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Posted: 06 Aug 2006, 03:30
by nicklg03
what about the cloaked commander he can still be shoot at by any thing. Isnt the hole reasen not to be seen or shot at ? i mean i was just walking one near some ones base defance and it start to shoot me i had energy and didn t get that close is it something wrong or is it just how things are? same thing with spys some times. just asking

Posted: 06 Aug 2006, 03:32
by Min3mat
cloaking cloaks a unit as in hides it from visible sight
jamming hides a unit from radar
go figure

Posted: 06 Aug 2006, 03:34
by nicklg03
well how are spys so good at it then

Posted: 06 Aug 2006, 03:35
by nicklg03
they have the same cloak ring

Posted: 06 Aug 2006, 03:36
by Egarwaen
Spikes are cloaked and stealthy. Stealthy means they can't be detected by radar, and while cloaked they can't be detected visually.

Posted: 06 Aug 2006, 03:36
by Min3mat
do you know that there is a Long Range radar jamming structure that often comes into play mid and late game? do you realise that the aforesaid structure JAMS radar? and that JAMMED radar may not indeed give away location of aforementioned spies? which have a low decloak radius?
Enemy radar jammers DO jam their own radar however, that is one thing that is not intuitive, so i'll let you get away with it :P
e: no they aren't edgarwaen...or at least i don't think they are

Posted: 06 Aug 2006, 03:38
by nicklg03
so you are saying cloak coms can still be seen on radar yes :cry:

Posted: 06 Aug 2006, 06:08
by Egarwaen
Min3mat wrote:e: no they aren't edgarwaen...or at least i don't think they are
Yes, they are. Check more closely. Spies, Gremlins, and Sharpshooters are totally undetectable when cloaked unless you trip over them.

nicklg03: There's two kinds of detection avoidance in AA:

Cloaked: cannot be detected visually, but you can spot it if you enter the decloak radius or can detect it VIA radar.

Stealthed: you can't see it on radar, but you can detect it visually unless it's cloaked.

Posted: 06 Aug 2006, 09:58
by Min3mat
is that the CORE one? i was talking about the ARM (infiltrator?) out of habit (may still be wrong though)

Posted: 06 Aug 2006, 16:53
by Egarwaen
Min3mat wrote:is that the CORE one? i was talking about the ARM (infiltrator?) out of habit (may still be wrong though)
AFAIK, they're identical. The Core one's a bit more expensive, slower, and tougher. But they both cloak for the same cost, and they're both stealthy.

Pitbull

Posted: 07 Aug 2006, 18:55
by Mr.Frumious
Could the pitbull get a teeny bit of blast radius? Nothing much, just the size of a 2x2 unit? I ask because I find it extremely frustrating that pitbulls can't hit crawling bombs - the crawler is too small a target for the Pitbull to hit, and the miss does zero damage - it's so frustrating to see a crawler or two rush a line of pitbulls and blow them to bits.

Posted: 07 Aug 2006, 19:40
by Min3mat
1: you should never have a line of heavy defenses in the average game
2: your defenses should always be mixed!

Posted: 07 Aug 2006, 19:55
by Cabbage
LLT > crawling bombs!

Posted: 07 Aug 2006, 21:05
by Drone_Fragger
Crawling bombs are worthless anyways. they blew eachother off the map or kill eachother. which means you can only use them in groups of one or less.

Posted: 07 Aug 2006, 21:30
by Acidd_UK
Crawling bombs are like all the other units in AA, they're good in the right context. Saying they're useless just show's you don't know how to use them...

Posted: 07 Aug 2006, 21:36
by Drone_Fragger
how do you use them then?

In OTA, You used trains of them to clear out defence lines, Which they were exceding good at. now they kill eachother and blew eachother off the map.

Posted: 07 Aug 2006, 21:42
by Neddie
I use them for coastal assaults at times, spread in a far line - four rows of three far enough apart not to catch each other in the explosions. I've also dropped them on cleared hills to wait for the counter rush as I build up an occupying force.

Nothing is more hilarious than good crawling bomb usage.

Posted: 07 Aug 2006, 21:53
by Egarwaen
Drone_Fragger wrote:how do you use them then?

In OTA, You used trains of them to clear out defence lines, Which they were exceding good at. now they kill eachother and blew eachother off the map.
The problem you're probably running into is that LLTs/HLLTs/Beamers (and possibly HLTs and Vipers?) counter crawling bomb swarms. Using them to assault a defensive line with any of the above is futile.

Things you can do with them:

1) Use their climbing ability to hit an enemy base over otherwise-impassable hills or along the bottom of a river.

2) Use them to flank and ambush enemy combat units that are fighting your units.

3?) Does airlifting them for a flying bomb still work? I vaguely remember this producing impressive effects sometimes in OTA...

4) Use them with Spiders for a cheap, all-terrain suicide force.

Posted: 07 Aug 2006, 21:56
by Zydox
Anyone here that knows if there's any updated unit guide for AA2.11 ?
:roll:

Posted: 08 Aug 2006, 00:00
by LOrDo
This has problably been brought up before, but Mavericks are so freaking overpowered it aint funny. They need a huge nerf.