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Posted: 20 Dec 2005, 23:18
by Isaactoo
Alantai Firestar wrote:Maybe a scouting unti should take a different approach, remember how core pyros and arm zeus' fill a niche int eh lvl 2 kbots without using the sme weapons and strategies, having 2 completely different weapons. Why can we not use a totally different style for TLL or a new unit with its own specialised approach other than simpyl getting a small kbot and giving it cloaking ability.
Maybe a unit that deals little damage but pushes units around and into eachother, you couldn't exactly storm a base with just these, but it would definitely be different.

Also, did anyone ever try to make a mine that left a rather large, passable, invisible, burning feature? That would be interesting.
I tried to make an implosion with a negative impulsefactor, but it just treated it as positive...

Posted: 21 Dec 2005, 00:37
by Andreask
Arm has the Zeus. Core has the Pyro. TLL should have the Claw.

The Claw would be a high hp melee k-bot, using claws to tear enemies up.

Posted: 21 Dec 2005, 12:52
by BlackDawnBR
TLL Had the Eldar but M3G didnt relese it for the new TLL 1.1 version. I think someone will have to take it from the 1.0 version and add on to the 1.1

Another think that could be made and placed in the space of the Flame Thrower Kbot for the TLL is a unit with some acid sprawy using the GasBags animation or a Stream Lazer that fires very fast with small damage.

Posted: 22 Dec 2005, 16:06
by AF
an acid like weapon sounds good, lasers dont tho..

An alternative would be needed so ti didnt look like another laser, or just a strange looking bullet, perhaps just a spray of semitransparent projectiles that produce white smoke on impact, with the same sort of area effect as the pyros.

Posted: 23 Dec 2005, 12:41
by BlackDawnBR
The Acid spray could have a slightly larger area then the flamethrower and the same damage. Only diference is that i would have to use a 3DO model of a green bubble since there isnt any animations for it on the game.

Posted: 23 Dec 2005, 14:31
by AF
Unless you tried to use a two stage weapon where a globule is fired, and then that hits the unit and sprays lots of smaller but weaker projectiles, how you'd create a 2 stage weapon I dunno, but it can be done.

Posted: 05 Feb 2006, 22:56
by clericvash
Played a game today on speed metal for some reason heavy laser towers when built there health just kept going down and dying for no reason...bug?

Posted: 09 Feb 2006, 12:55
by NOiZE
what heavy laser towers exactly?

Posted: 09 Feb 2006, 13:02
by IMSabbel
seems to be a bug on speed metal in general.

FF also has many buildings using health on that map

asd

Posted: 10 Feb 2006, 01:44
by Min3mat
its speedy metal tbh let the noobs suffer!

Posted: 10 Feb 2006, 02:44
by FizWizz
IMSabbel wrote:seems to be a bug on speed metal in general.

FF also has many buildings using health on that map
test this out on lava maps, if the bug is what I think it is (water damage on floating buildings), then it is something I've already brought up.

Posted: 01 Jun 2006, 13:39
by NOiZE
As beamlasers are now way better controllable then a lot of spring versions back. I am considering starting to work on this again.

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So any futher suggestions would be awesome.

Posted: 01 Jun 2006, 14:36
by colorblind
How about integrating it into XTA 6.x?

Posted: 02 Jun 2006, 02:06
by j5mello
i would really like to see some work on this. i really like the TLL but no one ever plays (though as i type im preping for a game right now). also New Orbital Cannon is sweet!!!!





Edit: Damn the guy had his firewall up!!! gah!

Posted: 02 Jun 2006, 03:58
by Nemo
You should make the beam as wide as the engine will allow - how cool would it be to see units completely inside the beam before getting vaporized?

Posted: 02 Jun 2006, 04:14
by Candleman
Nemo wrote:How cool would it be to see units completely inside the beam before getting vaporized?
Really. Really cool.

Posted: 02 Jun 2006, 06:09
by Nemo
Well, little did I know that the engine doesn't have a limit for beam thickness. 250 seems to work pretty well though. Might want to knock it down to 150-200 for a more solid looking beam (since intensity does max out).

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My apologies, my computer sucks. But you get the idea <_<

Posted: 02 Jun 2006, 06:22
by SinbadEV
you gotta be a little careful with the thickness... too think and you start noticing that it's flat.

Posted: 02 Jun 2006, 07:09
by Zoombie
Best beam from the sky...ever!

Posted: 02 Jun 2006, 09:25
by MrSpontaneous
FYI, the level three energy weapon, think its called a fryer? one of its secondary zap guns does not fire, or it fires from the other gun.