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Posted: 21 Jan 2006, 08:07
by SwiftSpear
Arch, you know you have me for testing if you ever need someone :D
Posted: 24 Jan 2006, 06:23
by bobthedinosaur
hey just an idea, since we dont have a web site yet: (hint hint any one want to make one)
we should start a list of people who are willing to help with the project to help the staff organize the bodies we can work with. just a simple name, skills you have that could help the project or a position youd like to take helping the team weather or not you have experience in it.
for example:
i go by
bob the dinosaur
as in the past, or you can call me ian
ive worked with modeling, although not familiar witht he new s3o versions yet, ive scripted in the past not very good at it, all around ta modder, probably the only one left from the old abomination of a mod team mech wars from PA way back when.
im willing to help with design concept, modeling, and anything where you would need an extra hand modding. (that is when i get back.)
you can contact me via PM on the message board, or thru the email i have registered to the board.
Posted: 24 Jan 2006, 08:43
by SwiftSpear
SwiftSpear: To a limited degree I can do texturing... other then that I'm more then willing to help with balancing/playtesting.
Posted: 24 Jan 2006, 11:03
by Maelstrom
Maelstrom: Can do Websites, and we can grab some hosting of R1CH from one of the other threads. I could also do some texturing if you really need me to, but im not to good at it.
Posted: 24 Jan 2006, 15:40
by Masse
Masse: Is able to do some art for website (and websites too)... and or texturing if its uv mapped

im a all the way 2d guy... well i can do 3d too
i have eye for coolness... im like from fab 5

Posted: 24 Jan 2006, 16:41
by FizWizz
FizWizz: Can do 3d modelling, texturing in .3do format. Currently experimenting with UVmapping and .s3o format.
Also capable of tweaking, balancing unit and weapon statistics (it's simple stuff, really)
Posted: 24 Jan 2006, 17:47
by Guessmyname
Guessmyname
Chris
Modeller. Can make units (fbis, weapons and scripts) but mostly modelling. Not good at texturing or unit balance
Posted: 03 Feb 2006, 10:03
by Archangel of Death
Ok, Maelstrom, Masse, and Jasper Ward, if you guys could start work on a website together, that would be great. Forum, filesharing, and news should be the first priorities. General theme should be obvious I think

, but feel free to be as free or reserved as you want.
On the modelling side Fizzwiz has a good line-up of elementals and vehicles coming in, and I've recieved the first elemental .s3o! That means an elemental script is on the way.
Since it seems Fizz has taken a liking to the elementals, I've decided the first release will be a bit of a teaser elemental pack. It will sport the various elementals that will be in the mod, showing off most of the scripting elements that will be found in the other mobiles as well. Hopefully it will wet people's appetites just enough, and bring in some useful feedback on the resource system and different game modes. Expected time of release: Shortly after you see me post a thread in the maps section for tailored maps

If you want that sooner, start lending Fizzwiz a hand in modelling.
Posted: 03 Feb 2006, 10:13
by Maelstrom
The site is almost done. You can see it at
http://210.11.113.96/Battletech/ while my computer is on. Will be uploaded to a more permanent site when is done, possibly R1CH's site, as he is offering free hosting for mods.
Posted: 03 Feb 2006, 10:36
by Archangel of Death
Looking good, as I already said in IM. Bob is a good motivator.
Which reminds me...
Archangel of Death: Scriptor soon-to-be extraordinare. I generally shy away from trying to do walk animations or fancy gun slinging (trying to figure out the angles and speeds to move at makes my head spin a little), but everything else I've got mastered (or maybe I've just mastered asking the SY's and Zwzsg how to do it

).
Posted: 03 Feb 2006, 17:09
by FizWizz
*gasp* now I must live up to my expectations w/ the Battlearmor... I'll make sure to put some serious time into the mapping and skinning once I finish the weapon models =).
About
http://210.11.113.96/Battletech/ What times GMT will it be up to look at?
Posted: 10 Feb 2006, 10:59
by mecha
I ported the original of the mechwars mod to spring ages ago like most others I suppose but that release only had the light mechs... what would be really cool would be a sdz file release including the heavy mechs in the screenshots by bobthedinosaur... Not too fussed if its buggy -just good for generating a little more hype about the project. Cheers!

Posted: 11 Feb 2006, 23:25
by Archangel of Death
While I do understand the desire to send a star of Mad Cat's out to rape someoens base, I'm going to stick with an elemental pack as the first release. I think it will be a great, though slightly sadistic

, teaser.
Posted: 11 Feb 2006, 23:52
by SinbadEV
Posted: 12 Feb 2006, 13:18
by Guessmyname
Posted: 20 Feb 2006, 18:07
by Guessmyname
*bump*
This still going or what?
What needs modelling?
Posted: 20 Feb 2006, 23:51
by Archangel of Death
Yes, its still going. Fizzwiz has decided to remodel the Elementals, as the current was started with intent to use with 3do (eg. pre-s3o addition), and he'd like to take more advantage of both s3o and Caydr's loosing of polygon restrictions. Get in contact with Fizzwiz via PM to find out exactly what needs doing. Towards the completed project, we are still in need of some base structures, turrets, and most of the vehicles, aircrafts, and mechs, as the plan is an eventual full switch to s3o (but don't worry, the current 3do's that don't look too horrible will be in appropriate interim releases).
Posted: 21 Feb 2006, 00:14
by FizWizz
Folcan began to start modelling the static defenses a while ago, but I think he has made little headway. If someone would like to do the turrets, I have the list of all the different turrets that ought to go into BTech. as far as anything else goes, yeah just PM me or hop on MSNM.
Posted: 10 Apr 2006, 23:39
by bobthedinosaur
Hey Im back in the states finally! Sorry guys!
Alright first things first me and arch need a staff recall, for updating our roster. email, or msnmsngr contact would be awesome. also ideas are a must have!
were going to start rolling on the brain storming...
sorry
any how development of concepts and design are just starting to be organised now so input from staff and or fans would be great!
thanks,
bob
Posted: 11 Apr 2006, 03:54
by Argh
If you haven't already, I'd strongly suggest looking at the revamped models/animations I did for MechPack: Improved. Much better scripts than the originals (I cleaned up a lot've little things) and the models have been cleaned up, too.
Go here.