Posted: 11 Jul 2007, 10:32
Pishaw.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Uh, the whole hitpoints and damage deal is a very abstract damage system, adding different "damage bonuses" makes sense to simulate armor types and infantry taking cover/dodging etc. It's good when done right I think. Personally I think clearly defined armor/damage types tend to feel better and make more sense then individual modifiers. Like anti tank soldiers being more resistant then other soldiers is individual modifiers = bad. But tanks not taking as much damage from for example low calibre weapons etc makes sense.Sleksa wrote:yes but its not because of retarded special damages.
"why does the tank do 1-2 damage against riflemen?"
"well its because anti-tank-infantry counter tanks, and we dont want tanks to kill the anti-tank soldiers dont we?"
instead of:
"why does the riot tank own the flashes?"
"well its because the riot tank makes a huge blast that throws the flashes back, making them crash into the swarming flash behind them, creating a chain reaction"
i'd rather have more of the latter please
DieBlackLiger wrote:THIS IS NOT MADNESS! THIS IS SPRIIIIIIIIIIIIIIIIIINGGGGGGGG!
AA/BA has loads of special damages. Why does defense stop a com? Why do snipers kill krogs? Why does a nuke not one-shot a com? Why do fighters do so little damage to ground targets? Why do ships take double damage from stationary plasma guns? People just don't notice them.Sleksa wrote:yes but its not because of retarded special damages.
"why does the tank do 1-2 damage against riflemen?"
"well its because anti-tank-infantry counter tanks, and we dont want tanks to kill the anti-tank soldiers dont we?"
instead of:
"why does the riot tank own the flashes?"
"well its because the riot tank makes a huge blast that throws the flashes back, making them crash into the swarming flash behind them, creating a chain reaction"
i'd rather have more of the latter please
Who says he's really out in the open? C&C isn't a simulation so you don't see effects like that.Sleksa wrote:that still doesnt explain why a open infantryman takes nearly no damage from a direct hit of a railgun unless