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Posted: 05 Sep 2005, 00:33
by Zoombie
nice!

Posted: 05 Sep 2005, 04:19
by Papasky
nice, but why "only" 200 poly ?
I mean, Spring engine handle higher poly counts pretty easily, so, since this is not really a basic unit (you usually don't build a hundred radar towers), i think you could easily double (or triple) that number.

I just kinda tried to do the same unit with about 400 polys (not trying to diss your work of course, just to see how it looks with twice as many polys)
Image
(forget the textures of course, i just applied the same all over).

Posted: 05 Sep 2005, 04:51
by Zoombie
and yet.... IT STILL LOOKS GREAT!

Posted: 05 Sep 2005, 08:56
by Guessmyname
Yes, but if it still looks good at 200 there's no reason to waste more polies.


Also, I've updated it slightly

Image

Posted: 05 Sep 2005, 20:53
by Benito
Torrasque wrote:There is "Edit this page" at the bottom of the page.
Cheers, updated my bit. Might need to formalise how we update stuff...

Posted: 06 Sep 2005, 18:38
by Guessmyname
We could always apply for a site at TAUniverse. We'd need a site though, and I couldn't do html to save my life!

Posted: 06 Sep 2005, 18:41
by SinbadEV
For Now Just use the wiki for content and FU for files... it's worked good so far...

http://taspring.clan-sy.com/wiki/Epic_40000


You will need a real Web Page eventually though

Posted: 06 Sep 2005, 23:13
by Torrasque
From the CVS :
-Spring can now use up to 16 weapons, use Weapon<1-16> and BadTargetCategory<1-16> in fbi file and Query<1-16> Aim<1-16> AimFrom<1-16> Fire<1-16> functions in scripts. Primary,secondary etc is aliased to weapon 1-3 but try not to mix old and new names in the same unit.
Yeah

edit : and
Adds weaponmaindir and maxangledif tags
Adds support for weaponslaveto tag and preliminary stuff for ballistic and wobbly missiles

Posted: 07 Sep 2005, 09:40
by fobbah
I'd be happy to do a bit of modelling work, i'm pretty proficient with 3dsmax, perhaps even scripting once i get the hang of TA scripting...

Mostly waiting for a new model format with UV mapping support, for i despise 3dobuilder. a lot.

Seeing as the imperial guard is more or less covered, I could do some ork forces, gargants etc, or perhaps marines, whatever?

Also, thought you may consider, perhaps infantry should be something like 5 to a base like they are in epic? i mean, it would be a bit of a pain to micromanage individual soldiers properly, and i think spring would have a heart attack handling the numbers of infantry units.. just a thought.

Posted: 07 Sep 2005, 21:40
by Guessmyname
Infantry squads would be nice, but the problem is implementing it

Posted: 13 Sep 2005, 01:53
by smoth
Zoombie wrote:the Tau do need a super hevy. I like the look of the one you made, and i think it should be called the "Behomith" :wink:
Goofy people who don't play 40K tau should shup...

Tau use crisis suits for ground troops. Their heavy unit is a crisis troop carrier called the orca dropship.

have a nice day, thanks for playing.

Posted: 13 Sep 2005, 03:22
by Zoombie
i knew that... <shifty glance>. Also i just play Orcs, and so i guss i think like an orc. oh wait... thats an oxymoron.

Posted: 13 Sep 2005, 04:15
by smoth
silly space plants that they are.

Posted: 13 Sep 2005, 05:16
by fobbah
infantry squads yes, but not in the same way as it is implemented in say DOW... just a group of soldiers as a single unit, represented by a single model of several soldiers.

Might sound tacky to you, and it is a little simplistic, but if you really want to keep to the epic40k scale, getting your infantry to do what you want them to do when there's just so many of them will be both a huge hassle and more importantly, a massive strain on spring in terms of networking & CPU..

I'm thinking things will work much much more smoothly if soldiers are managed as a bunch of 5 or so guys represented by a single unit (the model still showing 5 soldiers standing next to each other).

just food for thought.

Posted: 13 Sep 2005, 14:16
by raikitsune
smoth wrote:silly space plants that they are.
:lol: i love the way orcs are made! i think i only found out about that when i played gorkamorka quality game that was! however always was more of a necromunda fan

Posted: 13 Sep 2005, 17:41
by Guessmyname
I think I know how infantry squads can be implemented.

Infantry come in squads of five as suggested. You can also get special squads that include plasma guns and stuff like that. Because spring now supports up to 16 weapons this can easily be implemented:

Each "trooper" in a squad has his own weapon that he can fire (all weapons are slaved to one though so that the entire squad fires at something) When a unit (squad) loses a fifth of its original health one of the men, at random, dies (little death anim, then his pieces dissapear and his weapon is jammed - which can be done because each trooper has an individual weapon - neat eh?) and the unit carries on. If the unit regains this lost fifth health, the dead bloke is replaced.

Squad status chart

100% health: 5 men
80% health: 4 men
60% health: 3 men
40% health: 2 men
20% health: 1 man
0% health: go figure

Squads with medics
Squads with medics regenerate health. Unfortunately, we can't disable regen health, so the medic in the squad would have to be the last to be killed

For instance: We have a five man squad like this: 1 medic (no weapon), 3 guardsmen (lasgun), one sergeant (laspistol + sword). As the squad loses a fifth of health, a random guy from the Guardsmen and sergeant, dies. The medic only dies when the unit is destroyed.

Posted: 13 Sep 2005, 18:27
by Torrasque
So, it will be considered as one unit? How do make it good looking when walking?

Posted: 13 Sep 2005, 18:54
by SinbadEV
magic





Alternatively, don't let it actually turn, just have the little mens face the direction it's going or something maybe... they would be like independently controlles turrets or something...

Posted: 13 Sep 2005, 20:57
by Guessmyname
Torrasque wrote:So, it will be considered as one unit? How do make it good looking when walking?
I can't think of another way of making squads

And the walking? same walk script for each guy, it just starts from a different point so that everything is different (I'm pretty sure that this can be done)

Also: I can't model horses very well...

Image

Posted: 13 Sep 2005, 22:17
by Aun
Put everything on this page in and I'll probably never play any other mod:

http://www.forgeworld.co.uk/acatalog/QU ... -TAU-D-003