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Re: Non-Spring Random WIP
Posted: 01 Jul 2012, 16:48
by gajop
SinbadEV wrote:
Totally intentional and I am super happy that it was appreciated by someone!
Incidentally I chose it because it's a Japanese Character for "Me" (many Chinese characters are also Japanese kanji characters). I Tried to find single characters that independently meant something close to the thing being portrayed... using Google Translate cause I know like 8 words in Japanese.
First Bonus Item - 桜 - "Cherry Blossoms"
Enemy Actors - 魂 - "Soul" (soul, spirit, ghost, anima, being, shadow)
Player Actor - 我 - "I" (me, self, oneself, I, my)
Hm, I think you could pick some better kanji, f.e:
Enemy Actors - 霊/妖 - are fine too (霊 is probably best, as it's used in most of the commonly used compounds that mean ghost). While they are mostly used with other kanjis to form full words, their meaning feels closer to "ghost" than 魂 to me, 魂 is mostly a soul. 鬼 is also an option, it doesn't really mean ghost, but it's often used and means ogre, demon and similar.
Player Actor - 私/僕/俺 (ranged in decreasing politeness, 僕 is probably fine for a game) are more commonly used than 我 (unless you are a really old japanese guy), they all mean "I/me"
Re: Non-Spring Random WIP
Posted: 01 Jul 2012, 23:41
by SinbadEV
gajop wrote:Hm, I think you could pick some better kanji, f.e:
Enemy Actors - 霊/妖 - are fine too (霊 is probably best, as it's used in most of the commonly used compounds that mean ghost). While they are mostly used with other kanjis to form full words, their meaning feels closer to "ghost" than 魂 to me, 魂 is mostly a soul. 鬼 is also an option, it doesn't really mean ghost, but it's often used and means ogre, demon and similar.
Player Actor - 私/僕/俺 (ranged in decreasing politeness, 僕 is probably fine for a game) are more commonly used than 我 (unless you are a really old japanese guy), they all mean "I/me"
In deference to your expertise I have revised my icons... I kinda liked the 魂 so I kept it as the "ghost soul" that skitters back to the pen when you capture a 霊.
Re: Non-Spring Random WIP
Posted: 02 Jul 2012, 23:36
by SinbadEV
I feel like I actually have a playable version now... it's far from perfect but I thought a moving interactive thing would be better then another screenshot.
Notes:
The
Server hosting the file has been spotty today, so if the page doesn't load it might not be the page that is the problem. you can try again later.
Difficulty doesn't really ramp up all that much... only the "Power" time decreases with stage increase... otherwise you just get more points the longer you go until level 12 where it stays constant.
If you get lucky you can run through enemies if you are going opposite directions, this is nominally on purpose because I'm mimicking the faulty collision detection from PacMan.
It loads when you open the page and runs until you lose or press escape... to play again just refresh the page.
Only Tested Successfully in Chrome (doesn't work in
Firefox or IE... there are inconsistencies related to HTML5 canvas rendering and javascript execution and event trapping... Theoretically it would work in other webkit browsers).
I hard coded it to use two fonts:
unifont -
http://unifoundry.com/unifont.html
Ubuntu Mono -
http://font.ubuntu.com/
I intend to make that not hard-coded but I'd be curious to hear if it works at all without those fonts.
http://sinbadev.systemterminal.com/hunted/
(debug mode can be activated by
http://sinbadev.systemterminal.com/hunted/?debug_mode )
Does anyone think It would be worthwhile for me to start an actual thread on the topic of my thing?
EDIT: I added a title screen and I think I fixed it to work in Firefox (though note I will be primarily developing in Google Chrome still)
Re: Non-Spring Random WIP
Posted: 08 Jul 2012, 04:06
by Mr. Bob
Yay buildings.
IO = Imperium Orientalium
Re: Non-Spring Random WIP
Posted: 08 Jul 2012, 11:08
by PicassoCT
Buildings have been dropped from orbit?
No sand piling up against the sides, no weed growing on top, not even concrecte polished by sand blown against it.. while nice looking, im not convinmced they have been here longer then a minute. Also no footsteps leading too doors, no trash (humans live in it?) and where there is trash on a dessert planet (like bilge water) there would be lots of the plants...
