Posted: 08 Dec 2007, 01:42
Metal generators should probably just be axed.
Open Source Realtime Strategy Game Engine
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+1KingRaptor wrote:Metal generators should probably just be axed.
Yeah, 600 e is a bit steep, esp since DT's had their e cost knocked down to 150 from 250 since OTA and when you consider that there are rarely chokepoints on the sea (meaning you need more).YokoZar wrote:Dragon's teeth are fine, however I still feel like shark's teeth cost a bit too much energy - it takes something like 4 tidals to power a construction boat making them.
yes cuz of p00r scriptingerasmus wrote:do sharks teeth block amphibious tanks?
DOT wrote:yes cuz of p00r scriptingerasmus wrote:do sharks teeth block amphibious tanks?
NEVA!!!Sleksa wrote:DOT wrote:yes cuz of p00r scriptingerasmus wrote:do sharks teeth block amphibious tanks?
when can i expect your new scripts ?
Just get rid of metal maker economy IMO.MR.D wrote:IMO, give metal makers 10 Hp, enough to be destroyed by anything as little as flying shrapnel from another unit exploding.
Removing the AOE death explosion from MM's would definately be nice, especially on maps where you're crammed for build space.
OTA didn't have chain exploding MM's, and it was fine...
METAL GENERATORS FTW!!!KingRaptor wrote:Metal generators should probably just be axed.
agreedSleksa wrote:making metal is much cooler than extracting it
Classic E&E? Why not?det wrote:Just get rid of metal maker economy IMO.MR.D wrote:IMO, give metal makers 10 Hp, enough to be destroyed by anything as little as flying shrapnel from another unit exploding.
Removing the AOE death explosion from MM's would definately be nice, especially on maps where you're crammed for build space.
OTA didn't have chain exploding MM's, and it was fine...
metal makers are important for a map with no metals..neddiedrow wrote:Classic E&E? Why not?det wrote:Just get rid of metal maker economy IMO.MR.D wrote:IMO, give metal makers 10 Hp, enough to be destroyed by anything as little as flying shrapnel from another unit exploding.
Removing the AOE death explosion from MM's would definately be nice, especially on maps where you're crammed for build space.
OTA didn't have chain exploding MM's, and it was fine...
well how should you then able to play on a map with no metal?lurker wrote:Actually, they aren't, not that much.
You wouldn't, which is frankly, no great loss. Or you would use your commander and subsequent constructors to gain metal over time.DOT wrote:well how should you then able to play on a map with no metal?lurker wrote:Actually, they aren't, not that much.
hmm?