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Re: P.O.P.S.- Demo 3.1 available!

Posted: 10 Nov 2009, 19:23
by Argh
:shock:

It should have "just worked" from Spring.exe. Unless there's some magical Spring mode where you don't get a Commander or start points (I'm just running from Spring.exe, so naturally I'm puzzled).

Anyhow, np, that at least means that the main technical problems are (finally) solved, which is the important thing :-) After all, the main wait's been on getting to the point where writing practical applications is possible.



So... back to looking at optimization...

Re: P.O.P.S.- Demo 3.1 available!

Posted: 10 Nov 2009, 19:53
by FLOZi
Perhaps he was running a script other than the commanders script

edit: Looks like the mod has only 1 team. That crashes current spring.exe commanders script (fixed in GIT)

Re: P.O.P.S.- Demo 3.1 available!

Posted: 10 Nov 2009, 20:33
by Argh
I never use the Commanders script. I use the nullAI script. Sorry, I completely forget that I'm doing that, and have been for quite awhile :roll:

Re: P.O.P.S.- Demo 3.1 available!

Posted: 10 Nov 2009, 20:49
by Forboding Angel
I use empty

Re: P.O.P.S.- Demo 3.1 available!

Posted: 10 Nov 2009, 21:25
by Argh
Gotcha. That explains a lot. Anyhow, no foul, I'm just glad that it's actually working.