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Re: Random WIP 2014+
Posted: 16 Apr 2014, 19:15
by jK
CaptainBenz wrote:Messing up ZK units, episode one:
Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
awesome^2
Re: Random WIP 2014+
Posted: 16 Apr 2014, 19:39
by Floris
zxzwg z...sz.w.g
Here, have a version without the disturbing avatar then.
https://www.youtube.com/watch?v=Yi20AlNd5xM
* still might distract you though
Re: Random WIP 2014+
Posted: 22 Apr 2014, 00:17
by Forboding Angel
Please stop using that map to make bar vids. The map's lighting is terrible and washes out any possible contrast, so it all ends up looking like reddish tinted blobs.
Re: Random WIP 2014+
Posted: 22 Apr 2014, 01:55
by AF
Is there a version without the spray tan lighting?
Re: Random WIP 2014+
Posted: 11 May 2014, 22:55
by PicassoCT
Journeyman Energystorage .. for lack of a better word "building"
Re: Random WIP 2014+
Posted: 11 May 2014, 23:03
by FLOZi
Re: Random WIP 2014+
Posted: 11 May 2014, 23:09
by PicassoCT
Is that a point you are trying to make? NullEnergiePunkt is reached.
Re: Random WIP 2014+
Posted: 18 May 2014, 00:12
by PicassoCT
wee I pee
Released under the Drunken Mastery License 0.42.7
Re: Random WIP 2014+
Posted: 18 May 2014, 00:13
by smoth
Nice! I like it a lot
Re: Random WIP 2014+
Posted: 18 May 2014, 11:31
by PicassoCT
Smoth, Cubex is still at production-start and this units could really use your material system..
Re: Random WIP 2014+
Posted: 19 May 2014, 18:21
by Anarchid
I've decided to post some stuff i was making previous month as an excuse to defrost it and resume.
https://www.youtube.com/watch?v=9LOgWQZ ... e=youtu.be
This is the blender render of my full-body-walk animation, which will be used when the unit uses walk gait and is otherwise idle (i.e, it's not walking and chopping at the same time).
It's also kinda the first walkcycle i've ever made, not counting previous iterations of the same and pixel stuffs.
Run gait will only have special attacks ((with animstates that fully assume control of unit; you can't MAEK_FATALITY and walk somewhere at the same time) and won't have separate full/partial cycles.
Dunno if also having any crouch/stealth gait makes sense. Maybe it will only cloak when using stealth gait.
I'll do a vid of the same anim in spring (where it'll lose the bezier ipo) today-tomorrow for comparison.
Re: Random WIP 2014+
Posted: 19 May 2014, 19:09
by gajop
How will you do walk & shoot then? Any way of using animation blending?
Re: Random WIP 2014+
Posted: 19 May 2014, 19:29
by Anarchid
Walk+Attack will use a toned down version of this animation that only affects leg and pelvis, attack moves for walk stance will use animations that only affect anything above torso. Blender keyframes are stored per-object, and export script is smart enough to only use what's necessary in most cases.
Needless to say they will be rather simplistic, and anything more out of the ordinary will still fallback to full-control state (forcing the unit to stop).
I have no idea how (else) to make blending work using LUS and i'm not delving into implementing an assimp animation handler anytime soon.
Re: Random WIP 2014+
Posted: 19 May 2014, 20:22
by smoth
Looks good!
Re: Random WIP 2014+
Posted: 20 May 2014, 19:56
by Anarchid
The same stuff getting ingame:
http://youtu.be/bXC17kvoyqE
Remember that bug about how sometimes the previous unfinished animation won't end?
Re: Random WIP 2014+
Posted: 20 May 2014, 20:18
by FLOZi
Looks good!
FWIW don't have any such problems in MCL walkscripts... whats your motion control 'framework' like?
Though tbf MCL has a huge advantage in that torso/arm/aiming anims are 100% independent of leg anims, still I believe any 'doesn't finish the previous anim when I want it to' issues can be fixed
Re: Random WIP 2014+
Posted: 29 May 2014, 23:50
by FLOZi
Re: Random WIP 2014+
Posted: 30 May 2014, 09:32
by PicassoCT
Bella ciao, bella ciao, bella ciao ciao ciao
Re: Random WIP 2014+
Posted: 30 May 2014, 09:58
by Beherith
Walls:

Re: Random WIP 2014+
Posted: 30 May 2014, 11:36
by PicassoCT
spline based ? Also will you grow them out of the ground?