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Posted: 29 Jun 2007, 21:36
by cong06
I've started a slightly different look feel for a icon, but the same Idea. I'll post mine too once I'm done.
edit:
hm. maybe we should start a different thread specifically for the logo?
Posted: 30 Jun 2007, 03:02
by AF
You dont want to attract a mass of hoohaa, it tends to deteriorate quickly from there.
Posted: 01 Jul 2007, 17:21
by tc-
Latest trunk should be able to load the unitsync lib if paths and stuff are set in the Spring options. Does anyone have problems loading unitsync?
seems to work
Posted: 01 Jul 2007, 19:03
by cowking
It seems to work with my own compiled unitsync.so. Atast no errors. Hope you'll add support for playing soon

Posted: 01 Jul 2007, 19:08
by tc-
I don't dare give any date when that will be possible

If i don't run into any more walls ( but I probably will ) you should be able to play with it within a month I think... hopefully
If somenoe wants to write a script.txt generator class it will probably be faster

Posted: 01 Jul 2007, 19:12
by cong06
well, here was my idea...
The colors don't look that great...maybe I'll fix that.
I guess the concept was what I wanted to show more. More of a military theme as opposed to a happy-go-lucky theme.
Posted: 01 Jul 2007, 19:37
by tc-
One thing I like about a happy-go-lucky theme is that it makes me in a good mood and it looks more casual. The military version looks too serious imo. While Spring is a "military" game I think people shouldn't be too serious about it and just play it for fun. The happy-go-lucky theme also stands for user friendlyness wich is one of my main goals with SpringLobby.
Posted: 01 Jul 2007, 23:10
by AF
Spring isnt a game its a game engine, and not all the games that use it are military. And not all military uses green cammo. For example KDR's lolli mod
Posted: 01 Jul 2007, 23:54
by FoeOfTheBee
Moderator commands don't seem to work.
I seem to be unable to talk in pm conversations.
Posted: 02 Jul 2007, 00:39
by tc-
FoeOfTheBee: The moderator commands are not implemented yet and pm's are still not fully implemented
Those things will be fixed when joining battles work. Hopefully soon
Edit: Added a ticket for the admin commands on trac
Posted: 02 Jul 2007, 01:28
by BrainDamage
tc- wrote:Latest trunk should be able to load the unitsync lib if paths and stuff are set in the Spring options. Does anyone have problems loading unitsync?
i do have everything messed up in weird locations & everyhting in a different dyrectory, the unisync is self compiled, everything works, i guess i just tested in one of the worst cases

problem
Posted: 03 Jul 2007, 15:23
by Lefty
I tried to connect to game and -
Code: Select all
** OnBattleOpened( ):
!! Run( ): : Access denied to script.txt.
Lobby was built from src (revision 195) on Linux and working directory is writeable..
:idea:
edit: I found the script file in ~/.spring/??瑸 (yes, this chars) .. but it wasnt complete
Posted: 04 Jul 2007, 00:58
by tc-
Lefty: That code is very an much early outline of a pre pre pre alpha version of that feature, and is still untested

Test it again tomorrow, I'm gonna have an allnighter with the code tonight

And hopefully I will be able to play Spring again for the first time in months!
Edit: Not playable yet, but one step closer.
Posted: 05 Jul 2007, 00:21
by tc-
Just joined and played first game using SpringLobby

Still very far from stable though.
Posted: 05 Jul 2007, 00:26
by BrainDamage
Posted: 05 Jul 2007, 11:14
by tc-
Brain Damage: I can't take all the credit, it's very much thanks to AF for helping me with the script generating stuff.
Posted: 05 Jul 2007, 13:30
by tc-
Btw, I have recived numerous requests to fix the /join command and I'm now happy to inform that it's now implemented

/j in an alias. Both "/j #channel" and "/j channel" works.
Could someone test if it works with passworded channels? I don't have access to any passworded channels to test it on

The syntax would be "/j channel password".
Posted: 05 Jul 2007, 14:31
by clericvash
Keep it the great work bud!
Posted: 05 Jul 2007, 17:50
by kujeger
tc- wrote:Btw, I have recived numerous requests to fix the /join command and I'm now happy to inform that it's now implemented

/j in an alias. Both "/j #channel" and "/j channel" works.
Could someone test if it works with passworded channels? I don't have access to any passworded channels to test it on

The syntax would be "/j channel password".
Nice job fixing the /join commands!
Passworded channels don't work, though:
Code: Select all
!! Command: "JOINFAILED" params: "/j Bad channel name!".
using /join CHANNEL PASSWORD
Posted: 06 Jul 2007, 02:02
by tc-
Now it should work
