Page 9 of 52
Posted: 30 May 2006, 15:20
by Quanto042
no they weren't, i've never succesfully spammed flashes, and i've always backed them up with supporting long range units. People who loose to flash spam simply made several fundimental mistakes early game. (I myself have been caught with my pants down by ten or twenty flashes, and i sucked it up and took the raping. Because i LEARNED from my mistake.)
Posted: 30 May 2006, 15:23
by Machiosabre
you might be better of quitting while you're ahead

Posted: 30 May 2006, 15:23
by Day
indeed
Posted: 30 May 2006, 15:24
by Cabbage
I suggest all the people who havn't been making silly game breaking suggestions pool their resources together and and construct some sort of "n00b defence system" and gift it to caydr, that way we'll no longer have to worry about him being influenced by these fools, as if they venture too close they'll get pwned its defensive guns. perhaps we can use these new "kill a golly in a couple of shots" HLT's with a couple of these new fangled improved annies which have "needed to be buffed up" for the task.
I'll go start on the designs...
Posted: 30 May 2006, 15:25
by Caydr
http://en.wikipedia.org/wiki/Rambo
I like this bit:
In popular culture, the name has become an eponym for a 'tactic' of mindless aggression.
Someone who is fighting alone in a difficult situation, or being brave and stupid is often described as "being a Rambo".
Posted: 30 May 2006, 15:27
by krogothe

soon...
Posted: 30 May 2006, 15:28
by Day
burn the heretics
Posted: 30 May 2006, 15:31
by Quanto042
Cabbage wrote:I suggest all the people who havn't been making silly game breaking suggestions pool their resources together and and construct some sort of "n00b defence system" and gift it to caydr, that way we'll no longer have to worry about him being influenced by these fools, as if they venture too close they'll get pwned its defensive guns. perhaps we can use these new "kill a golly in a couple of shots" HLT's with a couple of these new fangled improved annies which have "needed to be buffed up" for the task.
I'll go start on the designs...
Rofl, i'll quit while i'm ahead!

Posted: 30 May 2006, 15:39
by Cabbage
Okay, iv'e started the design....
Has anyone got a spanner (wrench, for all you in the colonies ^^)?
Posted: 30 May 2006, 15:46
by Drone_Fragger
I would actually be offended if I was in that picture.
Posted: 30 May 2006, 16:06
by ginekolog
dont talk trash in this topic plz, go in sandbox or offtopic forum.
Imho AA lvl2 ktbots are not needed but if u include them make sure they are not too good.. let them be beefed up slashers. (and more efficient for cost) So just basic AA support.
if u need AA use fighters, thats their role ffs and they are good at it. (yes they pass mountains)
Posted: 30 May 2006, 16:08
by Quanto042
ginekolog wrote:
if u need AA use fighters, thats their role ffs and they are good at it. (yes they pass mountains)
Best thing anyone could have said. Period.
Posted: 30 May 2006, 16:12
by Guessmyname
Min3mat wrote:(they're like zombies! they...just...keep...coming)
Excellent...
*turns to workers at zombification plant*
Keep up the good work people! If they can overrun AA, they can overrun the world...
Posted: 30 May 2006, 16:15
by Min3mat
/me calls a mod to edit the last 2 odd pages of spam
Posted: 30 May 2006, 16:47
by Leaderz0rz
Anyways I don't think it much matters if you add more AA bots since air is usless after you use it once.
Posted: 30 May 2006, 17:01
by Min3mat
yeah...of course...
air IS better for surprises but AIR SCOUTS are USEFUL TO THE EXTREME
SCOUT his ATTACK
if it has AA attack the AA with land units then pummel it (or just take ou the assault units not the AA)
if it doesnt have AA ATTACk and you will find it very USEFUL
Leaderzorz? or teh n00bz0r5?
Posted: 30 May 2006, 17:35
by Comp1337
also, using air as second factory is the best thing since cheese.
Faster than t2, cheaper, and often effective as hell.
Posted: 30 May 2006, 17:50
by NOiZE
Caydr wrote:Ok, I'll fix that sub problem.
Please set them back to normal depth! on some maps (sands of war) they just get digged in
Posted: 30 May 2006, 18:45
by Caydr
I'll be completely honest with you. I don't remember exactly what my changes have been to Annihilators, but I'm pretty sure that I haven't weakened them. If anything I've made them stronger.
http://ta-aa.sourceforge.net/modweb/units_armanni.html
http://ta-aa.sourceforge.net/modweb/wea ... LATOR.html
The damage is now a whopping 5,000 per shot, and almost twice that against superweapons. That's compared with 2,500 in OTA. Goliaths now have nearly 6,000 HP, compared with something like 2000 in OTA.
Sleksa wrote:mavericks should ride fidos.
Actually that's quite brilliant. That'd be a great joke unit ^^
Posted: 30 May 2006, 19:36
by Egarwaen
Min3mat wrote:if it has AA attack the AA with land units then pummel it (or just take ou the assault units not the AA)
Or use Strat Bombers to pick off targets of opportunity.
Or use Krows/Blades.
Or use EMP Bombers.
Or...