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Posted: 05 Aug 2007, 01:53
by Snipawolf
Its far too badass..
I wish I could uvmap good..
If anyone saw my uv maps they would puke...
Awww, I made myself sad -___-
Posted: 05 Aug 2007, 02:31
by FLOZi
Complain that everything is mirrored.

Posted: 05 Aug 2007, 03:17
by SpikedHelmet
It probably was a little back-heavy...
But its motor was in the middle so I guess it countered it.
Posted: 05 Aug 2007, 03:27
by FLOZi
Everyone worship my awesome model and stroke my ego too k thx.

Posted: 05 Aug 2007, 03:29
by Snipawolf
TBH, I think the design is just as ugly as it was IRL..
Good job Floz

Posted: 05 Aug 2007, 04:03
by FLOZi
heh, Nemo thinks its ugly too. I actually think its quite attractive in its simple lines and functional appearance.
Posted: 05 Aug 2007, 05:04
by Nemo
The design of the unit may be ugly but the model and skin are win.
Posted: 05 Aug 2007, 07:18
by Pressure Line
FLOZi wrote:heh, Nemo thinks its ugly too. I actually think its quite attractive in its simple lines and functional appearance.
= easier to model than some stupid allied tank with a cast hull

Posted: 05 Aug 2007, 09:30
by yuritch
Marder wasn't back-heavy because its armor was quite thin. Weight of the engine was enough to counter the weight of that "turret" in the back (which isn't a turret anyway, it's a non-rotating fixed superstructure). A typical design for a German lightly armored self-propelled gun (Nashorn, Wespe, Hummel looked like that too).
Posted: 05 Aug 2007, 09:59
by Warlord Zsinj
/me wants a texture tutorial from spike
If anyone knows some good online ones, please point me in the right direction. I'm really bumbling in the dark with my current texxes, I'm afraid...
Posted: 12 Aug 2007, 00:13
by SpikedHelmet
Sandbag Machineguns:

Posted: 12 Aug 2007, 00:33
by Warlord Zsinj
How are you going to animate them to turn?
Posted: 12 Aug 2007, 00:52
by Snipawolf
Eeeeewww, jpg...
Posted: 12 Aug 2007, 01:55
by FLOZi
Warlord Zsinj wrote:How are you going to animate them to turn?
Ask Nemo

Posted: 12 Aug 2007, 02:12
by Nemo
probably some kind of shuffling sidestep. but they'll have a pretty limited firearc so they never have to make drastic shifts.
Posted: 12 Aug 2007, 04:33
by FLOZi
Finished SdKfz251 Ausf. D
Dodgy render as usual.
Posted: 12 Aug 2007, 04:46
by Pressure Line
FLOZi wrote:Finished SdKfz251 Ausf. D
Dodgy render as usual.
wheres the mg? i can see the sheild but no gun

Posted: 12 Aug 2007, 05:45
by FLOZi
Spiked will stick it on when he does the s3o.
Posted: 12 Aug 2007, 09:12
by Warlord Zsinj
We've got a nifty shuffle anim on our ewebs which might be of some use, speak to your local garden ornament. Our eweb guy stands while yours is crouched, but the logic should be the same. The animation for a crouched guy would be a bugger though, methinks.
Posted: 25 Aug 2007, 23:20
by SpikedHelmet
That'd be useful, Z!
Sd.Kfz. 251/D!:
