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Re: Complete Annihilation News

Posted: 24 Jan 2009, 05:45
by Pxtl
The wiki is woefully out of date. It still mentions metal makers in some spots... and I just got clobbbered trying to figure out which "advanced fighter plane" is supposed to take down those core spy drones while I got pummelled by artillery.

Oh, and The Can should probably be described as a melee unit in big block letters. That's not a feature you want to miss.

Re: Complete Annihilation News

Posted: 24 Jan 2009, 06:32
by Saktoth
The wiki is woefully out of date. It still mentions metal makers in some spots...
In the 'managing resource flow? Yeah but it -says- its out of date. Ive removed it. Read the economy guide instead its good and up to date.
and I just got clobbbered trying to figure out which "advanced fighter plane" is supposed to take down those core spy drones while I got pummelled by artillery.
The Advanced one. Not the regular one. The other one. There are only two and they're in the same factory. The owl is a shitty unit and shouldnt be in the game though. Its counter mechanic is FUBAR. It wont kill you though, its only a spy.
Oh, and The Can should probably be described as a melee unit in big block letters. That's not a feature you want to miss.
Fixed next commit.

Re: Complete Annihilation News

Posted: 24 Jan 2009, 08:14
by Pxtl
Neither of my Core fighters did shiat about the Owl - tried both the "superiority" and "multipurpose" ones. It would be a fine concept if it worked as advertised - right now, though, the only counter is a Screamer.

Re: Complete Annihilation News

Posted: 24 Jan 2009, 17:24
by MidKnight
Pxtl wrote:Neither of my Core fighters did shiat about the Owl - tried both the "superiority" and "multipurpose" ones. It would be a fine concept if it worked as advertised - right now, though, the only counter is a Screamer.
I noticed that last night, and am really annoyrd. Somebody overlooked something in their commit, and that something makes the owl the ultimate harassment unit!

Re: Complete Annihilation News

Posted: 24 Jan 2009, 20:12
by CarRepairer
:(

Re: Complete Annihilation News

Posted: 24 Jan 2009, 21:22
by KaiserJ
played a bunch of the latest stable the other day... SO cash.

well done with a great mod... you should all give yourselves a pat on the back.

Re: Complete Annihilation News

Posted: 26 Jan 2009, 16:47
by Saktoth
Making mercuries into Owl antinukes (and nothing else) was done intentionally. But mercuries or mercuries+fighters, either way is wrong IMO. If a unit can physically hit it, it should try. To do anything else just confuses the player for this single special case unit. But then, i dont like the unit anyway and im voting for its removal. If car stopped putting special target categories on every single damn unit he touches i might not be so opposed to it.

But seriously its not a big deal. 'Ultimate harassment unit?' Its not even armed. Its just a scout, honestly, radar planes do a much better job, are faster and are cheaper.

Re: Complete Annihilation News

Posted: 26 Jan 2009, 16:52
by Pxtl
Either way, when you're getting hammered with artillery and you don't know how to get rid of the damned thing, it sucks. My point wasn't "Waah, Owl sucks" but "need more info plz".

Re: Complete Annihilation News

Posted: 26 Jan 2009, 17:32
by CarRepairer
Don't worry, it's going to be removed. Use blastwings or krows as scouts instead.

Re: Complete Annihilation News

Posted: 26 Jan 2009, 17:36
by MidKnight
CarRepairer wrote:Don't worry, it's going to be removed. Use blastwings or krows as scouts instead.
WINNER STRATEGY
smoth wrote:less blah blah more OOH AH SHINEY
Feel the wrath of CREMUSS'S BERTHA
Image
view image at full res to actually see stuff. :P

Re: Complete Annihilation News

Posted: 26 Jan 2009, 23:36
by Google_Frog
MidKnight why did you secretly change the colour of the Bertha shot to blue?

Re: Complete Annihilation News

Posted: 27 Jan 2009, 23:26
by MidKnight
It wasn't a secret! It was to match the model's energy-storage-window-thingy color
:o :? :| :P

Re: Complete Annihilation News

Posted: 29 Jan 2009, 17:52
by CarRepairer
Saktoth wrote:UnitGuide could do to contain more stat information actually. I wish it were as comprehensive as the Unit Help. The Unit Guide also needs to be made linky etc with a table of contents.
Unit Guide is already linky and does have a table of contents. As for the other stuff, let's decide what remains that's really important and I'll add it in. I don't want bloat like how fast something regenerates its HP or mass or turning speed, I already barely fit the main stats in there.

Re: Complete Annihilation News

Posted: 31 Jan 2009, 09:24
by Saktoth
MidKnight wrote:It wasn't a secret! It was to match the model's energy-storage-window-thingy color
:o :? :| :P
Dont do random little graphical changes that ruin consistency. This is how we get stupid situations like where the Vanguard was changed to have a micronuke explosion and its stats changed to match, and then someone made it green which defeated the point of making it consistent with other micronuke explosion in the first place and now somehow its turned out pink (?).

There is no precedent for blue plasma, unless you make it a railgun (which would probably be awesome, actually).

Re: Complete Annihilation News

Posted: 01 Feb 2009, 04:21
by manored
I just noticed that then roaches blow up against dragon eggs, the dragon eggs fly large distances that seen unlikely for a unit that looks everthing but capable of flying, taking nearly no damage in the process. This probally can be exploited to catapult dragon eggs into enemy positions, and looks all around awkwardy, so I think it should be changed :)

A railgun would be more apropiate for arm I think, thought none of the models look like railguns :)

Re: Complete Annihilation News

Posted: 01 Feb 2009, 05:42
by MidKnight
manored wrote:I just noticed that then roaches blow up against dragon eggs, the dragon eggs fly large distances that seen unlikely for a unit that looks everthing but capable of flying, taking nearly no damage in the process. This probally can be exploited to catapult dragon eggs into enemy positions, and looks all around awkwardy, so I think it should be changed :)

A railgun would be more apropiate for arm I think, thought none of the models look like railguns :)
err.. i know what game you realizzed that in...

(manored and i had an epic 1v1 where ic sieged his base with dragon eggs and he spammed roaches, and fire his nuke seconds b4 i killed his silo. IT WAS EPIC)

Re: Complete Annihilation News

Posted: 01 Feb 2009, 06:25
by Google_Frog
Dragon egg flies around because current mass equation is mass = cost/2. This has a few problems. Skuttle is heavier than Can, Reaper is lighter than Merl. If you can think up a good equation that uses hp and cost to get mass go ahead.

Re: Complete Annihilation News

Posted: 01 Feb 2009, 08:28
by Hoi
Or if you could set mass yourself...

Re: Complete Annihilation News

Posted: 01 Feb 2009, 09:58
by KDR_11k
Google_Frog wrote:Dragon egg flies around because current mass equation is mass = cost/2. This has a few problems. Skuttle is heavier than Can, Reaper is lighter than Merl. If you can think up a good equation that uses hp and cost to get mass go ahead.
Manual adjustment?

Re: Complete Annihilation News

Posted: 01 Feb 2009, 17:31
by MidKnight
how about (cost + (hp/3)) /6
?