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Re: Complete Annihilation News
Posted: 03 Mar 2009, 00:20
by MidKnight
@acidd: speedmetal
Re: Complete Annihilation News
Posted: 03 Mar 2009, 00:23
by fraghawk
MidKnight wrote:fraghawk wrote:
All i want is something besides missels, something that can kill a few planes at once, like the Adv. flack cannon some other mods have.
ever tried tha Pack0? its a
machine gun. PS ca core has a flak cannon. Arm's counterpart is the chainsaw missile battery, which btw has different physics from the BA chainsaw. Try it!
on the Zenith deal, I mean a defense from it. The core's shields can block MAH LAZER,
but the arms shields cant block meator fragments
true dat!
but zenith takes a lot of energy to fire. IMO the best solutin would be to wait a couple years for me to make models for and lua up experimental weapons platforms

Pak0 is GOOD for aa, but i want.....
nuke is to ground as stonehenge is to air.
basicly a nuke for the air.
ps, when an anti nuke hits a nuke, does the explosion kill planes?
pps, I get the zenith part
Re: Complete Annihilation News
Posted: 03 Mar 2009, 00:52
by MidKnight
ever tried making a mercury?
In CA, the arm mercury long range missile tower is your rapid-fire solution to anything that flies! just make one, stockpile missiles (like in a nuke) and watch it shred up krows las if they were finks

Re: Complete Annihilation News
Posted: 03 Mar 2009, 00:55
by CarRepairer
If I had metal, I'd tell you what I'd do.
I'd go downtown and build a Mercury or two.
Okay this one goes into
CA songs (it's already full of crap anyway)
Re: Complete Annihilation News
Posted: 03 Mar 2009, 01:22
by MidKnight
Added a, err, eccentric new song to CaSongs

Re: Complete Annihilation News
Posted: 03 Mar 2009, 02:16
by fraghawk
MidKnight wrote:ever tried making a mercury?
In CA, the arm mercury long range missile tower is your rapid-fire solution to anything that flies! just make one, stockpile missiles (like in a nuke) and watch it shred up krows las if they were finks

Yep, those are good to, i use them all the time, espically in large #'s
but what i want i think it would be a superweapon.
I want Stonehenge from Ace Combat 04 i think or something like it.
Re: Complete Annihilation News
Posted: 03 Mar 2009, 03:33
by InTheMicrowave
Hello!
I have found myself with a bunch of free time, and I'd like to join the dev team for Complete Annihilation. I would prefer to be in the design/balance area if possible, since that is what I think about obsessively. I'm not much for programming, but I know some Python and I could become familiar with Lua if that is needed.
What can I do to help?
Re: Complete Annihilation News
Posted: 03 Mar 2009, 03:36
by MidKnight
CA mercury != BA/OTA mercury
a single well stocked mercury can clear its (massive) airspace of an entire horde of aircraft. It is an even better superweapon than the annihilator is to land units
#Inthemicrowave: visit #ca (type '/j #ca' in the lobby) we'd be glad to have you!

Re: Complete Annihilation News
Posted: 03 Mar 2009, 17:35
by manored
Talking about aircraft, I think a "spread" units command like there is in Nota would be really cool for CA, since packed aircraft are an easier target and something as simple as keeping your aircraft away from each other shouldnt be so hard to micro... even better if this command could work with units in movement, what it currently doesnt on Nota :)
Re: Complete Annihilation News
Posted: 03 Mar 2009, 18:03
by CarRepairer
manored wrote:Talking about aircraft, I think a "spread" units command like there is in Nota would be really cool for CA, since packed aircraft are an easier target and something as simple as keeping your aircraft away from each other shouldnt be so hard to micro... even better if this command could work with units in movement, what it currently doesnt on Nota :)
A general (mod nonspecific) widget could probably handle this for you, we'd just need a decent algorithm.
Re: Complete Annihilation News
Posted: 03 Mar 2009, 20:34
by Ashnal
Ummm custom formations serves this purpose, use it.
Re: Complete Annihilation News
Posted: 04 Mar 2009, 06:02
by maackey
Also ctrl + right click will keep them in their current formation. (They move at the slowest unit in the groups speed however)
Re: Complete Annihilation News
Posted: 04 Mar 2009, 09:41
by Acidd_UK
MidKnight wrote:@acidd: speedmetal
Don't understand what you mean by this...
Re: Complete Annihilation News
Posted: 05 Mar 2009, 18:30
by CarRepairer
What happens in speedmetal stays in speedmetal.
Re: Complete Annihilation News
Posted: 05 Mar 2009, 18:44
by quantum
InTheMicrowave wrote:Hello!
I have found myself with a bunch of free time, and I'd like to join the dev team for Complete Annihilation. I would prefer to be in the design/balance area if possible, since that is what I think about obsessively. I'm not much for programming, but I know some Python and I could become familiar with Lua if that is needed.
What can I do to help?
The dev talk usually happens in #ca, spending some time in it would be a good start.
Re: Complete Annihilation News
Posted: 05 Mar 2009, 22:51
by manored
Ashnal wrote:Ummm custom formations serves this purpose, use it.
Dont really know how it works but will give it a try, thanks :)
spread command would still be usefull though, especially for suicide bomb units.
Re: Complete Annihilation News
Posted: 05 Mar 2009, 23:06
by MidKnight
Acidd_UK wrote:MidKnight wrote:@acidd: speedmetal
Don't understand what you mean by this...
zenith, etc screw balance on hi-resoource games. that's why we need a counter

Re: Complete Annihilation News
Posted: 06 Mar 2009, 00:26
by fraghawk
Thats what I want. I want a Megalith like thing. it can shoot down meator fragments with rockets.
P.S If you dont know what Megalith is go here.
http://acecombatskies.com/index.php?showtopic=15030
read the forum.
pps i dont want to
copy it i just want something like it
Re: Complete Annihilation News
Posted: 06 Mar 2009, 00:39
by CarRepairer
I have added a new unit to CA that can be used to properly counter the zenith. Ingame screenshot below:
Oh crap, Atari designed this model too. Add it to the list of Atari IP.
Re: Complete Annihilation News
Posted: 06 Mar 2009, 20:18
by manored
MidKnight wrote:Acidd_UK wrote:MidKnight wrote:@acidd: speedmetal
Don't understand what you mean by this...
zenith, etc screw balance on hi-resoource games. that's why we need a counter

How about its cost in bombers? :)