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Re: Random WIP
Posted: 22 Mar 2008, 07:23
by Snipawolf
Woot! This took WAY too long to do, but it was pretty fun. The team color was tricky, until I found out I could do it opposite (retaining view of the original texture) then invert the colors. Yeah, those round things on the cylinders are lights, and they shine on the top of it.
1408 tris
28 Pieces (Including individual tail and wings so I break things off when it dies)
Edit: Might as well explain some. Couldn't find a good name, so I dubbed it Osprey. Has 8 HMG's in the wings, two rocket racks, and a gatling gun. It is a close-air-support plane and strafes enemy installations and armor columns, wreaking havoc.
No lighting or secondary texture yet.
Re: Random WIP
Posted: 22 Mar 2008, 16:17
by clericvash
isn't osprey from eve online?
ps. models awesome, what mods it for?
Re: Random WIP
Posted: 22 Mar 2008, 16:38
by Machiosabre
the osprey is just a plane with helicopter dealies, lots of games use it.
Re: Random WIP
Posted: 22 Mar 2008, 18:59
by Snipawolf
It is for use with my own game.
Re: Random WIP
Posted: 23 Mar 2008, 07:04
by Snipawolf
Ingame, still no secondary texture, I was more concerned with getting it in-game enough to blow things up. Since I can't have 21 weapons, the rockets are emitted and the base/whole plane is turned on the x-axis to aim for the rockets >_>
Neither pics show the MGs firing, but you can easily imagine what those would look like. First pic has the rotary nose cannon firing and emitting shells out the bottom and the second just has rockets and an explosion.
Edit: Late edit, extremely late...
Video of the Osprey strafing :
http://files.filefront.com/OspreyStrafi ... einfo.html
Re: Random WIP
Posted: 23 Mar 2008, 08:01
by KDR_11k
Emitted? 21 weapons? Uh, you know about the projectiles tag, right?
Re: Random WIP
Posted: 23 Mar 2008, 17:06
by Snipawolf
Yes, I know about that. What I mean is I was going to have them shoot out each with a chance to find their own target and home in. I decided not to do that or the macross-styled homing missile either because then it would be overkill and there wouldn't be enough weapons, I would have to make a burst or something to stay under 16 weapons.
Re: Random WIP
Posted: 23 Mar 2008, 20:15
by Guessmyname
I'd make the ejected shells a bit smaller if I were you
Re: Random WIP
Posted: 24 Mar 2008, 23:17
by Crampman
I was bored, so I played with rhino...
Maybe this could be a replacement model for some *A mod...But I can't texture it myself

Re: Random WIP
Posted: 24 Mar 2008, 23:23
by Snipawolf
The front turret looks too large and I don't think it would look good in any *A mods. Other than that, I like it

Re: Random WIP
Posted: 25 Mar 2008, 05:01
by Saktoth
Snipawolf wrote:The front turret looks too large and I don't think it would look good in any *A mods. Other than that, I like it

Speak for your own *A mod. The design looks fine for CA's new design direction.
Though, the problem is its too long. Until we get hitboxes, we cant really have ships that long.
Re: Random WIP
Posted: 25 Mar 2008, 05:04
by Peet
Saktoth wrote:Though, the problem is its too long. Until we get hitboxes, we cant really have ships that long.
I direct thee to SVN rev 5493.
Re: Random WIP
Posted: 25 Mar 2008, 05:17
by Snipawolf
Saktoth wrote:Snipawolf wrote:The front turret looks too large and I don't think it would look good in any *A mods. Other than that, I like it

Speak for your own *A mod. The design looks fine for CA's new design direction.
Though, the problem is its too long. Until we get hitboxes, we cant really have ships that long.
Except the crazy guys working from an *A mod and trying to make something new

Re: Random WIP
Posted: 25 Mar 2008, 07:11
by SpikedHelmet
Atleast they're trying, CA is the only *A mod I respect, because they've actually spent a lot of time adding content rather than basing the entire thing on text tweaks.
Re: Random WIP
Posted: 25 Mar 2008, 07:12
by Snipawolf
Yep, I agree completely.
Re: Random WIP
Posted: 25 Mar 2008, 12:14
by Wolf-In-Exile
Re: Random WIP
Posted: 25 Mar 2008, 14:52
by Vadi
Brilliant

Re: Random WIP
Posted: 25 Mar 2008, 15:25
by rattle
SpikedHelmet wrote:Atleast they're trying, CA is the only *A mod I respect, because they've actually spent a lot of time adding content rather than basing the entire thing on text tweaks.
Add NOTA to the list.
Re: Random WIP
Posted: 26 Mar 2008, 08:28
by SpikedHelmet
Tiger II WIP:

Re: Random WIP
Posted: 28 Mar 2008, 13:13
by [Krogoth86]
I now've continued work on the Thud MK-II and after many many different approaches I now have some feet I kinda like:
I'll add a rotatable claw at the feet's back which gets contact to the ground first when walking and then let's the rest of the foot "roll down". The siege deployment leg also is still missing and I think I'll rather attach it somewhere below the hips part instead of having it attached to the torso's back somehow...