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Re: P.O.P.S.- Demo 3.1 available!
Posted: 10 Nov 2009, 19:23
by Argh
It should have "just worked" from Spring.exe. Unless there's some magical Spring mode where you don't get a Commander or start points (I'm just running from Spring.exe, so naturally I'm puzzled).
Anyhow, np, that at least means that the main technical problems are (
finally) solved, which is the important thing

After all, the main wait's been on getting to the point where writing practical applications is possible.
So... back to looking at optimization...
Re: P.O.P.S.- Demo 3.1 available!
Posted: 10 Nov 2009, 19:53
by FLOZi
Perhaps he was running a script other than the commanders script
edit: Looks like the mod has only 1 team.
That crashes current spring.exe commanders script (fixed in GIT)
Re: P.O.P.S.- Demo 3.1 available!
Posted: 10 Nov 2009, 20:33
by Argh
I never use the Commanders script. I use the nullAI script. Sorry, I completely forget that I'm doing that, and have been for quite awhile

Re: P.O.P.S.- Demo 3.1 available!
Posted: 10 Nov 2009, 20:49
by Forboding Angel
I use empty
Re: P.O.P.S.- Demo 3.1 available!
Posted: 10 Nov 2009, 21:25
by Argh
Gotcha. That explains a lot. Anyhow, no foul, I'm just glad that it's actually working.