oct 2006, 13:40
by 1v0ry_k1ng
lol spring looks better than those screenshots,and that interface makes me ill. I like the big cannon though.

Posted: 29 Oct 2006, 13:53
by Deathblane
*sigh* Not by these screens, Supcom is looking better, though not by a huge margin. The models are higher poly, and the ground looks to have bump-mapping.

Also, the interface, while clunky by the minimalist standards of spring is average compared to the legions of Starcraft/Warcraft inspired GUI's out there (personally I dislike big clunky interfaces, but I'm sure they'll fix this one up before release).

Posted: 29 Oct 2006, 14:01
by Shogoll
If you think Spring looks similar to SupCom, than you are very wrong. The detail on SupComs stuff at maximum detail with shadows on (Can't run high shadows or 4x AA, only medium shadows) looks beautiful. It's amazing.

Though that depends on whether your running a mod that can actually boost all of the models poly levels to like a 50k for experimentals and 1000-2000 for most other units, that also supports SM3 shaders and dynamic model tesselation.

I'm not trying to put down Spring here, but comparing Spring to SupCom is like the PS1 to the PS2. They're from completely different generations of computer gaming, and SupCom's unit limit is like 100 fold Spring's.

Really there is no comparison :/

The AI lags like bloody hell though, best to play multiplayer.

Posted: 29 Oct 2006, 14:13
by duncs
ZellSF wrote:
heh, it's the opposite at the supcom forums.
one person: spring is better than supcom!
Funny how internet forums work like that. Can we stop attacking me and get back on topic now?
I wasn't attacking you. I don't see how that can be viewed as an attack... I was commenting on how the forums are so different (although that's to be expected).

Posted: 29 Oct 2006, 14:33
by Exit69
Dunno, the screenshots imo do look ugly. i`ll never drop Spring for that ... err ... SoupCom

Posted: 29 Oct 2006, 14:41
by Ishach
In its defence, all the screenshots bar the last seem to be taken on the lowest settings.

Posted: 29 Oct 2006, 16:18
by jcnossen
and SupCom's unit limit is like 100 fold Spring's.
False, just because they have an option to allow 50k units doesn't mean that it would be anywhere near playable speed.

For the same reason we keep the spring limit at 5000 because at that point it's going all too slow anyway.

Also I don't think the terrain was bumpmapped, though maybe I had wrong settings...