well i thought
Posted: 15 Sep 2007, 01:21
that you were trying to laugh at me saying that kbots arent useful by writting another "stupid idea".
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Arty is not OP in BA.DZHIBRISH wrote:sniper should be nerfd just a little bit and than tested to se how it does and sumo should be nerfed as well or better yet made more expensive,to what extent thats up to noize i guess..... t2 arty should be much more expensive trmor should be less expensive..fatboty is actually pertty balanced id say..people just dont use it cause its not cool :)has an ugly model...ofcourse vs snipers he stand no chance.. expecially cause u can build about 3 snipers with the metal you need to build a fatboy.. of course snipers need energy.
Iemphesize te arty again..costs about 300 metal shoots straight and pretty fast..tremor costs 2300 metal.. shoots high trajectory.....judt dont make long range units better ..instead nerf t2 arty.. better to have a not so good arsenal of long range weapons than an oped one..
itt DZHIBRISH loses all credibilityDZHIBRISH wrote:fatboty is actually pertty balanced
nerf t2 arty
And you will leave the CORE KBots as they are just to be used by the few micro-highskillers? :)Sleksa wrote:these are the reasons.Kbots benefit greatly from micro, esp rocko/thud- meaning they can be very hard for a player with poor micro skills to use, but are quite effective in the hands of skilled player.
On the economic side, kbots have better workertime (nanopower), better reclaim, res, healing and a cheaper fac. This makes them the best choice for going early air (but still wanting an econ), going quick hover, as well as being the natural choice on greenfields etc.
veh is very easy to get results with little micro, but good players can pull up amazing things with kbots.
lol.KingRaptor wrote:itt DZHIBRISH loses all credibilityDZHIBRISH wrote:fatboty is actually pertty balanced
nerf t2 arty
Early warriors are one of the worst things you can possibly do with arm kbot. Their Energy costs are insanely high, so you need a lot of solar/wind to make more than a few of them without stalling heavily.And you will leave the CORE KBots as they are just to be used by the few micro-highskillers? :)
i havent really seen any players use warriors that effectively against veh. my suggestion would be slashers if you are in a "trench war" situation, and levelers and gators otherwise.
Ok, its hard to counter them with CORE vehicles, too. Since they are all ballistic and with their lower dps don't hit as often as the Warriors. The only chance seems to be a mass of gators. Last resort?
you want to disregard the "high skilled microers" so it will be easier for you? Personally i like core bots more than arm's
And you will leave the CORE KBots as they are just to be used by the few micro-highskillers? :)
not possible without best players then abusing it . BA balance must be aimed for high skill lvl players. I dont care about other mods though, they can be noob heaven.KDR_11k wrote:He wants kbots to be accessible to everyone, not just the best players.
10 Lugers with LOS will take up to 50% losses against half their number in Stumpies.DZHIBRISH wrote:reminder:t2 arty... 250 metal...oped...do something about it.
upload some replays where you own someone using defences and t2 artyDZHIBRISH wrote:first of all bulldogs get owned by defensive turrets cause they cant outrange them and they cost 800+ metal thats 3+ t2 arties..and arties if standing near t2 porc wont get hurt at all while attacking bulldogs get damaged and wrecked..
You cant just compare stats,that what you dont understand raptor.fact is t2 arties cost like a t1 warrior.. but at t2 fights warriors are shit...worthless..especially when its a vehicles fight...anyways when comparing units you have to take into account other things like when are they available in game and their impact in that stage ...
lugar don't shoot backwardsDZHIBRISH wrote:plus they can scatter and they can move back..
Unsupported arty being rushed is an invalid situation and arty camping all day near friendly porc isn't?Sleksa wrote:upload some replays where you own someone using defences and t2 artyDZHIBRISH wrote:first of all bulldogs get owned by defensive turrets cause they cant outrange them and they cost 800+ metal thats 3+ t2 arties..and arties if standing near t2 porc wont get hurt at all while attacking bulldogs get damaged and wrecked..
You cant just compare stats,that what you dont understand raptor.fact is t2 arties cost like a t1 warrior.. but at t2 fights warriors are shit...worthless..especially when its a vehicles fight...anyways when comparing units you have to take into account other things like when are they available in game and their impact in that stage ...
well any replay where you own someoen with t2 arty is ok.KingRaptor wrote:lugar don't shoot backwardsDZHIBRISH wrote:plus they can scatter and they can move back..
Also:Unsupported arty being rushed is an invalid situation and arty camping all day near friendly porc isn't?Sleksa wrote:upload some replays where you own someone using defences and t2 artyDZHIBRISH wrote:first of all bulldogs get owned by defensive turrets cause they cant outrange them and they cost 800+ metal thats 3+ t2 arties..and arties if standing near t2 porc wont get hurt at all while attacking bulldogs get damaged and wrecked..
You cant just compare stats,that what you dont understand raptor.fact is t2 arties cost like a t1 warrior.. but at t2 fights warriors are shit...worthless..especially when its a vehicles fight...anyways when comparing units you have to take into account other things like when are they available in game and their impact in that stage ...
show the replays where you own someone by spamming t2 artyDZHIBRISH wrote:ffs all im saying make t2 arty cost 400 metal instead of 250...
I'm very happy with this - aren't you? Though I still think it should have the same range as Arms Detonator which still has a bit more. As you said the Catalyst was useless with the old range and so I like it with its new range as it was something I was asking for. In comparison to Arm's EMP-Rockets its advantage is that it can destroy buidlings and not just EMP them. That's true but the Catalyst is still inferior imo. I think the main reason for those two buildings is to get rid of Anti-Nukes or other defenses and here Arm still has the advantage that they need only one rocket per Silo and not two. Arm also might have some effect on an advancing Juggernaut and really can piss off your defensive line as the EMP-range is quite high / even things like Doomsdays get shut down which will only laugh at an incoming Catalyst rocket. So if you really want to complain about the Catalyst, complain about the Detonator too...neddiedrow wrote:So, will somebody discuss the Catalyst? The range increase has turned it from a questionably useless fixed weapon to an absurdly useful fixed weapon. The only mitigating factor is the fact that the Catalyst does not achieve high altitude and thus can be deflected via terrain.