Page 8 of 56
Posted: 10 Jul 2006, 07:49
by Zoombie
Not showing for me as well.
Posted: 10 Jul 2006, 08:29
by Gnomre
Stardestroyer.net must disable hotlinking then, blah...
Try clicking the link:
http://www.stardestroyer.net/Empire/Tec ... alker3.jpg
Posted: 10 Jul 2006, 10:14
by FizWizz
Nope,
Teh Int3rwebz wrote:The Connection was refused when attempting to contact 127.0.0.1
Posted: 10 Jul 2006, 10:42
by rattle
http://www.stardestroyer.net/Empire/Tec ... ur-SW.html
CTRL+F -> AT-AT walkers advance during the Battle of Hoth
You might want to clear your cache when using Firefox.
Posted: 10 Jul 2006, 16:16
by Cronyx
It's asking me for a name and password. And that's pretty wierd.. it's trying to connect to
http://127.0.0.1
...So here's a wierd question. How many of us are using a spyware/adware blocker that edits our "hosts" file?
I'm going to try playing around with that and see if it could be a local problem, which, a lot of us are sharing.
edit: No reference to it in the hosts file. I see absolutely no reason why it should be trying to access localhost from that url. That's fucked up. I guess I could try manually adding the IP to the hosts file, but that seems like kind of a kludge hack.
edit 2:
This works just fine:
http://66.39.46.41/Empire/Tech/Ground/Walker3.jpg
Not sure why, but something wierd is happening with some how the request is being handled, either locally or server side, with that stardestroyer.net url.
Posted: 10 Jul 2006, 16:36
by unpossible
Cronyx wrote:
edit 2:
This works just fine:
http://66.39.46.41/Empire/Tech/Ground/Walker3.jpg
Not sure why, but something wierd is happening with some how the request is being handled, either locally or server side, with that stardestroyer.net url.
still not working for me, giving exactly the same error
Posted: 10 Jul 2006, 17:00
by Vassago
Lol no worries guys, it was just a pick of an AT-AT......
It seems that this server is changing the URL when it's linked, for whatever reason.
We all know what an AT-AT looks like. My point was that the only REAL color on any imperial unit was either an etching/emblem , or RUST. And since Spring units are made on the spot, and not 5 years ago, I didn't see a justification for making them dirty :)
Posted: 10 Jul 2006, 18:11
by rattle
That link works as long the pic is in your cache.
Posted: 10 Jul 2006, 18:50
by Charlemagne
It's asking me for a name and password. And that's pretty wierd.. it's trying to connect to
http://127.0.0.1
127.0.0.1 is localhost.

Posted: 10 Jul 2006, 22:01
by rattle
Just click the link I posted and clear your cache first. They require a referer from their own site apparently.
Posted: 10 Jul 2006, 23:03
by Vassago
Ack, no. Stop it :)
This one is close enough.

Posted: 13 Jul 2006, 14:52
by Warlord Zsinj
Mmm, I personally don't mind making units look a bit battered and used, because, firstly that's the most important design aspect of Star Wars, which lucas seems to have forgotten somewhat in the prequels - everything in the original trilogy looked used, like much of the technology today. Things looked lived in and like they'd seen some action.
In my mind, things aren't realistically going to be built in the same location that they are going to be fighting on (except for perhaps droids). People are happy to deal with this obvious fallacy for the sake of gameplay, so I don't think it's such an issue that these apparently 'new' ships are coming out a bit battered and rusted - particularly where the Rebel units are concerned.
That being said, the Imperial stuff tended to be quite spick and span, atleast ostensibly (you got the feeling that behind the neat facade there was a pretty scummy interior, such as the prison block, the trash compactors, basically everything that Vader isn't expected to walk down dramatically

). Though, I'd personally have no problems for the ATST walkers (for example) to have some rust, or blast marks on them, and generally look like they weren't built a few moments ago, but have been in action for a significant amount of time. I think the idea of the 'used future' really sells star wars, and adds a lot to immersion.
For the record, I think what Vassago has done on the turbolaser is just fine:
Also, I think it might be nifty to keep his spiffy max renders, and put some little descriptions in using photoshop, and then use them as loadscreen images. So you see the turbolaser render, and next to it, it has:
-------------------
TURBOLASER
XXXX Metal YYYY Energy
Built by: Construction Droid, TUG
The turbolaser is a heavy laser emplacement available to the Imperials, effectively allowing them to... etc
-------------------
Could be nice to ease new users into the game.
Posted: 13 Jul 2006, 15:34
by Vassago
Sounds good, Warlord.
As for the renders, yeah, just let me know. If you wan to use them for loading screens, I can render out some much higher resolution images.
Posted: 13 Jul 2006, 15:37
by AF
which lucas seems to have forgotten somewhat in the prequels - everything in the original trilogy looked used, like much of the technology today.
Thats because in the prequels a lot of military hardware was brand new, afterall you could expect drones to be destroyed enmasse and replaced quickly, and the first time we see the army of the republic battle the trade federation you'd hardly expect 'used machinary' Perhaps in Revenge of the sith though...
Posted: 13 Jul 2006, 23:50
by Gnomre
Yeah, AF does have a good point, that stuff was *brand new* in AOTC. It *was* just off the factory line, basically. It's certainly a fair remark for ROTS, where there's been a few years of war, but for episode 2 it makes sense that the stuff was clean!
Posted: 14 Jul 2006, 00:20
by Zoombie
I think George forgot how to...you know...be good in the 'new' star wars. Whoever name's there movie "attack of the <Put enemy here>" should be shot on sight. What is wrong with the Clone Wars? It was a fine name for a TV show, damn it!
On topic: dosn't the mod take place in the good movie's? So the stuff should be battered...or at least most of it. Some Imperial things probebly should be swank and new, as the Imperials actually have entire planets devoted to industry...right?
Posted: 14 Jul 2006, 00:26
by AF
The argument only fits for hardware used by the republic though, as battle droids etc would have a short lifespan.
However there isnt much groundbased republic hardware in Revenge of the Sith as there could have been it's more numerous droids stormtroopers and spacecraft.
Posted: 14 Jul 2006, 00:35
by mehere101
Lets face it: In those movies it really didn't look to me like anything survived too many battles except the heros/officers
Posted: 14 Jul 2006, 00:59
by Zoombie
Like how everyone died in the attack on the Death Star. Well other then a few people...what where their names? Duke?
Posted: 14 Jul 2006, 11:47
by Warlord Zsinj
Mmm, while some of the newness could certainly be argued away, I don't think it entirely explains it. Coruscant was looking remarkably spic and span (even on the lower levels, and the industrial areas) for a several thousand year-old city. As was all the technology on Naboo (Human and Gungan), etc. Geonosis was better, but it still felt a bit too clean-cut for me.
But Star Wars canon arguments aside, SWTA's setting is atleast into the New-Republic era, as we are using vehicles from that period. Which makes the Republic and Trade Federation stuff several decades old. So those would certainly appear rather dated.
Irrespective of the 'realism', I think battered and bruised units make for more immersion. Seeing as there is no texture channel in Spring that makes units accrete battle texture damage as they are hit by weapons (irrespective of repairs), I think units appearing a little battered when built isn't a big deal, seeing as realistically the 'building' is more representative of forces being 'delivered' anyhow (that's how I rationalise it in my mind, anyway).