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Re: Random WIP
Posted: 16 Feb 2008, 16:48
by Falcrum
Very nice spaceship! :)
Re: Random WIP
Posted: 16 Feb 2008, 22:58
by KDR_11k
Reminds me of the Imperium Galactica 2 spaceships.
Re: Random WIP
Posted: 16 Feb 2008, 23:37
by Warlord Zsinj
That definitely doesn't look like it's for SWS

Re: Random WIP
Posted: 16 Feb 2008, 23:40
by Guessmyname
It isn't. Seeing as I can't connect to the site, I can't get to the reference pictures...
Re: Random WIP
Posted: 17 Feb 2008, 01:20
by Gnomre
Crab droid - all I did for the other pics was a simple google image search of "crab droid" and IIRC they were all on the first few pages. It doesn't have a lot of great shots.
The other one isn't important for a little while, and Zsinj would have to find the URL for it again unless I dug through the sql backup of the site (not fun).
Re: Random WIP
Posted: 17 Feb 2008, 04:54
by Gota
Remidns me of the terran Spaceship in SC.
Re: Random WIP
Posted: 24 Feb 2008, 00:19
by Snipawolf
For the Docks, which will build boats. This is half of a fairly small wall, the other half is mirrored. I made the uv map pretty badly, keeping an equal size of 100 percent for everything when I should have shrunk things that wouldn't be seen often.
Edit: It would probably make more sense to post a pic of the whole model and the whole UV map, but uh, no thanks >_>
Re: Random WIP
Posted: 27 Feb 2008, 22:48
by MightySheep
This is my robot

i was messing around for a while and this is what i made

Re: Random WIP
Posted: 27 Feb 2008, 22:55
by rattle
Let's call it Butt Buster
Re: Random WIP
Posted: 29 Feb 2008, 21:52
by Baladin
Re: Random WIP
Posted: 01 Mar 2008, 01:33
by clumsy_culhane
whoaaaa . Ive only just started using wings.. but wow. I can see lots of waseted polies, as you have pointed out, but if you simplified them they would be great to use in game.
Re: Random WIP
Posted: 01 Mar 2008, 01:37
by Guessmyname
I like the tank with the ginormous cannon. It looks kinda cute, in a way.
Re: Random WIP
Posted: 01 Mar 2008, 01:44
by FLOZi
Re: Random WIP
Posted: 01 Mar 2008, 01:51
by rattle
Guessmyname wrote:I like the tank with the ginormous cannon. It looks kinda cute, in a way.
Put it in a viagra ad!
Lots of wasted polies but for your first models not that bad. Also you should avoid the smooth function for now until you know how it exactly works. The wings on that robot for example look smoth'd.
Re: Random WIP
Posted: 01 Mar 2008, 02:05
by Guessmyname
Holy christ! How does that thing stay up? It looks like it should tip forwards... must make driving through woods or cities interesting...
Re: Random WIP
Posted: 01 Mar 2008, 02:10
by Argh
Not really. The barrel's not very thick, and compared to the armor, it's not very heavy. It must be an absolute nightmare to drive it through a city, though!
Re: Random WIP
Posted: 01 Mar 2008, 09:59
by yuritch
Well, the (probably) only time it was in a city was on the Red Square parade where it was shown. Some Western observers though it was a fake afterwards - it really looked very odd. It's quite real however.
The vehicle is based on modified T-10 heavy tank shassis, so the base is heavy enough to balance the barrel. But still, it probably had severe speed restrictions anyway. It wasn't supposed to go anywhere near cities - it was to fire nuclear rounds at ranges up to 40km. Rapid development of missiles rendered it obsolete very fast, so now it's in a museum in St.Petersburg (Russia), where that pic (shown in Wikipedia) was taken.
Re: Random WIP
Posted: 01 Mar 2008, 15:41
by Baladin
Yeah i just stopped using intrude because i found it was bad for my poly count and i made a sweet armed train last night but it crashed on me

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Re: Random WIP
Posted: 01 Mar 2008, 17:30
by Warlord Zsinj
Better you learn to save regularly now rather then later.
Some nice ideas coming out here. Polygon wise, they're all very inefficient, but everyone has already commented on that, and I'm sure you're already well aware.
Artistically, what I think you need to think about a little more is how objects are joined together, how they would need to be created in order to allow proper movement, and how that joint would look (cog? latched joint? Ball joint? etc etc)
Re: Random WIP
Posted: 01 Mar 2008, 23:30
by Baladin
Warlord Zsinj wrote:Better you learn to save regularly now rather then later.
Some nice ideas coming out here. Polygon wise, they're all very inefficient, but everyone has already commented on that, and I'm sure you're already well aware.
Artistically, what I think you need to think about a little more is how objects are joined together, how they would need to be created in order to allow proper movement, and how that joint would look (cog? latched joint? Ball joint? etc etc)
Yeah i see what you mean i usually just bridge things together although alot of the time i get the message these faces do not have the same number of verticles.