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Re: Balanced Annihilation V6.96
Posted: 04 Aug 2009, 17:52
by pintle
Considering that quite a few of the t3 units are actually amphib... and each faction's mech which is specifically designated as amphib does not in fact have any means of attack while underwater (and the arm one is just a bit shit)...
can has balance/useful descriptions?
Re: Balanced Annihilation V6.96
Posted: 04 Aug 2009, 20:00
by NOiZE
1v0ry_k1ng wrote:the sacred and perfect kbot vs veh balance.

I Lolled
Re: Balanced Annihilation V6.96
Posted: 05 Aug 2009, 01:47
by YokoZar
Beherith wrote:YokoZar wrote:
Minelayers should be immune to mines, methinks. Then they can go reclaim enemy mines

That would be really illogical, also, have you ever tried to make a minelayer attack ground?
Does clearing work with the fight command?
Re: Balanced Annihilation V6.96
Posted: 05 Aug 2009, 03:16
by Beherith
Why would it? You dont see them after all.
Re: Balanced Annihilation V6.96
Posted: 05 Aug 2009, 04:24
by YokoZar
Beherith wrote:Why would it? You dont see them after all.
Perhaps he should see them.
Also the podger apparently has a lot of trouble filling an attack ground order unless it's near the edge of his range - give him one just to the side and he'll sit there.
Re: Balanced Annihilation V6.96
Posted: 05 Aug 2009, 08:35
by hunterw
no one uses podger to clear mines everyone just builds wezels
Re: Balanced Annihilation V6.96
Posted: 05 Aug 2009, 10:31
by YokoZar
hunterw wrote:no one uses podger to clear mines everyone just builds wezels
or juno
Re: Balanced Annihilation V6.96
Posted: 05 Aug 2009, 20:23
by REVENGE
Podgers worked well for mine clearing back when they had good range and could vlaunch a mine clearing missile from their back section. Bring that vlaunched missile back and they will be useful once again.
Re: Balanced Annihilation V6.96
Posted: 05 Aug 2009, 20:37
by JohannesH
We dont need better mineclearing, are mines too good now or what? Also podger doesnt do a bad job at it at all currently i think, compare its cost to a juno or scout spam.
Re: Balanced Annihilation V6.96
Posted: 07 Aug 2009, 01:44
by [PinK]triton
Make a tourney and 10 best players will vote for nerf and buff to make ba 7

Re: Balanced Annihilation V6.96
Posted: 07 Aug 2009, 03:51
by JohannesH
10 best out of 16?

Re: Balanced Annihilation V6.96
Posted: 07 Aug 2009, 06:47
by MR.D
fleas are better.
Or just use 1 leveler, or a flash tank and force fire at the ground in front of them as they move up :D
Seeing Mines in games is about as rare as seeing Pelican's though.
Re: Balanced Annihilation V6.96
Posted: 07 Aug 2009, 08:08
by YokoZar
MR.D wrote:fleas are better.
Or just use 1 leveler, or a flash tank and force fire at the ground in front of them as they move up :D
Seeing Mines in games is about as rare as seeing Pelican's though.
Pelicans are still my secret weapon because no one knows how much they own
Re: Balanced Annihilation V6.96
Posted: 07 Aug 2009, 09:27
by Neddie
I use mines roughly one in five games, though I admit, I haven't played BA for about a month, besides a few handfuls of 1v1.
I'd say 10 of 32. We can run a 32 person tournament, just nobody has the audacity for it.
Re: Balanced Annihilation V6.96
Posted: 07 Aug 2009, 17:22
by Gertkane
Funny to read Jaz talking like he knows things about the game when arguing while actually thinking he has any justification for talking down to proven players like Behe.
carry on lol
Re: Balanced Annihilation V6.96
Posted: 07 Aug 2009, 19:08
by NOiZE
Don't let democracy into BA IMO
Re: Balanced Annihilation V6.96
Posted: 08 Aug 2009, 19:55
by 1v0ry_k1ng
Shoxter wrote:
give ak/pw more mass. As a spam whore i hate to lose 50+ ak/pw to 1 leveler shot making them all bounce together ansd rape themselves, its just depressing

as if trying to win with
somewhat underpowered units isnt hard enough xD
in other news, fix the farking e-costs
Re: Balanced Annihilation V6.96
Posted: 08 Aug 2009, 20:10
by Jazcash
Gertkane wrote:Funny to read Jaz talking like he knows things about the game when arguing while actually thinking he has any justification for talking down to proven players like Behe.
carry on lol
I've played the game, and I can prove it. That makes me a proven player also.
Re: Balanced Annihilation V6.96
Posted: 10 Aug 2009, 00:33
by REVENGE
1v0ry_k1ng wrote:Shoxter wrote:
give ak/pw more mass. As a spam whore i hate to lose 50+ ak/pw to 1 leveler shot making them all bounce together ansd rape themselves, its just depressing

as if trying to win with
somewhat underpowered units isnt hard enough xD
in other news, fix the farking e-costs
As much as we all want this, we all know it isn't going to happen.
Re: Balanced Annihilation V6.96
Posted: 10 Aug 2009, 05:43
by YokoZar
1v0ry_k1ng wrote:
in other news, fix the farking e-costs
In other news, the FARK still sucks.