Re: Mod / Map separation
Posted: 11 Jun 2009, 17:04
hahahahahahahahahahahahahah people who try to contribute alternatives to the discussion/disagree with youRegret wrote:hahahahahahahahahah troll
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
hahahahahahahahahahahahahah people who try to contribute alternatives to the discussion/disagree with youRegret wrote:hahahahahahahahahah troll
Social problem. Like spaming etc. Cannot be fixed with technical solution.CarRepairer wrote:zwsg, what if someone made a variant of KP and placed it inside a bunch of maps like Palladium v2 and Marble Madness v2. Then they can create a bunch of autohosts that host these maps under your mod name. The mod name is identical, but a whole slew of new players to will join these "KP" games and think it sucks because there's KP units mixed with lolis and s44 soldiers. They will not even bother and never play KP again. This person didn't name these maps anything but v2.
Oh haha I loled.SirMaverick wrote:Like spaming etc. Cannot be fixed with technical solution.
Spam filtering after it has been send, when its already on the receiver side, is not a solution. ChanServ for example only mutes, when you have already spamed. That's not a solution to spam.Regret wrote:Oh haha I loled.SirMaverick wrote:Like spaming etc. Cannot be fixed with technical solution.
Yes it is a solution silly.SirMaverick wrote:Spam filtering after it has been send, when its already on the receiver side, is not a solution. ChanServ for example only mutes, when you have already spamed. That's not a solution to spam.
It helps to contain the problem, not to solve it.