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Posted: 17 Dec 2006, 00:07
by AF
You do realize there're internal limits on the number of races in a mod?

And what happened to the move away from OTA gameplay and Intellectual copyright

Posted: 17 Dec 2006, 00:12
by Argh
LOLz... that is either going to be really fun, or a giant mess :-) Either way, we're going to be entertained ;)

Posted: 17 Dec 2006, 00:23
by Neddie
My advice on that plan is in your forum, Caydr.

Posted: 17 Dec 2006, 00:57
by Fanger
i should be a good lol.. in fact just for fun I think ill make my own private EE vs AA mod just to see how it turns out.. no altered damages for the sake of a good LOL..

Posted: 17 Dec 2006, 01:14
by Deathblane
Damn, Cadyr's gone insane. Right, plan B, or rather plan BA... :p

More seriously I would be (pleasently) suprised if all those can be made to work together.

Posted: 17 Dec 2006, 01:16
by TradeMark
AF wrote:You do realize there're internal limits on the number of races in a mod?
What is the limit?

Posted: 17 Dec 2006, 02:23
by Saktoth
Nanoblobs would be hilarious if included, though i dont think thats feasible (Imagine a nanoblobs player giving their excess resources to their team).

Posted: 17 Dec 2006, 05:42
by danzel
Saktoth wrote:Nanoblobs would be hilarious if included, though i dont think thats feasible (Imagine a nanoblobs player giving their excess resources to their team).
+1 Make this happen.

Posted: 17 Dec 2006, 06:03
by knorke
dont forget comshooter and little_dudes_own_ya :shock:

Posted: 17 Dec 2006, 09:17
by KDR_11k
Oooooh, can we throw CvC in there too?

Posted: 17 Dec 2006, 12:33
by Comp1337
OFFTOPIC!

Posted: 17 Dec 2006, 14:33
by MadRat
TradeMark wrote:
AF wrote:You do realize there're internal limits on the number of races in a mod?
What is the limit?
5000 units is all I can think of, because so far seven races in one mod doesn't seem to hurt.

Posted: 17 Dec 2006, 15:26
by NOiZE
2048x2048 texture limit for 3do units.... and AA already filled that for 90 %


you can forget about adding TLL

Posted: 17 Dec 2006, 15:53
by 1v0ry_k1ng
you might want to get some nicer models for the commanders, atm they look liek lol

Posted: 17 Dec 2006, 21:19
by Zenka
NOiZE wrote:2048x2048 texture limit for 3do units.... and AA already filled that for 90 %


you can forget about adding TLL
Well, we have s3o for that. speaking of which, are there still plans to recreate most of the tech 1 units?

Posted: 17 Dec 2006, 21:42
by rattle
Only tech1? Thought the plan was to make it free from IP. I don't quite see the reason to remodel it at all if it wasn't for freeing it out of Atari's fangs.

Posted: 17 Dec 2006, 21:59
by Erom
Just remodelling and retexturing won't clear it of atari IP. You would have to get rid of names, scripts... and basic things like building via nanospray, the word "kbot" to refer to mechs, ect. More than is worth the effort, probably.

Posted: 18 Dec 2006, 01:56
by Pxtl
Erom wrote:Just remodelling and retexturing won't clear it of atari IP. You would have to get rid of names, scripts... and basic things like building via nanospray, the word "kbot" to refer to mechs, ect. More than is worth the effort, probably.
The nanospray graphical effect is too generic for copyright. The word "kbot" is just a word, trivial to change. The script is the big one.

Posted: 18 Dec 2006, 14:07
by Zenka
but erom is right. though nanospray wouldn't probably be copywrited. the concept might. sertaintly as long as the names Arm and Core are used it wount be IP free. (And the scrips, sounds, icons, names).
Can anyone tell us what needs to be done to make a mod atari IP free? it would be interesting to know.

Eventually all models would be remodelt, but caydr was busy with tech 1 last I've heared.

Posted: 18 Dec 2006, 15:37
by Hellspawn
I think BA=AA should be done and let Noize and Daywalker update it.

And Caydr gets time to developed his new mod ("Abolition") with all those races.