Page 8 of 418

Posted: 19 Apr 2007, 22:46
by Snipawolf
O.o

Where the hell have you been Lathan? Hehe

Posted: 19 Apr 2007, 23:29
by LathanStanley
wow, I have been hiding in a hole.

Posted: 19 Apr 2007, 23:33
by Snipawolf
Damn swamp hermits, now I know where they get their uber amazing swamp-like maps from...

Posted: 19 Apr 2007, 23:56
by LathanStanley
no wai man, they didn't get nuthin, I took it from em, thats where I got the mazing swamp maps from

Posted: 23 Apr 2007, 22:23
by Zpock
I have ben working on my animation...

http://www.youtube.com/watch?v=vaJQIdOaZa4

It dosn't wiggle sideways maybe I should add that in as well but I'm happy with the result for now. The 4 legged thing I have decided to let it lift 1 leg at a time like the AT-ATs in star wars, switch the front legs to bend outwards, but I havn't decided how to animate it's body movements... It needs to have an impression of weight...

Posted: 23 Apr 2007, 22:45
by Snipawolf
textures a bit bland, but it looks perfectly fine to me...

Damn nice lookin mech, wait til I...

never mind, I don't have mechs in my mod :(

Oh well, I may make one for randomness's sake, and when I do, you better watch it :twisted:

Like I said, me and zpock keep it alive :roll:

Posted: 23 Apr 2007, 22:52
by rattle
The animation script is really good, texture... is it even textured yet? and looks of it... NO. Clearly not my taste, because it looks like the inbred child of Mickey Mouse and a MadCat.

Is it supposed to be a MadCat? If it is, then it needs some improvements here and there.

Posted: 23 Apr 2007, 23:14
by Zpock
As the keen eye observed the texture is not done.

Posted: 26 Apr 2007, 02:00
by Fanger
Is there an alpha.. beta.. whathave you test version of this mod anywhere zpock Id be interested in looking at some of this stuff, and how you did some of it..

Posted: 26 Apr 2007, 02:12
by Zoombie
The dumb fire missles are pretty cool, but they all seem to hit a little close together. Maybe it'd be neater if they had a wider area they pepper. Just my thoughts.

DAmn that's a nice mech. Reminds me of the Elemental unit from Battletech. Animation is a top notch.

Posted: 26 Apr 2007, 04:07
by Erom
Holy crap is that walk anim silky.

Posted: 26 Apr 2007, 08:47
by Zenka
I like the mech. I just noticed the tracks he leaves are from someone with small feet. Not the big, slow tred this mech has and his large leaps :)

Posted: 30 Apr 2007, 04:32
by Zpock
I have redone the walk script for the 4 legged thingie:

http://www.youtube.com/watch?v=8b5jtx-q3eM

50 frames this time... meaning I actually manually copy/pasted 14*50 = 700 numbers :roll: This means there's no chance in hell I'm redoing it.

It's really slow now... but I don't want to speed up the animation.. so either it stays that way or i make it even bigger (->faster).

The texture is a placeholder (pewee from upsring), looks really cool tough.

Posted: 30 Apr 2007, 04:41
by Zoombie
How did you get that sound effect in there! I demand to know, so it can be done in other mods!

And that is one cool looking mod you're making there.

Posted: 30 Apr 2007, 05:03
by smoth
how does it handle turning? I know large objects in spring can look a little silly turning.

Posted: 30 Apr 2007, 07:52
by LathanStanley
looking really good, still needs some kinda distinguishable feature on the front of it if you ask me... though that can be fun that way, if you see one, you don't know if its attacking, or running... could add some amusement to games.. :P

and slow is fine, just give it armor and a massive amount of damage...
with its weapons that high, it should do ok even in rubble.. it'll shoot over 90% of it. :wink:

by the way, it reminds me of a rhino for some reason, like the fake one on Ace Ventura. lol :lol:

Posted: 30 Apr 2007, 09:40
by KDR_11k
Zoombie wrote:How did you get that sound effect in there! I demand to know, so it can be done in other mods!
Look into the "Make Playsound local" discussion in Feature Requests.

Posted: 30 Apr 2007, 11:44
by Zpock
smoth wrote:how does it handle turning? I know large objects in spring can look a little silly turning.
It dosn't, i guess I could make a secondary (less refined) turn animation or something.

Posted: 30 Apr 2007, 16:01
by rattle
Since it's possible to know in what direction the unit is turning and the turning angle is you could make a different animation when it turns. Tell me if you're interested.

Posted: 05 May 2007, 12:51
by smoth
Image

BLAH!