Page 9 of 21

Posted: 21 Jun 2006, 17:23
by Rayden
wow that soldiers look fantastic

Posted: 28 Jun 2006, 21:25
by centurion-1
Hey all, some random screenshots!
Image
Image
Southern Mech infantry
Image
Image

Posted: 28 Jun 2006, 21:27
by Guessmyname
Yays!

Posted: 28 Jun 2006, 23:37
by Mars Keeper
Looks good :-)

Posted: 28 Jun 2006, 23:40
by Zoombie
Holy Gee force batman! Those units are incredibilierific!

Posted: 29 Jun 2006, 01:15
by Deathblane
This mod will be an important poster child for the spring engine me-thinks, very nice work :-)

Posted: 29 Jun 2006, 06:47
by Dragon45
Best looking Spring mod I've ever seen (better than GEM even).

Posted: 29 Jun 2006, 13:30
by centurion-1
Thank you all!

I think this mods greatest advantage is starting directly using Spring features such as UVmapped units and higher polycounts etc. Those mods with a TA "history" all have alot to redo to get up to Spring spec, and redoing stuff is not fun _at all_.

So far the development has gone pretty nice, there is ofcourse a lot to do but I'm still shooting for Beta 1 (the first public RC) in August. Not sure how many features will get into it tho. The summer is really nice this year around here and so computer time is at a minimum right now, but I'll soon start going afternoon shifts at work soon meaning I'll probably spend more time on the mod.
I've started to do some early playtesting now, got Infantry, two gears and one APC per side in game. I currently like the infantry vs. vehicles balance and infantry feels useful even versus powerfull gears like the Spitting Cobra (though only in the right circumstance).

My immediate to-do list include:
-Building models
-Engineer inf
-Bricklayer / Stone mason
-Hunter / Jager Recon
-Jaguar / BM
- Cheetah / Iguana
- Def buildings
- Hun / Klemm
- Features

Posted: 30 Jun 2006, 22:56
by bobthedinosaur
need help with anything?

Posted: 01 Jul 2006, 12:07
by centurion-1
Right now I think I'm all set unless you or someone else is an experienced unit scripter who wants to help? Even that I can manage myself for now though. What I'd need is some beta testers later on when B1 is close to be released to help me bughunt and test the balande of the mod. I test versus NAI right now and later on I'm gonna play on LAN vs. my brother but online games will be necessary. Heavy Gear universe knowledge will be preferable but not necessary.

Posted: 01 Jul 2006, 17:41
by j5mello
pay bob a good mind though as he is the person behind the Battletech mod on OTA and the in-progress one for spring.

i have a feeling he has decent knowledge of heavy gear as well cause, well i just have a feeling.

Posted: 02 Jul 2006, 10:55
by centurion-1
Well, yes, all help is definatively welcome, I'm not trying to refuse help from anyone, in particular a experienced TA mod dev, but I didn't know if he was offering his help in or just asking?

The question has kind of stuck in my head tho and I've come to the conclusion that there are some points i need help with:

- Effect sounds (I know what i want, just not how to make them)
- Unit sounds (dito.. will need voice acting as well)
- Fancy scripting / Scripting proofreading

....

There was actually more but I forget.. :roll:
Any takers?

Posted: 03 Jul 2006, 04:18
by bobthedinosaur
i pmed you

Posted: 03 Jul 2006, 12:04
by centurion-1
More screenies:

Northern Base
Image

Loading screen (WIP)
Image

Posted: 03 Jul 2006, 12:15
by Neddie
Looking good to me!

Posted: 03 Jul 2006, 17:02
by Egarwaen
Looks great!

Posted: 03 Jul 2006, 22:18
by Zoombie
This mod looks like its going to have the same 'cohesion' as the other good mods I've seen, like Gundam and EE.

Posted: 04 Jul 2006, 11:20
by centurion-1
Newest gear, the Hunter Recon!
Image
Rocked innaccuaracy now implemented trough wobble tag. Jager tries to outrun a fresh rocket burst from the grizzly commander :twisted:
Image

Posted: 04 Jul 2006, 16:41
by Egarwaen
The rockets actually look pretty good!

Posted: 06 Jul 2006, 11:31
by centurion-1
Hey all!

Good news, bobthedinosaur has agreed to help me out some with the modeling and also offered to help with other areas, and this dramatically increases the chances of GC Beta 1 being released in August

Todays work:

Image

Bricklayer Engineering & Construction Gear