Posted: 12 Sep 2007, 16:44
Needs much better UI before it makes the jump to 3d, imo.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
I posted a suggested thing to try if you buy food and other stuff at the same time.1v0ry_k1ng wrote:i wish theyd fix the way dwarfs fail to get food out the trade depo before it goes rotten, mine always seem to go to bed just as the meat is dropped off
Tired wrote:I demand Warcraft 2 sappers!
"Bombs're great!" "I luv blowin' things up!"
the depo was outside the mountain, but unobstructedSleksa wrote:then the depo was blocked somehow Oo
*edit* was there a empty dug up tile on all the sides or something like that or did you just dig a 5x5 area for the depot?
1v0ry_k1ng wrote:the depo was outside the mountain, but unobstructedSleksa wrote:then the depo was blocked somehow Oo
*edit* was there a empty dug up tile on all the sides or something like that or did you just dig a 5x5 area for the depot?
i do it in the winter, so it doesnt disrupt farming/food gathering.Saktoth wrote:Who does stone hauling? Seriously? Why on earth would you?
but that would make all my master masons to make blocks instead of masterpiece doors and tables and coffins and thronesFelix the Cat wrote:Once you get a few immigrant waves, build 3 or 4 Mason's Workshops and set them to repeat make stone blocks and dark/light stone blocks. Dedicate at least 4 dwarves entirely to masonry
Unlike raw lumps of stone, blocks can be stored in bins. Since you can have a seemingly infinite amount of things in one bin, it's a great way to clean up all of that stone laying around. Stone blocks can be used for anything that raw stone can be used for and then some (i.e. blocks required to build a well and some workshops). And, you keep your masons working constantly so they gain skill very quickly.
my fort is there also)Sleksa wrote:o and btw this is a pretty awesome tool to show off your fort;
http://mkv25.net/dfma/map-878-steeltomb
http://mkv25.net/dfma/index.php
A bunch of village idiots get drunk, break into an empty wagon and joyride it out of town. Upon waking up the next morning, they realise they are a) completely lost with no food or drink b) next to a mountain. One of them, however, is sure he recalls speaking to the king at the bar last night about making ManyPregnant. He's also pretty sure they were talking about making a fortress.
Oh wait... the wagon isn't completely empty, there's a pick in it.
Yeah, I'm starting to just take a pick these days... its not too bad, actually. Starting to wonder how the hell I managed to starve the first winter with 700 points going into the setup. Lets see... You can net 25 food from the horse and mule, which will last you until you can reach the river and start foraging for plants. The other bits from the horse let you make two totems, about 100 bolts and two pieces of leather clothing, which is usually enough to buy the rest of the food from the caravan when it arrives. A bit of fishing can usually help flesh out you food stocks, and if you are on a map with lots of plants gathering helps too. You should definitely practice outside gathering plants before moving inside, as then you don't waste time failing to pick the plants you can grow inside. One wood goes into a barrel, so you can keep the dwarves boozed up for faster work (believe me, you do not want to see how slow a sober novice miner is at working), the other two get saved so you can make an axe once the metalsmith arrives. (For realism purposes, no booze cooking. Only seeds which can be cooked are ones from plants found outside.) The only problem I usually have with all this is that I always lose a damn dwarf to flooding. I even went to the time and effort to put a handrail bridge up last time (using dabbling mechanics takes forever, and if they aren't boozed up they will fail to complete the task between drinks and will start all over again each time, never getting anywhere) and somehow a dwarf still ended up taking a swim. And the river attacks are a bitch. You need to mine out quite a hefty chunk (only dig one direction i.e. North or South from where you hit the river, good reason) so you can get enough plants growing to collect something useful, and that means it is difficult to keep those little fuzzballs protected with traps. Once you have some plump helmets, you seal off as much of the thing as you can, dig a farm connected to the river by fortifications in the direction opposite to the big plant collecting area. Trap up the whole bit where your guys can drink water (booze has to be infrequent, unfortunately - making them drink water every other drink won't make much difference, because the food is more valuable) then get growing and you should just about survive the winter. If you find any ore, set up a woodburner/smelter/metalsmiths and get yourself an axe. Although, if you play on a map with no trees or vegetation you might as well leave that for a few years while the trees grow.