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Re: Need modeler for Evolution RTS
Posted: 14 Apr 2009, 11:51
by Pressure Line
Forboding Angel wrote:Next up we have the demonic 666 pentagram mex...

Technically a PENTAgram has 5 points, not 6
Lookin' good, although imo you've gone too heavy with the reflectivity Aren't reflect and spec separate now? green for reflect, blue for spec? if so, you could use it to give the 'glossy paint' look without it being 'polished mirror'
Re: Need modeler for Evolution RTS
Posted: 14 Apr 2009, 13:16
by Forboding Angel
Bu-- bu-- hexagram mex doesn't sound as cool! lol
Yar they are separate, b spec, g reflect, r glow. It's pretty simple to adjust them which is why I've been saying "Later, once I have a good feel for the faction", cause then I'll have some really good perspective, and editing the green channels in photoshop on a ton of textures I could do in 5 minutes in my sleep, so that's why I'm not super concerned about it atm.
Re: Need modeler for Evolution RTS
Posted: 14 Apr 2009, 14:11
by Warlord Zsinj
Hmm, I think some of these newer textures (unlike the earlier ones) are actually working against the geometry; the mass of angles and clashing contrasts/colours produces a
dazzle effect, which actually confuses the eye and makes it difficult to read the geometry.
I think where possible you should attempt to get the geometric patterns you are painting on the surfaces to follow the geometry of the model, so that the patterns work more harmoniously with the unit design, rather then clashing in a difficult-to-discern manner.
Re: Need modeler for Evolution RTS
Posted: 14 Apr 2009, 14:13
by Hoi
Yeah, theres so much things, the texture is so busy, make it a bit calmer

Re: Need modeler for Evolution RTS
Posted: 14 Apr 2009, 16:53
by SwiftSpear
The explorer faction units all have a bit more dazzle than their Terra counterparts. I actually like that direction, it's very distinct from anything I've seen in spring so far.
Re: Need modeler for Evolution RTS
Posted: 15 Apr 2009, 05:35
by smoth
KEEP DAZZLING! I come back to see only this!?!?! PFFFFFFFFFFFFFFFFFFT
Re: Need modeler for Evolution RTS
Posted: 15 Apr 2009, 06:10
by Forboding Angel
lol
The Explorer Light Turret (The weapon it fires is quite similar to the lightning weapon on the lighttank, but does an assload more damage and the ceg is a bit different... More aoe, etc).
And the Terra "Blink" tank from bumblebee:

Re: Need modeler for Evolution RTS
Posted: 15 Apr 2009, 07:28
by AF
I like this new direction
*Cookie king gives his seal of approval*
Re: Need modeler for Evolution RTS
Posted: 16 Apr 2009, 20:24
by KaiserJ
lol watch out for the razzle dazzle!
yeah, they are pretty busy and crazy... thanks for the tips, i'll try to tone it down... the last 3 models in the thread were all done @ 256 by the way
i'm hoping the mex will come out well, i figured that with the gear in the middle spinning, that would be the most eyecatching part.
@ warlord... hehe i was trying to hide the simplicity of the geometry

maybe i went a bit far, will consider this in future.
basically what i'm doing when i texture is loading all of my models into one file, and keeping a close eye on how everything looks from an overhead angle far away; i figure this is probably the most important aspect of the texturing, to make everything easily identifiable from a distance.
i can always go back and fix the really eye-burning ones; at this point i'm trying to go through and texture everything acceptably by my standards, perhaps i'll go back and add more preshading and cohesion later.
by my count, i've completed 13 / 41 units that i'm going to tackle, and modelled about 10 more... so progress is going well. i'm trying to limit the amount of time i spend on each unit, so that there's a consistent amount of effort and detail applied to each; however it doesnt help that i'm improving and getting faster at the process... so 3 hours now might have reflected 5 hours worth of work when i began.
thanks for all the kind words guys! any tips or hints you could throw my way, i'd be very happy to read them.
Re: Need modeler for Evolution RTS
Posted: 16 Apr 2009, 20:32
by smoth
just keep going man, I think the style is unique and interesting.
Re: Need modeler for Evolution RTS
Posted: 16 Apr 2009, 21:38
by Caradhras
Reminds me of Freespace 2, the Shivans.
But Freespace 2 was awesome!

Re: Need modeler for Evolution RTS
Posted: 17 Apr 2009, 10:12
by Forboding Angel
Terra Binoc (mobile radar vehicle):
It looks 500% less shitty ingame than I thought it would, but it's fairly obvious that I'm going to have to redo it... sigh.
I suck with vehicles. If anyone out there is looking for a place they can help, I could really use some help with texturing the mobile units. I can do the buildings fairly well, but the mobile stuff just looks like crap when I do it.
Re: Need modeler for Evolution RTS
Posted: 17 Apr 2009, 10:14
by Argh
Forb, I think it looks OK, you just need to fix the normals in UpSpring (the radar dish in particular shows welding problems) and clean up the edges of the cockpit. I'd increase the border around the "windows" by at least one more pixel, but mainly just get rid of the fuzziness, it doesn't work (imo, of course).
Re: Need modeler for Evolution RTS
Posted: 17 Apr 2009, 10:24
by Forboding Angel
Re: Need modeler for Evolution RTS
Posted: 17 Apr 2009, 10:26
by Forboding Angel
THose actually aren't normals argh, they are jsut random shape crap I threw into it. I'm assuming it doesn't look all that wonderful?
Edit: As you can see, when I hit a brick wall as to what else to do I jsut started adding teamcolor. Lame, but after 5 hours of looking at this uv I got pretty dman sick of it.
I was looking up greeble tutorials and all kinds of other stupid shit just to give me ideas :-/
Re: Need modeler for Evolution RTS
Posted: 17 Apr 2009, 10:43
by Argh
THose actually aren't normals argh, they are jsut random shape crap I threw into it. I'm assuming it doesn't look all that wonderful?
It translates into weird lighting, basically. You'd end up with a better effect on the front of the radar with a color range that was a bit more uniform (imo). Get rid of some of that black spray on the edges, it will be fine (ok, not perfect, preshading, weathering, blah blah blah... but that shit can
wait, so long as you keep your layers around).
I don't really mind the teamcolor, it looks all right. That radar dish and the front windows were my only real quibbles.
I like the style of the new things, btw- Shivan style will be nice when it's all properly glowing, preshaded and has some subtlety to the reflectivity.
Re: Need modeler for Evolution RTS
Posted: 20 Apr 2009, 11:39
by Forboding Angel
ok new pretty pictures!
From kaiser, the Explorer Radar Assembly
and the explorer storage facility

Re: Need modeler for Evolution RTS
Posted: 20 Apr 2009, 12:04
by Warlord Zsinj
The little laser things are nice - what does it look like in a normal game where you have a heap of them all over the map? I'd imagine it could look awesome, or could be really irritating...
Re: Need modeler for Evolution RTS
Posted: 20 Apr 2009, 12:43
by Forboding Angel
well I've been testing them in mass quantities as I go along, not only to make sure that they look good, but also to make sure that performance isn't getting hosed by them and so far so good. The length of the laser really isn't very long, so it doesn't really have a chance to get annoying thankfully.
Re: Need modeler for Evolution RTS
Posted: 21 Apr 2009, 00:00
by Forboding Angel
MOAR PRETTY PICTURES!!!
Explorer geothermal, kaiser
