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Posted: 02 Dec 2007, 03:13
by smoth
awesome. Can I get a CC: atri and gpl from you when I get them?

Aka say it is cc and say what you want and gpl and what you want. I want to be sure and cover the people at least in the readme, we planned on a GPL and CC release.

Posted: 02 Dec 2007, 03:45
by TheBigPK
azaremoth wrote:If it get's an appropriate texture it would fit ARM nicely imho...

I played around with teamcolors on grey - if you use a moderate grey the results are quite nice:
those look awesome /drool

Posted: 02 Dec 2007, 07:23
by Warlord Zsinj
knob gun ftw

Posted: 03 Dec 2007, 13:13
by kujeger
Learning wings3d (and modelling), attempting to make an AK. I don't think it's too bad, but please tell me if I've done anything terrible!

Image

edit: front and side
Image

Posted: 03 Dec 2007, 14:05
by [Krogoth86]
Well the body and the arm look ok to me but what's up with that crippled leg (and especially foot)? How should the AK be able to stand on that? He would just fall on his face immediately... :wink:

You really should redo the leg and maybe also rethink the leg concept - it looks very strange when that 2nd from top limb suddenly goes backwards and even up... :mrgreen:

Posted: 03 Dec 2007, 14:18
by kujeger
[Krogoth86] wrote:Well the body and the arm look ok to me but what's up with that crippled leg (and especially foot)? How should the AK be able to stand on that? He would just fall on his face immediately... :wink:

You really should redo the leg and maybe also rethink the leg concept - it looks very strange when that 2nd from top limb suddenly goes backwards and even up... :mrgreen:
I just haven't decided if I'm going to make the foot like in the sketchout, or if I'm going to just make it a platform, so that's why it is a stump right now. :-)

As to the leg itself, I'll try some variations.

Posted: 03 Dec 2007, 18:28
by rattle
I'd model the seperate leg parts in one piece. Looks good though.

Posted: 03 Dec 2007, 19:40
by Neddie
I like it, but are you willing to swap the arms out for triangular prisms again?

Posted: 04 Dec 2007, 00:17
by chillaaa
Warlord Zsinj wrote:knob gun ftw
It's alway phallic based jokes with you isn't it?!?

Good looking shizzle BTW

Posted: 06 Dec 2007, 04:24
by Maelstrom
Image
Images: Pic 1, Pic 2
Model: .wings, .obj

Based on http://www.caspring.org/wiki/ConceptArt

Criticism welcome, and if someone is interested in using it, I can UV map it for you.

I would release this under CC by-nc, version 3.0, however I do not know if I am allowed to, as it is based of concept art not drawn by me.

EDIT: Ah why not, I release this into the Public Domain, do what you will with it :-)

Posted: 06 Dec 2007, 08:16
by Warlord Zsinj
The main thing that is wrong with it, I think, is that it isn't SWS work ;)

Otherwise, I really like the way you've detailed the turret. I do think the base looks a little unresolved; I'd imagine it would look better as a turret on a tank.

Posted: 06 Dec 2007, 08:42
by rattle
The cylinder on top of the turret base looks way off, you shouldn't have deformed the rear that much, just offset it. By the way, I would unwrap it before doing any changes to it for a non-deformed UV map. Cylinder mapping it later doesn't really give the same result. I got used to unwrap objects before deforming them (slightly) for better UV maps.

The interior of the gun could've been straight to the bottom (the bottom most vertices) and the barrel clips in slightly. Also I'd place the gun tip at a cut short z-value (i.e. 8.75), makes the task of setting origins up much easier later.

Other than that it's pretty clean and looks good to me.

Posted: 06 Dec 2007, 09:43
by Pressure Line
Image

for something im working on.

Image

same model, different texture (and a slightly different uvmap)

Posted: 06 Dec 2007, 19:05
by kiki
I like the trax from the first one, good for animation!

Posted: 06 Dec 2007, 19:15
by ianmac
[Krogoth86] wrote:Well the body and the arm look ok to me but what's up with that crippled leg (and especially foot)? How should the AK be able to stand on that? He would just fall on his face immediately... :wink:
I just made a LEGO modle with legs just like that and the trick is to have the lower part of the leg longer than the upper part and have the foot more under the mane part of the body.

P.S. look at some pics of the arbiter on google, that works.
P.S.S. I can post a pic of my LEGO thing if any body wants.

Posted: 07 Dec 2007, 00:11
by smoth
Looking good.




federation vehicles. One more to go.

Image

Posted: 07 Dec 2007, 02:37
by rattle

Posted: 07 Dec 2007, 02:53
by smoth
awesome, how many replacement treds are you using?

Posted: 07 Dec 2007, 03:21
by rattle
Four, I unwrapped the treads so they use a 48x512 strip at one pixel from the bottom and offset each copy by 4 pixels (0.0078125 units) because one frame is 48x16.

Posted: 07 Dec 2007, 11:20
by Machiosabre
they're like little baby tanks <3