Harsh criticism is harsh... still looking good though. Wouldnt write many sentences, if there wasnt potential for the Sum of Awe
Re: Non-Spring Random WIP
Posted: 08 Jul 2012, 11:27
by Mr. Bob
Holding off on landscape/city blending until we get the city done. :D Currently it's like 3 buildings. (Including the one in the pic.) The nice thing is we now have enough pieces to build minor buildings like legos. (Instead of spending hours on each one.)
I completely forgot about trash though... Could be kind of cool to have little bits of paper/leaves/shit moving by in the wind. As well as random piles of stuff and decals everywhere, I guess.
Re: Non-Spring Random WIP
Posted: 08 Jul 2012, 11:58
by PicassoCT
May i suggest a slight deformation of the legopieces.. Nothing obvious, just a milimeter of bending or stretching, just to avoid the recognition. I know,thats sounds strange, lots of work for sub-concious stuff, but just try it. Compare the results.
Re: Non-Spring Random WIP
Posted: 08 Jul 2012, 12:22
by Mr. Bob
Not sure I get what you mean. You mean stretching the lego pieces that I've placed or making curvy bits?
EDIT: Whoops. Read that wrong. "Bending" threw me off. I'll definitely try that though. Thankies.
Anyone have any ideas for stuff to put in the city to make it a bit more interesting? Keep in mind it will be a deserted residential area that was "cleared out" only several weeks before the player encounters the area.
Re: Non-Spring Random WIP
Posted: 08 Jul 2012, 12:33
by PicassoCT
No, not making them curvy.. just a slight distortion of proportion. Not even visible to the not knowing eye. And if you randomise it, you get buildings that look equally, but dont feel like clones as much. Also, Add Details that get randomized shown and hidden, just prevent it from becoming neverwinterish.
Re: Non-Spring Random WIP
Posted: 09 Jul 2012, 18:51
by Peet
Re: Non-Spring Random WIP
Posted: 09 Jul 2012, 18:58
by PicassoCT
SinbadEV wrote:I feel like I actually have a playable version now... it's far from perfect but I thought a moving interactive thing would be better then another screenshot.
Notes:
The
Server hosting the file has been spotty today, so if the page doesn't load it might not be the page that is the problem. you can try again later.
Difficulty doesn't really ramp up all that much... only the "Power" time decreases with stage increase... otherwise you just get more points the longer you go until level 12 where it stays constant.
If you get lucky you can run through enemies if you are going opposite directions, this is nominally on purpose because I'm mimicking the faulty collision detection from PacMan.
It loads when you open the page and runs until you lose or press escape... to play again just refresh the page.
Only Tested Successfully in Chrome (doesn't work in
Firefox or IE... there are inconsistencies related to HTML5 canvas rendering and javascript execution and event trapping... Theoretically it would work in other webkit browsers).
I hard coded it to use two fonts:
unifont -
http://unifoundry.com/unifont.html
Ubuntu Mono -
http://font.ubuntu.com/
I intend to make that not hard-coded but I'd be curious to hear if it works at all without those fonts.
http://sinbadev.systemterminal.com/hunted/
(debug mode can be activated by
http://sinbadev.systemterminal.com/hunted/?debug_mode )
Does anyone think It would be worthwhile for me to start an actual thread on the topic of my thing?
CAPCC_APublicVersion.png
EDIT: I added a title screen and I think I fixed it to work in Firefox (though note I will be primarily developing in Google Chrome still)
played it.. AI too clever.. what is it? A* .. or backtracking? Something MST?
Re: Non-Spring Random WIP
Posted: 09 Jul 2012, 19:08
by PicassoCT
Mr. Bob wrote:Not sure I get what you mean. You mean stretching the lego pieces that I've placed or making curvy bits?
EDIT: Whoops. Read that wrong. "Bending" threw me off. I'll definitely try that though. Thankies.
Anyone have any ideas for stuff to put in the city to make it a bit more interesting? Keep in mind it will be a deserted residential area that was "cleared out" only several weeks before the player encounters the area.
So its little local animals, rummaging through packgages and boxes, to send the player panicking. (Nestbuilding Creatures use what they can get). Also technology tends to fail once humans tend no longer to parts fraile. So overflowing bathtub resulting in greenhouse room and flickering lights time. Also how fast evacuated? Panic, with remains, or locked tight,with warnings and therefore cleared out flats?
