Page 9 of 67
Posted: 06 Oct 2006, 22:53
by Caydr
20 second reload don't cut it? What exactly about it is too strong?
Posted: 06 Oct 2006, 22:56
by MR.D
Ya. similar to the ARM spider Emp.
Longer ranged and stronger as it is works great, its just too much splash on too large an area for it to be fair.
Posted: 06 Oct 2006, 22:58
by MR.D
get on msn Caydr u tard

Posted: 07 Oct 2006, 00:02
by Caydr
Fixed some more seismicsignature=64;'s... weird.
In the game I played last night, I got a bunch of missing texture errors. Please report these if you get them.
Posted: 07 Oct 2006, 02:41
by raneti
core got Krogoth but arm doesn't get orcone anymore?
arm doesn't have a counter for krogoth!!!
Posted: 07 Oct 2006, 02:43
by Pxtl
raneti wrote:core got Krogoth but arm doesn't get orcone anymore?
arm doesn't have a counter for krogoth!!!
Try using multiple Banthas, backed up with any of Arms plentiful anti-mech units (penetrator, commando).
edit: oops, meant sharpshooter, not commando.
Posted: 07 Oct 2006, 02:58
by raneti
i used lotsa banthas don't recall wich are commandos and penetrator, oh well i'll have a look
EDIT: i found no commando in arm's troops and penetrator is a joke, way too flimsy... lucky the guy with the krogoth was on my side
Posted: 07 Oct 2006, 05:01
by Egarwaen
raneti wrote:EDIT: i found no commando in arm's troops and penetrator is a joke, way too flimsy... lucky the guy with the krogoth was on my side
If the Krogoth gets within range to shoot at the Penetrator, you've done something wrong. Throw a bunch of light units at it and let it chew on them, then zap it with the Penetrators until it falls over.
Posted: 07 Oct 2006, 06:21
by Caydr
can't say offhand how much it is, but pen/anni/ddm/snipe/etc get a hefty boost against krog et al.
posting this from my ds. .
homebrew ftw

Posted: 07 Oct 2006, 06:54
by REVENGE
It would be a cool bonus if Targeting Facilities could allow you to see unit icons for enemy units as well. Kind of like MC2 style radar.
Posted: 07 Oct 2006, 07:34
by Lolsquad_Steven
Anyone else tried vamps yet? they are alot better in this version, ALOT better

.
Posted: 07 Oct 2006, 11:27
by Drone_Fragger
raneti wrote:i used lotsa banthas don't recall wich are commandos and penetrator, oh well i'll have a look
EDIT: i found no commando in arm's troops and penetrator is a joke, way too flimsy... lucky the guy with the krogoth was on my side
Pack of lies.
Annis do 6000 dmg per shot to krogs, if II remeber corecttly, And they have like twice the range!
And if you managed to get Krogs, Stop playing speedmetal. The orcone was shit anyways, killing single units in super-duper single shot attacks.
a stronger hawks owns
Posted: 07 Oct 2006, 12:12
by oldsergey
Stronger hawks kill game where com death ends.
It looks that way - one side is focusing on lvl2 asap, build 7 hawks, in one or two flights that kill commander. Of course aa will now works here well becouse it's one or two flights over target.
It easily ends game.
I thought that hawks are primary ANTI AIR stuff, not anti ground stuff.
Posted: 07 Oct 2006, 13:44
by Bhaal
Stumpies don t shoot @ their max range....
if you aim @ one point stumpies will not hit it...
so stumpies don t hit enemy units.... they aim too short...
Posted: 07 Oct 2006, 13:50
by Day
wtf is up with dgun? it looks like its AoE as been lowered and half of the time it wont really fire..
and i liked the old way the buildpics were arranged alot better
now i have to go through all the freaking menus for everything
oh and balance flashes
and rockos dont outrange llts anymore.. they just stand inrange doing nothing
Posted: 07 Oct 2006, 13:52
by Bhaal
the commander is a bit wierd.... it moves strangely and sometimes he refuses to use dgun ... he rotates his torso when it s not needed... and so its hard to use his d gun
Posted: 07 Oct 2006, 14:44
by NOiZE
Day wrote:wtf is up with dgun? it looks like its AoE as been lowered and half of the time it wont really fire..
and i liked the old way the buildpics were arranged alot better
now i have to go through all the freaking menus for everything
oh and balance flashes
and rockos dont outrange llts anymore.. they just stand inrange doing nothing
rocko's outrange llt's just fine
the commander script feels a bit buggy yes...
Posted: 07 Oct 2006, 14:58
by Machiosabre
I think flashes and gators are finally balanced with each other, now they both just need to be brought down a notch to make other lvl1 tanks feasible.
I was also thinking it would be awesome for the medium tanks to have a sort of coaxial machine gun. to make them suck a bit less when they're fighting a swarm. It wouldn't have to be much the raider could just get the little boat laser and the stumpy a banshee machine gun or something.
I think besides being completely awesome, it would also stop medium tanks from being the least useful lvl1 units.
Posted: 07 Oct 2006, 15:06
by BigSteve
I agree this idea is awesome. They cant barely hit moving targets, the machine gun idea would help alot ^^
Posted: 07 Oct 2006, 15:18
by EXit_W0und
+1 for the idea of giving stumpies/raiders a 2nd weapon