Page 8 of 11

Posted: 29 Apr 2006, 23:18
by Guessmyname
HL2 Stiders = the ace

Posted: 30 Apr 2006, 03:28
by Argh
Yeah, the walk-cycle is synchronized, and looks wrong- I'm going to offset it a bit for the final version. Working on one more unit, and then I'll want to do s'more gameplay tests before releasing anything official.

Posted: 30 Apr 2006, 17:58
by AF
It looks like the legs are made of flexy tubes bending when it walks. That and looking at it on IceQuix' new map it looks wierd all white and dark, and very powerful. I sent 2 of them into an NTai base (which was working off a 0.34 buildtree so no demons or striders) and the units never had a chance to respond, it blew them all up before they'd even opened their weapons or turned around.

Posted: 01 May 2006, 10:19
by Argh
Image
Image

Posted: 01 May 2006, 11:20
by Drone_Fragger
Nice.

Posted: 01 May 2006, 16:42
by FizWizz
no more gimpy explosions, awesome

Posted: 01 May 2006, 17:28
by Egarwaen
Yummy!

Posted: 03 May 2006, 08:52
by Argh
Image

Posted: 03 May 2006, 20:33
by AF
whooo, what's it gonna fire?

Posted: 03 May 2006, 22:01
by FizWizz
Argh, you always give us these pre-release previews of the models, and I always look at them and say "man, this is going to be big!" Like the Spire rook, the Demon, the Strider, and now this... you always seem to be able to get the model to exude 'bigness,' and not that it is dissapointing to see these in game, (it is more disorienting, really), but how big is this one going to be, honestly?

Posted: 04 May 2006, 00:57
by Argh
This is the MegaSheep. It's roughly twice the size of a Knight, and is a weird resource maker and mini-tank (with highly explosive detonation), all in one. Going to be fun to make it game-balanced and interesting.

Sorry if the screens are confusing. I am really just giving people an idea of the shape of the designs.

I could provide something next to it for scale, I guess- need to drag out Smoth's neato little guys to give everybody a proper sense of scale.

Posted: 04 May 2006, 01:04
by Zoombie
The spire rook really dissapointed me. I thought it was going to be like the size of a skyscraper. Rather it was just a bigish unit.

Posted: 04 May 2006, 01:51
by Argh
Well, there are practical limits on size, imposed by the engine's handling of collision spheres, etc. I guess I could scale everything down by half- that might be effective. But it'd affect a lot more than just size- altering size would require speeds to be dropped by half, etc.

On the other hand, that might be OK, since I want to slow it down anyway.

Posted: 04 May 2006, 11:20
by Argh
The official NanoBlobs size chart ;)

Image
Image

The MegaSheep is done. Now I just need to, er... balance things a bit, and get the sounds sorted, and I'll release 0.4 8)

Posted: 04 May 2006, 12:07
by NOiZE
Looks great Argh!

Posted: 04 May 2006, 16:07
by Min3mat
but pls make it play fast and micro intense like the last one!

Posted: 04 May 2006, 16:08
by AF
A friend of mine in school stopped playign sprign because eh says the games are too long and he doesnt like them, he prefers quick games, and nanoblobz is the only mods that fills that niche in any way.

Posted: 04 May 2006, 16:47
by Min3mat
.34???
its not fast gameplay. the old blobz was tho ;.;*

Posted: 04 May 2006, 21:31
by Argh
I slowed it down on purpose. Newbies don't particularily get into games where they get owned in the first two minutes ;)

That said, I am really considering offering a number of variants:

1. A "NanoBlobs Originale", with the original stats and gameplay (easy enough to accomplish- I'd just have to remove a lot've the units, alter one script, and change a few weapons).

2. A "NanoBlobs Extreme", with 0.34's general unit-spam levels, for those who like massive carnage on a gigantic scale.

3. A "NanoBlobs OTA", where players have to build mines, MMs, and Energy-production facilities to support their economies. Much slower gameplay, focused on using good RPS tactical assaults, instead of pure spam.

And lastly, a "NanoBlobs for Newbies", which would be like NanoBlobs Extreme, only about quarter-speed in terms of production, allowing people to enjoy the spammage, but at a pace that's a little... slower.

Posted: 04 May 2006, 23:35
by krogothe
I find the latest versions of NB way too laggy for me to play and the gameplay very slow and boring, even with huge amounts of units. My computers is definitely above the average spring player's and i suggest you make it more compatible since i havent seen a single nanoblobs game for weeks on the lobby. 0.2 was the best version so far.