Page 9 of 11
Posted: 02 Jun 2006, 11:34
by Guessmyname
Do we get to see the orbital ion cannon?
Posted: 02 Jun 2006, 11:43
by NOiZE
No... it's in space you silly!
But you do see the launch of it to space, when you finish building the control center.
Posted: 02 Jun 2006, 11:44
by Guessmyname
Yay!
Posted: 03 Jun 2006, 18:12
by j5mello
yeah i would decrease beam thickness a bit as it does look a little flat in the screenies. again glad to see some work on this again. in fact im gonna go take some screens of the current version and post em here. Why u ask? cause i can :)
Posted: 08 Jul 2006, 06:42
by VonGratz
Did someone can fix the TLL team colours?They appeared only with blue and red like TA missions.
VonGratz

Posted: 08 Jul 2006, 07:51
by LOrDo
This mod has been discontinued im pretty sure.
Posted: 08 Jul 2006, 08:32
by Zoombie
I'm not so sure about that. That is I really really hope its not. Like...a lot. Cuase I remember TLL was one of the more AWSEOM race's for OTA.
Posted: 08 Jul 2006, 09:21
by NOiZE
If someone is willing to pick it up and work on it, that would be fine by me.
Posted: 08 Jul 2006, 14:49
by unpossible
if it could be balanced with AA that'd make quite an interesting addition...but there aren't reallye nough units & it'd be a BIG job
Edit: perhaps if Caydr feels suicidal he could pick up the baton and run with it

Posted: 08 Jul 2006, 15:04
by Drone_Fragger
hes already making 4 mods.
Posted: 08 Jul 2006, 15:14
by BlackDawnBR

"God is a mean kid with a magnify glass" (Bruce All mighty)
And that does look mean

To bad the OTA isnt capable of such thing.
If anyone is intrested in 3rd party TLL units for OTA, take a look at UnitUniverse or on the TAUniverse Forums at the Unit Desighn area. Some of my latest units will probably be converted to the Spring in some time. The TLL Emperor for example is on it way to hold back those evil Krogoths.
Posted: 08 Jul 2006, 20:47
by VonGratz
Zoombie wrote:I'm not so sure about that. That is I really really hope its not. Like...a lot. Cuase I remember TLL was one of the more AWSEOM race's for OTA.
I agreed with you.
This race, until now, is the only trully complete third party race for TA, with missions, eyecandies and a lot of very good units.
Im trying to fix some Spring version bugs, and I already fixed the ships &
Naval
Service stuff to not more remain in the surface after being killed, but I was unable, until now, to fix the Team colours.
Can someone help?????
Its not a TA version bug ported to Spring, as Ive tested few minutes ago this TC in TA game.
TLL with shipwrecks & NS corpses fixed.
http://www.fileuniverse.com/?p=showitem&ID=3524
VonGratz

Posted: 09 Jul 2006, 10:28
by clericvash
This was possibly one of my favourite mods, as it adds so much.
I hope you release a new version with more stuff soon!!
Posted: 09 Jul 2006, 16:27
by BlackDawnBR
By the way Gratz, did you fix the Heavy Lazer Tower? It was sort of Buildable over water so on lvls with Water Damage, it would blow its self up even when built on land.
Other then that i cant rememver any other problems but i would recomand that some 3rd party units added to the Core and Arm to be removed since they dont have there real purpses anymore and use the costume Spring model of the Flaker for the Arm for it to have a higher sight area and be able to be built right behind groups of defences for more protection.
Posted: 09 Jul 2006, 16:34
by VonGratz
Im testing in parallel to my mod - The Spring TA-BattleFleet, some modified TLL ships customized according the former.
Graatz

Posted: 09 Jul 2006, 17:03
by VonGratz
BlackDawnBR wrote:By the way Gratz, did you fix the Heavy Lazer Tower? It was sort of Buildable over water .
OMG!
You are right..the land version of the heavy laser is buildable in water.I will fix it in the next version of the TLLFIX.[img]
[img=http://img210.imageshack.us/img210/4422/tlll49rh.th.jpg][/img]
FIX:
Its only to remove waterline=5 tag from fbi file and it not more will be built in sea shores nor torpedoed.
Please, BlackDawnBR and Clerivash, if you would see any other bugs that are easy to fix like this, PUT HERE. It will be very good for the playability of this Race.
VonGratz

Posted: 09 Jul 2006, 17:13
by clericvash
Yeah that really annoyed me one game, all my towers kept blowing up for no reason, i reported it in this thread i am sure.
An estimate when new version might be out?
Posted: 09 Jul 2006, 17:18
by VonGratz
Im playing with the TLL textures to avoid the utilization of Core ships ones in that Race.
Note that these are still TTs, texture tests.
Look this images.
What you think?
VonGratz (also Graatz et DuGratz,le pirate)
[img]
[img=http://img209.imageshack.us/img209/6459/tlll77jh.th.jpg][/img]
[img]
[img=http://img152.imageshack.us/img152/6900/tlll34ae.th.jpg][/img]
[img]
[img=http://img223.imageshack.us/img223/267/tll23kt.th.jpg][/img]
Posted: 09 Jul 2006, 17:32
by VonGratz
DELECTED
Posted: 09 Jul 2006, 17:43
by VonGratz
BlackDawnBR wrote:
Im thinking about a level one carrier for TLL to balance my mod...Can you do it?
The level2 carrier Ive already customized with defense weapons,but not still are tested ingame.
Im was thinking also about a fast battleship to counter the Volcano & Battleaxe, but TLL already have two and the Viking, with three weapon systems can fil this gap.
VonGratz
