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Re: CORE Tremor +1

Posted: 28 Oct 2008, 17:28
by MR.D
Ok guys, fire up Upspring and give it a good look over.

I provided an opened up .s3o (cortrem-o.s3o) in the package so you guys don't have to move parts around to see the unfolded stage of the unit.

Let me know asap if you notice any major errors in the texture ect that I may have missed, so I can get it fixed for you guys.

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http://www.mrd.str8-6.com/files/cortrem_MRD_1.zip
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**
cortrem-o.s3o is only for viewing the model in its opened state, it is an unfinished s30, use cortrem.s3o for the ingame scripted model.
**

I worked out the basic movements that will happen during the script to save you guys some time.

Phase-1 (lid slides forward)
"bay2" 16.5 to -0.5 Z

Phase-2 (bay forward, doors open)
"bay1" 0.0 to 15.693 Z
"door1" rotate 0.0 to 105 Z
"door2" rotate 0.0 to -105 Z

Phase-3 (turret raise)
"turret" 0.0 to 8 Y

Phase-4 (barrel extend)
"barrel1-3" 0.5 to 15 Z

Firing sequence
"triple" rotate 120 Z each shot fired to cycle barrels

(recoil movements)
"bolt" -1 to -3.8 Z (then back to -1)
"barrel" (whichever is being fired) 15 to 8 Z (then back to 15)

"shell" (for shell particle ejection, smoke ect.. if needed for effects in the breech during firing)

Re: CORE Tremor +1

Posted: 28 Oct 2008, 18:54
by MR.D
knew I forgot something ^^ heh

Whoever does the script for it, I forgot to smooth a few parts, if you would be so kind as to run the smoothing so I don't have to re-upload the model, I would appreciate it.

base + bay1 + bay2 +door1 +door2, recalculate at 28

tracks1-4 recalculate at 64

thanks.

Re: CORE Tremor +1

Posted: 29 Oct 2008, 05:31
by Evil4Zerggin
CA'd.

Re: CORE Tremor +1

Posted: 29 Oct 2008, 10:29
by MR.D
Sweet, everything is working good on it, thanks much Zerggin it turned out great.

Might just be me, but my Tremor almost looks small compared to some of the other units :-) , you can easily recognize it in a group of other units, so I think we're all set.

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Re: CORE Tremor +1

Posted: 29 Oct 2008, 10:45
by Acidd_UK
I came

Re: CORE Tremor +1

Posted: 29 Oct 2008, 11:57
by Gota
There is one annoying factor in these pics...the ugly commander.

Re: CORE Tremor +1

Posted: 29 Oct 2008, 12:20
by Crayfish
Wow. That looks amazing in game.

Re: CORE Tremor +1

Posted: 29 Oct 2008, 14:51
by clericvash
Gota wrote:There is one annoying factor in these pics...the ugly commander.
Yeah it's arms aren't even attached heh.

Re: CORE Tremor +1

Posted: 29 Oct 2008, 14:52
by Peet
Gota wrote:There is one annoying factor in these pics...the ugly commander.
Do you seriously think that the washing machine-esque 3do com looks better?

Re: CORE Tremor +1

Posted: 29 Oct 2008, 15:14
by MR.D
He was the first unit I modeled for Spring, gimme a break ffs.

And incase you can't, I'd like to see you do better, k thx :mrgreen:

Re: CORE Tremor +1

Posted: 29 Oct 2008, 15:56
by AF
Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs

Re: CORE Tremor +1

Posted: 29 Oct 2008, 17:40
by smoth
MR.D wrote:He was the first unit I modeled for Spring, gimme a break ffs.

And incase you can't, I'd like to see you do better, k thx :mrgreen:
he never will. :P

looking good as always mr d

Re: CORE Tremor +1

Posted: 29 Oct 2008, 21:40
by Gnomre
AF wrote:Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs
IT'S NOT A SKIRT, IT'S A KILT! A WAR KILT!

Re: CORE Tremor +1

Posted: 29 Oct 2008, 21:42
by 1v0ry_k1ng
I remember the kilt boy, but the new model is better

Re: CORE Tremor +1

Posted: 29 Oct 2008, 21:44
by Hoi
Gnome wrote:
AF wrote:Its fashionable for some reason to like the old low poly washing machine commander. Some people even prefer the dwarven version with the silly oversized XXL skirt and the stilt legs
IT'S NOT A SKIRT, IT'S A KILT! A WAR KILT!
+1 for comdropping :P

Re: CORE Tremor +1

Posted: 30 Oct 2008, 19:45
by Saktoth
The com looks fine and his arms are attatched, they're just the same colour as the sky.

I thought it looked smaller too mr.d, but its just that its not so tall as the other one. Its actually broader than it.

Re: CORE Tremor +1

Posted: 31 Oct 2008, 04:33
by Argh
Gorgeous stuff, D. Lots of character on this one, really feels quirky and evil. You need to try a K-Bot soon :-)

Re: CORE Tremor +1

Posted: 31 Oct 2008, 05:11
by MR.D
Well there are only 4 vehicles left, being the jammer, radar, ConVeh T2, and the T2 lab.

I might redo the Raider tank too, now that I finally found the only existing cavedog screen of it.

After those are done, I really want to try something easier like doing a few structures, then back to something more complex like Air & maybe a few Kbots..

I get nightmares thinking about Kbots tho :wink: , I'm pretty horrible with bipeds, not to mention just finding somebody to get the scripts working on the 1 Biped I did (Core Commander), took like.. 2 1/2 months.

Re: CORE Tremor +1

Posted: 31 Oct 2008, 17:12
by Evil4Zerggin
I'd be willing to try a kbot script. Not sure how good I'd be at it though, since I've never done one before.

Re: CORE Tremor +1

Posted: 31 Oct 2008, 21:32
by daan 79
very very very nice