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Posted: 12 Oct 2006, 21:11
by SpikedHelmet
Christ, could you be more of an ass to other people?
As a matter of fact, I could.
Okay...

What did I miss?
I felt Crampman was intruding in your thread to pimp his own 40K mod and overshadow yours, so I took it upon myself to tell him to fuck off, and then take it further by continuing to be an ass to him (which I shouldn't have -- but I still think he was wrong for pimping).

Anyway, how goes it, Guess?

Posted: 12 Oct 2006, 21:16
by aGorm
Just wondering... Do you guys have any thing like... Deamon Princes and stuff in this mod yet?? And other large beastys?

aGorm

Posted: 12 Oct 2006, 21:31
by Neddie
I don't think they do, yet...

Posted: 12 Oct 2006, 21:33
by rattle
I always thought they kind of ruined the gameplay (in DoW that is). The Baneblade and Landraider are cool tho :)

Posted: 12 Oct 2006, 21:35
by Zoombie
I demand some representation for Nurgule, who has been underrepresented in most WH40K games. Too many Khornites, I say, not enough Nurglings.

Posted: 12 Oct 2006, 21:43
by Guessmyname
I hopely will include units for all four Chaos sides, which will have the same basic buildtree, but slightly different attributes:

Khorne: Innacurate, fast and excell at close combat. Have Beserkers and Khornate Daemons

Nurgle: Slow and steady. Hard to kill, hard to get anywhere. Massacre infantry like no other. Get Plague Marines, Plague Zombies (you can't not have zombies!) and Nurglite Daemons

Slaanesh: I'm not too sure how to represent these. Maybe have it so that they can capture enemy units? Or have a lot of HP to show them not getting shot at... Get Slaaneshi Daemons and Sonic Marines

Tzeenth: Uber psychics, of course. Get Thousand Sons and Tzeenth Daemons

Posted: 12 Oct 2006, 21:44
by Zoombie
Yay! The plauge zombies will say: Bleeaughaugggggg!

Posted: 12 Oct 2006, 21:47
by aGorm
Well... Id love to help with the Tzeenth (my army :-) ) maybe I'll see If I cant do some stuff for them (bare in my I'm just learning this modding stuff :-) so don't expect me to come back with anything)

And Dawn of war.... well this isn't dawn of war.

aGorm

Posted: 12 Oct 2006, 22:15
by rattle
Hum yeah. Sad thing is don't know more about w40k but what was in the console and computer games...

Posted: 12 Oct 2006, 22:17
by Zoombie
The WH40K lore is thick and depressing, but quite fun. You should get into it...

Posted: 12 Oct 2006, 22:43
by aGorm
Whats realy nice is that you don''t have t opknow everything... just look at what you like. The whole history and such is so huge.... man I'll never read it all. But Its got lots of cool stuff in it.

aGorm

Posted: 12 Oct 2006, 22:44
by 1v0ry_k1ng
i want orks! gargants and various stompy things and wheeled things with wrecking balls.. you could just make them all ranged units, as long as they appear one day ^^

Posted: 12 Oct 2006, 22:47
by Zoombie
By Gork and Mork, I place my will behind the above statement!

We must have as much shooting and stoming as possible! And grots to make the minefeilds 'safe'

Posted: 12 Oct 2006, 22:50
by rattle
Stompy... man that was my favourite unit in DoW... "THEY CALL MEH STOMPEH! *bzzzz*"

Anyway any mod progress?

Posted: 12 Oct 2006, 23:42
by Guessmyname
Still working on merging in Spikedhelmets Imperial Guard.

Posted: 13 Oct 2006, 00:22
by SpikedHelmet
Stop trolling, thanks...

Is there any troubles you're having incorporating that stuff, GMN? Are you findig it easy to assimilate the work I did into your stuff?

Posted: 13 Oct 2006, 00:25
by Snipawolf
This is shaping up pretty well. Hope it turns out good. I think SpikedHelmet doesn't need to snap as much, but I don't blame him much. He was defending this thread, not to mention he is pretty skilled. Not that that has anything to do with him snapping.

We'll all get along some day..

If not, ignorance is bliss.

Posted: 13 Oct 2006, 08:54
by Guessmyname
SpikedHelmet wrote:Is there any troubles you're having incorporating that stuff, GMN? Are you findig it easy to assimilate the work I did into your stuff?
More or less. Though I wish you had put team colour onto your units. Adding that to about 20 high-poly units with 3dobuilder is very time consuming