Page 8 of 50
Posted: 22 Jul 2005, 14:58
by Mars Keeper
This mod makes me cry happy tears

Posted: 22 Jul 2005, 20:25
by Gnomre
Yep, Spring can do multiple unit air transports natively. See:
http://wormhole.tauniverse.com/images/s ... mplaat.jpg
However, I did do a little bit of fanciness to get them arranged in formation inside the transport like that. Nothing overly hard, but here goes:
Code: Select all
QueryTransport(piecenum)
{
if(linkpoint == 1) {
piecenum = link1;
}
if(linkpoint == 2) {
piecenum = link2;
}
if(linkpoint == 3) {
piecenum = link3;
}
if(linkpoint == 4) {
piecenum = link4;
}
if(linkpoint == 5) {
piecenum = link5;
}
if(linkpoint == 6) {
piecenum = link6;
}
}
BeginTransport(height)
{
++linkpoint;
start-script RequestState(0);
}
EndTransport()
{
--linkpoint;
start-script RequestState(1);
}
linkpoint is a static-var, link1-link6 are single verticies on the LAAT's 3do, arranged in the formation you see in the screenshot. Simple stuff for that. I'm planning on making it more complex so it can handle either 6 troops or 1 tank, and things like that, but I've been bugfixing other stuff first...
[edit] Oh, and make sure you initialize linkpoint to be 0 in Create().
Posted: 22 Jul 2005, 22:16
by GrOuNd_ZeRo
Buggi modified spring to support paralyzers, I added the EA-6 with HARM missiles, currently they take out SAMs instantly, but with some extra coding we could probably make them freeze the turret of a unit instead of the whole unit, I could probably talk to my friend Coran to get some coding for it.
Anyway, right now getting new models ready and new textures have the priority.
Gnome don't feel bad, SWTA and TAWD are 2 different mods, SWTA is by far the most popular mod

Posted: 23 Jul 2005, 01:29
by aTTacK
neuralize i play starcraft for 4 years in internet and leagues... there is no rock, paper, scissors system.. it is more complex than it seams
for example there is no "anti unit" against a specific "unit" (that would be the r,p,s system..)
i dont want to proof that starcraft were the most played pc game because its not important.. but there are statistics which shows the popularity of starcraft
if u are really interested take a look at
http://www.progaming.de... there was a news about warcraft/starcraft/counterstrike sometime about this topic with interesting results...
but hm.. lets talk about tawd here -.-
Posted: 23 Jul 2005, 02:45
by bobthedinosaur
more screen shots of progress, less talk. did you do a nice remodel of the LAV 25s?
Posted: 23 Jul 2005, 02:51
by Zoombie
BTW, WD is really really really good. Will it work with the Spring Client?
EDIT: That transport is really cool, Gnome!
Posted: 23 Jul 2005, 17:17
by GrOuNd_ZeRo
We don't have LAV-25's yet...there was little use for it.
Posted: 24 Jul 2005, 04:18
by maestro
GrOuNd_ZeRo wrote:Buggi modified spring to support paralyzers, I added the EA-6 with HARM missiles, currently they take out SAMs instantly, but with some extra coding we could probably make them freeze the turret of a unit instead of the whole unit, I could probably talk to my friend Coran to get some coding for it.
Hi GZ, ask buggi to make several state of paralyzers :
1. Move-Paralyze (unit immobilized) : M1/t-80 with broken track...
2. Weapon-Paralyze (tank with disabled turret, or human too nervous/panick to shot)
3. combination of both
That would be
Posted: 24 Jul 2005, 05:34
by GrOuNd_ZeRo
Not a bad idea...
Directional damage would be neat too...
Posted: 24 Jul 2005, 08:37
by Neuralize
Actually, I believe the SY's are in the industry of such features as Paralyzing.
Posted: 24 Jul 2005, 13:36
by AF
I wasnt aware buggi ahd made any of thsoe changes and keeps saying that it's the SY's work not his, he just compiles the latest CVS before the major releases.
Posted: 25 Jul 2005, 00:47
by nickm6
this looks exactly like Command & Conquer
i will be happy to see it when it comes out!!!
Posted: 25 Jul 2005, 09:43
by AF
I thought it already had.
Posted: 25 Jul 2005, 10:13
by Min3mat
yeah its out
http://www.fileuniverse.com/?page=showitem&ID=1192
warning its almost as buggy as SWTA X(
Posted: 25 Jul 2005, 11:10
by Gnomre
SWTA isn't buggy... well...
my personal version isn't

Tell the SYs to hurry up :)
Posted: 25 Jul 2005, 16:53
by Neuralize
Nor is my personal version of WD

Posted: 25 Jul 2005, 21:06
by GrOuNd_ZeRo
There's little bugs in TA:WD, no crash bugs, just some stupid little things not yet supported by spring.
Posted: 02 Aug 2005, 07:06
by Xiahou
Hey GZ, so this is where you have been hiding

jk, Nice to see some new fans of WD and some familiar names. Just read your post on our usual forum
http://www.tadesigners.com/BB2Forum/vie ... 3&start=30 So I decided to come over and do a little recon on this site. Like what I see. So far the beta looks GREAT!
Posted: 02 Aug 2005, 14:34
by GrOuNd_ZeRo
Yep, this is where i'm at! :)
My main focus is Spring now, this is the way I can finally make TA:WD the way I meant it to be

Posted: 03 Aug 2005, 04:39
by maestro

T-80U[/img]
I must use block as wheel coz everytime I tried octagonal wheels polygon counts goes to unacceptable number (344 sans flare) while I wanna keep this lower than 300. But I believe after attack paint a nice wheel over that blocks u wouldnt notice it :).
Generally current tank balance is not very good though
Wait till i add tsv, bmpt84, and t-90m welded turret