I would recomend something overgrowing the installationinside (water, mushrooms, burned out ash, whatever) to avoid the workload of personalizing every freaking room. Instead focus on some spectacular vistas with personality.. If you like it unpersonal.. at least give a good explanation, for example robots have cleaned up everything, and then make it over the top (little choclat mints on the pillows) and a household welcome choir. If you want to push your luck even further, make a room, where the robots accept one of the local wildlife as new inhabitant.
Also wherever humans have stored fluids, they spilled them. Stain that sand, stain that concrete.
Re: Non-Spring Random WIP
Posted: 09 Jul 2012, 20:01
by SinbadEV
Peet wrote:killyourself.png
I never claimed to be "good" at programming... at best I've claimed "clever"?
Reliably copying objects to new instances is hard in JavaScript while parsing the stingified object results in a perfect copy without modifying the original... what SHOULD I be doing?
PicassoCT wrote:played it.. AI too clever.. what is it? A* .. or backtracking? Something MST?
It's actually super-dumb.
"Calculate the distance between the tiles the Enemy can move to and Player, pick the shortest one"
I tried to build an A* algorithm and have failed thus far...
Re: Non-Spring Random WIP
Posted: 09 Jul 2012, 20:06
by knorke
played the pacman in firefox, worked.
not sure but there might be bug if the powerpill runs out while a eaten ghost is returning to the next, he will activate to enemy state before having returned.
Re: Non-Spring Random WIP
Posted: 09 Jul 2012, 20:29
by SinbadEV
knorke wrote:played the pacman in firefox, worked.
not sure but there might be bug if the powerpill runs out while a eaten ghost is returning to the next, he will activate to enemy state before having returned.
Like if the power pellet runs out while a caught ghost is running home? quite possibly... shouldn't because "Dead" ghosts stop being "Scared" when power runs out but stay "Dead" until they reach home... but I'll grant while I've tested it a few times to try to duplicate your error it seems fine. Red has some logic that changes his behaviour when most of the dots are gone and it's possible this is overriding the Dead state... when I get the code that makes the ghosts slow down when they are Scared fixed it will be easier to test.
Re: Non-Spring Random WIP
Posted: 09 Jul 2012, 23:31
by dansan
Mr. Bob wrote:Anyone have any ideas for stuff to put in the city to make it a bit more interesting? Keep in mind it will be a deserted residential area that was "cleared out" only several weeks before the player encounters the area.
Car tires, ladder, [wooden] [broken] boxes, trash!!!, trash can, rats, dogs, news paper, [broken] [flickering] [flat] screen, [dripping] water hose, if-cleared-in-panic: all sorts of broken-things-by-accident, unfinished-work, unlocked doors/boxes
Re: Non-Spring Random WIP
Posted: 14 Aug 2012, 10:52
by Mr. Bob
Welp, we have 6 people on the team now. Pyra, who helped me on the BAR models, is doing character/creature art for us.
It's a grazer. Just sort of walks along and scoops up grass into it's mouth. The big "fin" thing on the back works like a solar panel. (Dx11 SSS is nice.)
Re: Non-Spring Random WIP
Posted: 14 Aug 2012, 11:00
by PicassoCT
predators going for vurnerable parts?
Re: Non-Spring Random WIP
Posted: 15 Aug 2012, 03:44
by SwiftSpear
SinbadEV wrote:Peet wrote:killyourself.png
I never claimed to be "good" at programming... at best I've claimed "clever"?
Reliably copying objects to new instances is hard in JavaScript while parsing the stingified object results in a perfect copy without modifying the original... what SHOULD I be doing?
PicassoCT wrote:played it.. AI too clever.. what is it? A* .. or backtracking? Something MST?
It's actually super-dumb.
"Calculate the distance between the tiles the Enemy can move to and Player, pick the shortest one"
I tried to build an A* algorithm and have failed thus far...
A legitimate shortest path algorithm is probably way too smart for a fair pacman ghost.
Re: Non-Spring Random WIP
Posted: 15 Aug 2012, 11:48
by PicassoCT
Yes, thats the moment where the AI programmer is awaited in the morning by three of his colleagues, they take his coat, sit him down, hand him some coffee soften him up... only to land at the sentence ".. your work isn incredibble- you definatly are the best AI-Guy around, but.. well you are too good for us. Our playtesters have problems even getting a even out of our game.. so we dumbed it down." and thats why there are so few AI programmers in the games industry.. simply because they are not needed.