Saktoth; that what we are saying is largely academic is somewhat unavoidable! None of the big mods have really had major releases yet. What we are doing is not doomsaying, just risk management. You are right, a new mod might be able to hold it's own in the lobby.
But, given what we have witnessed with smaller *A mods, with other mods that have got quite good reviews coming from players (EE, nanoblobs, kernel panic, etc) but have never been able to break into the larger 'player market' because of the dominance of the primary mod (be it AA, or BA). A quick look at one of the lobby pie charts is very telling.
So, no, we don't know for sure, but it's a pretty big risk to be taking - atleast from IW's point of view. When we finish, we have one big release to capture a number of players that are purely star wars fans, and have never heard of Spring. What we do with those players in the starting few weeks will really determine the long-term life of SWIW, I think.
And yeah, that catch-22 situation is precisely what we're trying to resolve here. Our logic is that if players arrive and see 40 games of BA, of which half are open awaiting players, and say, 4 running games of IW, some of them may be committed enough to stick around and wait for a new game of IW to clear up. I think most will wonder what this BA thing is that everyone seems to be playing, and why they are mucking around with IW when clearly it is only a fraction as popular.
They might also ask on #main about how to get a game going, or if anyone is interested in a game of IW. I daresay that the majority of responses are unlikely to help the new IW player reach that end.
On the other hand, if they log on to a specific IW channel, and *only* see 4 games of IW that are currently going, their likelihood of sticking around and waiting for a few open games of IW to start up are more likely - especially if they're funneled immediately into an #IW channel, where we will likely be idling, along with other specifically Star Wars fans. If they do that, then the next person and the next person are even more likely to get a game, and so on until we can have a self-perpetuating community. Yes, it's all hypothetical at this point - but a reasonably probably outcome, at least from my reckoning.
I mean, im not adverse to per-mod listing necessarily, i just think too much is being piled at the feet of BA here.
I'm also a little sorry that my argument has been sidelined into an apparent BA witchhunt. BA is a very good game, and has done nothing wrong in all of this. What I am doing here is trying to work
around BA, because that seems to be the best way to give my mod the chance it needs. That it's BA is irrelevant, it could well be AA, or CA or any other mod in the top slot. It is simply a fact that it has the most players, and that this fact alone (how it got there relative to the worth of it's content is irrelevant, other then more players = more playtesting = better feedback) is enough to mean that has a self-perpetuating community that has the potential to stifle out smaller mods competing against it on the same platform, not because of any reason other then the fact that it is simply heads and shoulders more popular then any other mod.
Bringing in new players from outside of the current playerbase shouldnt have anything to do with BA as they should be subjectively interested in playing the mod you have advertised to them rather than an alphabet mod. If they end up playing an alphabet mod, its either:
Because the newly released project doesnt have enough initial support to host open games frequently - this is not hard btw you really dont need many people.
See the hypothetical above. It's not that we wont get games of IW - it's that anyone who is coming for an RTS will surely wonder what is going on when they arrive at the server and find less then a handful of games going for the mod they have downloaded, and 40+ games going for some other mod they've never heard of.
And, getting enough people to build up a self-perpetuating community
is a hard task. You need enough players that there are games going and open at almost any time of day, and several going at peak hour. Achieving this is a lot easier in a specific community without the threat of attrition to other, more popular mods.
Again, I ask based on the win/win situation I proposed earlier - what do people have to lose from the change? A lot of people are attacking my reasoning for wanting the change, but my reasoning is based on my own observations and opinions, and your is equally subjective. What is concrete is that if the change is made, nothing really happens to BA or any of the *A mods. If it isn't made, I'm forced to consider moving to my own server.
So, my reasoning behind wanting the change aside, are there any specific problems with the repercussions of the change? Because I can't see any negative ones from where I am standing.
Remembering that only people who don't know any better (ie: people who haven't heard of Spring and are downloading purely for the mod) are the only ones that will be funneled into a 'mod-specific' lobby profile.
NKrypt: If you can do UI's and are interested in giving mods a better chance and better presentation, send me a PM if you're interested in helping out with SWS.
Also, it's the weekend, and I need to get some SWIW work done, so I'll try to avoid replying to this thread until I'm back at work on Monday.