Posted: 23 Dec 2006, 03:51
Still get the same error
=======================================================================
Unfortunately, MapDesigner experienced a critical error
Here is the error report. It's very technical, but it will mean something
to the developer.
Can you email this to hughperkins@gmail.com please, and we'll have a look at it.
=======================================================================
23/12/2006 13:50:13
2.0.50727.42 2 Microsoft Windows NT 5.1.2600 Service Pack 2
22/12/2006 22:03:16
System.TypeInitializationException: The type initializer for 'MapDesigner.MainUI' threw an exception. ---> System.DllNotFoundException: Unable to load DLL 'glibsharpglue-2': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at GLib.ObjectManager.gtksharp_get_type_id(IntPtr raw)
at GLib.ObjectManager.GetTypeOrParent(IntPtr obj)
at GLib.ObjectManager.CreateObject(IntPtr raw)
at GLib.Object.GetObject(IntPtr o, Boolean owned_ref)
at GLib.Object.GetObject(IntPtr o)
at Glade.XML.GetWidget(String name)
at Glade.XML.BindFields(Object target, Type type)
at Glade.XML.Autoconnect(Object handler)
at MapDesigner.MainUIWindow..ctor() in H:\bin\games\taspring\src_svn\tools\MapDesigner\UI\Dialogs\MainUIWindow.cs:line 85
at MapDesigner.MainUI..ctor() in H:\bin\games\taspring\src_svn\tools\MapDesigner\UI\MainUI.cs:line 47
at MapDesigner.MainUI..cctor() in H:\bin\games\taspring\src_svn\tools\MapDesigner\UI\MainUI.cs:line 38
--- End of inner exception stack trace ---
at MapDesigner.MainUI.GetInstance()
at MapDesigner.BrushShapeController.Register(IBrushShape brushshape) in H:\bin\games\taspring\src_svn\tools\MapDesigner\MovementAndEditing\BrushShapes\BrushShapeController.cs:line 76
at MapDesigner.PluginsLoader.GetInstance() in H:\bin\games\taspring\src_svn\tools\MapDesigner\PluginsLoader.cs:line 53
at MapDesigner.MapDesigner.Go() in H:\bin\games\taspring\src_svn\tools\MapDesigner\MapDesigner.cs:line 44
at MapDesigner.EntryPoint.Main() in H:\bin\games\taspring\src_svn\tools\MapDesigner\EntryPoint.cs:line 48
logfile:
MapDesigner starting 23/12/2006 13:50:07
requested window width/height: 1024 768
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
max texel units: 8
2.0.6012 WinXP Release
_ScreenDistanceScreenCoords: 665
721742
0 768 1024 0
inner window height: 768
* Renderer initialization finished *
HeightMap() 1025 1025
CreateBlankTexture()
loading texture width: 1 height: 1
loading texture width: 512 height: 512
=======================================================================
Unfortunately, MapDesigner experienced a critical error
Here is the error report. It's very technical, but it will mean something
to the developer.
Can you email this to hughperkins@gmail.com please, and we'll have a look at it.
=======================================================================
23/12/2006 13:50:13
2.0.50727.42 2 Microsoft Windows NT 5.1.2600 Service Pack 2
22/12/2006 22:03:16
System.TypeInitializationException: The type initializer for 'MapDesigner.MainUI' threw an exception. ---> System.DllNotFoundException: Unable to load DLL 'glibsharpglue-2': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at GLib.ObjectManager.gtksharp_get_type_id(IntPtr raw)
at GLib.ObjectManager.GetTypeOrParent(IntPtr obj)
at GLib.ObjectManager.CreateObject(IntPtr raw)
at GLib.Object.GetObject(IntPtr o, Boolean owned_ref)
at GLib.Object.GetObject(IntPtr o)
at Glade.XML.GetWidget(String name)
at Glade.XML.BindFields(Object target, Type type)
at Glade.XML.Autoconnect(Object handler)
at MapDesigner.MainUIWindow..ctor() in H:\bin\games\taspring\src_svn\tools\MapDesigner\UI\Dialogs\MainUIWindow.cs:line 85
at MapDesigner.MainUI..ctor() in H:\bin\games\taspring\src_svn\tools\MapDesigner\UI\MainUI.cs:line 47
at MapDesigner.MainUI..cctor() in H:\bin\games\taspring\src_svn\tools\MapDesigner\UI\MainUI.cs:line 38
--- End of inner exception stack trace ---
at MapDesigner.MainUI.GetInstance()
at MapDesigner.BrushShapeController.Register(IBrushShape brushshape) in H:\bin\games\taspring\src_svn\tools\MapDesigner\MovementAndEditing\BrushShapes\BrushShapeController.cs:line 76
at MapDesigner.PluginsLoader.GetInstance() in H:\bin\games\taspring\src_svn\tools\MapDesigner\PluginsLoader.cs:line 53
at MapDesigner.MapDesigner.Go() in H:\bin\games\taspring\src_svn\tools\MapDesigner\MapDesigner.cs:line 44
at MapDesigner.EntryPoint.Main() in H:\bin\games\taspring\src_svn\tools\MapDesigner\EntryPoint.cs:line 48
logfile:
MapDesigner starting 23/12/2006 13:50:07
requested window width/height: 1024 768
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
max texel units: 8
2.0.6012 WinXP Release
_ScreenDistanceScreenCoords: 665
721742
0 768 1024 0
inner window height: 768
* Renderer initialization finished *
HeightMap() 1025 1025
CreateBlankTexture()
loading texture width: 1 height: 1
loading texture width: 512 height: 512