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Re: MidKnight's Models! (new: Raven Mark II))
Posted: 14 Mar 2009, 04:46
by MidKnight
Pressure Line wrote:The FULL S44 plane control Lua is not meant for *A style plane economies (ie shitloads of planes) but the propblur lua (and the version i modded for multiple props) is fairly fast (its actually an [independently reached afaik] adaptation of my multiple-textures lua, that actually works) ie, i experienced a 1 or 2 fps drop between having the lua on and having it off
I can haz code?
Anyways, I got tired and discouraged from working on the raven, and thought I'd take a break while the other CA people gave their opinions as to what to do with it.
Alas, fate had plans for me...
Lisa ([LCC]Maiden[CA]) wanted to make models for CA, and so asked me to make a model while connected to a remote desktop view app, so that the basic technique may be observed. As a result, I present to you, a model that I have only barely alluded to having been on my list of models to make in the past
(lolwut?):
The Bladewing!
Umm... what is this?
Yet another completely insane firing anim idea, brought to you by the MidKnight Insane Ideas Corporation
and because I'm still making these annoying glamor renders that show nothing of the geometry:
Dynamic cross-section view! XD
I can't judge myself, but I think I'm getting better at making my models look fairly focused and realistic (compared to raven, brawler, and cylinderbot). Am I? What do I need to work on here?
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 14 Mar 2009, 04:55
by smoth
Blade wing not pac-wing.
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 14 Mar 2009, 05:47
by MidKnight
smoth wrote:Blade wing not pac-wing.
WARNING!
the following image may permanently scar the lives of children under 12 years of age. It has also been shown to be harmful to at least 60% of viewers in clinical trials. View at your own risk
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 14 Mar 2009, 05:56
by Pressure Line
to be perfectly honest. its a boring design.
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 14 Mar 2009, 06:27
by CarRepairer
It's a USB flash drive with protective cover. Nice!
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 14 Mar 2009, 07:03
by Peet
It makes me think of a lighter.
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 14 Mar 2009, 07:33
by Pressure Line
Peet wrote:It makes me think of a lighter.
Thanks, now I want a smoke.
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 14 Mar 2009, 18:39
by BrainDamage
looks as aerodynamic as a 3 layers brick wall
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 15 Mar 2009, 03:34
by REVENGE
Brain Damage wrote:looks as aerodynamic as a 3 layers brick wall
Over 9000 mm thick.
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 15 Mar 2009, 22:50
by MidKnight
Huzzah for UVmapping improvement!
In chronological order
:
Brawler UVs
Lotus UVs
HLT UVs
New Bladewing UVs!
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 15 Mar 2009, 22:57
by Otherside
no improvement your not doubling up places which use the same texture so your limiting your texture space go back and redo them :p
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 15 Mar 2009, 23:02
by Guessmyname
Not necessarily. If you've got identical/mirrored segments need an asymmetrical texture, don't mirror. For example: S44's German infantry has a mirrored eagle on each side of the chest, when it's only supposed to be on one (as pointed out by spiked, before someone accuses me of being pedantic)
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 15 Mar 2009, 23:08
by MidKnight
Otherside wrote:no improvement your not doubling up places which use the same texture so your limiting your texture space go back and redo them :p
I very much am, thank you!
the meshes on this thing are 2 sided, rather than 1 face thick, that's why you see a smaller and larger copy of some things. It's for preshading purposes
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 16 Mar 2009, 02:37
by MidKnight
I'm an evil double-poster!
here's what you get for your trouble: A WIP texture shot!
I've been working on it for like 3 hours now
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 16 Mar 2009, 03:05
by smoth
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 16 Mar 2009, 22:20
by REVENGE
Very nice, thanks, I will be using this.
Hmm, but is it necessary to paint the lighting on if you could have your engine do fully dynamic light sources?
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 16 Mar 2009, 22:39
by smoth
does spring have dynamic lighting?
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 17 Mar 2009, 02:43
by Acidd_UK
Am I the only person that liked the original bladewing design/feel? Not knocking Midknights work btw, but I think the original bladewing is kind of iconic, like the old/new flash...
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 17 Mar 2009, 03:24
by smoth
I agree with you acid. I thought about doing a model for it some day.
Re: MidKnight's Models! (new: err... Bladewing???))
Posted: 17 Mar 2009, 15:18
by Otherside
looks more like an air con