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Re: fido

Posted: 30 Sep 2008, 12:13
by rattle
Try out stitch, chart to, flip, normalize, etc.
4. If you need to line up two charts, select the edges you want to match and do Rotate->Chart to X (or Y).
Or two vertices. They don't have to be adjacent to each other which is useful sometimes

Re: fido

Posted: 30 Sep 2008, 12:20
by AF
My eyes are bleeding, darn you rattle!

Re: fido

Posted: 02 Oct 2008, 21:52
by daan 79
Image

little update on the uvmap.

I need to watch some tutorials about the uvmap.

I just wundered if this is well enough to use?

Re: fido

Posted: 02 Oct 2008, 21:59
by Hoi
Some overlays are not correct becaus the model is not te same on the left side and the right side, try connecting all edges in the exact centre so that you can delete the left or right side of the model, do this and select the big face that you get, use mirror to get it the same, g2g now, but I'll help you out some more later.

Re: fido

Posted: 19 Oct 2008, 12:53
by daan 79
I have some trouble making my model clean. In Wings it shows up fine in wireframe and in normal view. When i appy a (for testing) texture it seems the gun has polygons connection funny to eachother. I tried the clean up option with no result. I cant select those strange sides what arent in the fido.wings.

Maybe it has to do with exporting to obj? or will it turn up in spring differently possibly than in upspring? Plz help i kinda stuck at this to proceed to the next step. Actually make a desent texture.

Tx in advantages

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Re: fido

Posted: 19 Oct 2008, 13:58
by Hoi
select all objects and go to face mode, then click tessalte>triaquangualate <-- written wrong, now everything is tri-ed, delete the tri's that cause the problems and make it work, then do a cleanup.

Re: fido

Posted: 28 Apr 2009, 16:57
by daan 79
I lost this model :(

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A reason to model :D

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Re: fido

Posted: 28 Apr 2009, 17:30
by daan 79
Ah the guns they need a change(just a try)

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Re: fido

Posted: 28 Apr 2009, 19:29
by Jish
are you trying to make a fido mod or something that would be cool

Re: fido

Posted: 28 Apr 2009, 19:52
by bobthedinosaur
i honestly liked the older ones leg design better.

Re: fido

Posted: 28 Apr 2009, 20:32
by Argh
The new one's wasting a lot of polycount, imo. Those toes, for example, will hardly be visible at typical zoom.

Re: fido

Posted: 28 Apr 2009, 20:46
by Beherith
Its a gorilla!

Re: fido

Posted: 28 Apr 2009, 21:13
by SPRKH
The leg design is pretty much as impractical as it gets. :?

Re: fido

Posted: 29 Apr 2009, 14:34
by daan 79
Tx for the reply's I brought back the legs. Fido mod complete. I prefer the simple one on the last picture.

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If i go with the puop up gun i think the model needs alot more work. Not sure its worth the effort.

Re: fido

Posted: 29 Apr 2009, 16:38
by hrmph
Those legs definitely fit it more. Looks great!

Re: fido

Posted: 29 Apr 2009, 22:49
by Jish
those ones look weird... reminded me of lego for some reason.

Re: fido

Posted: 30 Apr 2009, 09:10
by manolo_
Jish wrote:those ones look weird... reminded me of lego for some reason.
i think it will look better with nice textures, but now :?

Re: fido

Posted: 04 May 2009, 04:59
by REVENGE
I like the idea of a Fido platform that could be upgraded/morphed for different roles.

Re: fido

Posted: 12 May 2009, 21:08
by MidKnight
Place it upon the ModelBase! Now! Please!