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Re: BA model replacements

Posted: 24 Feb 2012, 21:12
by SirArtturi

Re: BA model replacements

Posted: 24 Feb 2012, 21:12
by SirArtturi
Image

Re: BA model replacements

Posted: 24 Feb 2012, 21:37
by SirArtturi

Re: BA model replacements

Posted: 25 Feb 2012, 10:43
by Beherith
Thanks Arttu i didnt know about the fusion and the solars. Though I dont think the packo is his, it looks too crappy. And texture on the ship looks off as well.

Re: BA model replacements

Posted: 25 Feb 2012, 11:00
by SirArtturi
Beherith,

from reading the forums, I think the boat is completely his, so is the texturing.

The packo and bertha is imported to CA, so they may look different.

Whatsoever, every model, at least, should be cremusses'.

And I understood you want to retexture them anyway?

Re: BA model replacements

Posted: 25 Feb 2012, 11:23
by very_bad_soldier
I might be wrong but IIRC he modelled the boat but someone else did the texture when Cremuss left spring.

Re: BA model replacements

Posted: 26 Feb 2012, 18:53
by MidKnight
SirArtturi wrote:from reading the forums, I think the boat is completely his, so is the texturing.

The packo and bertha is imported to CA, so they may look different.
Hehehe... I did the ZK bertha import.
IIRC, it was a pretty straightforward "convert to OBJ, import into UpSpring, set firepoints/effectpoints" dealie -- but it's worth a second look -- I'm not sure if the normals and the radius are set right.

I remember it looked similar to what I saw in Blender, though, if that means anything. :P

As for the Pack0 -- I don't think that's Cremuss's. Ask Saktoth to make sure, but I'm almost definite that's an CA kitbash. :P

As for the ships, ZK took Cremuss's models and filled in the gaps with their own modified versions. You probably ought to ask Saktoth about the ships, too.

Re: BA model replacements

Posted: 26 Feb 2012, 20:10
by Beherith
Dont want any CA/ZK stuff not made by me or Bob or Cremuss in BAR.

Thanks for the info about ships tho :D

Re: BA model replacements

Posted: 28 Feb 2012, 14:05
by marciolino
I posted all the screenshots of CORE units that I could find here on the "media" part:
http://balancedannihilation.org/portfol ... ore-units/

I started doing the same for ARM, i will keep it update.
http://balancedannihilation.org/portfol ... arm-units/

Re: BA model replacements

Posted: 28 Feb 2012, 19:04
by Beherith
Golly getting napped by Seahook:

Image

Re: BA model replacements

Posted: 28 Feb 2012, 19:09
by smoth

Re: BA model replacements

Posted: 29 Feb 2012, 05:36
by MidKnight
Beherith wrote:Dont want any CA/ZK stuff not made by me or Bob or Cremuss in BAR.
To be clear: The Bertha is a Cremuss model -- I did only the importing.

Re: BA model replacements

Posted: 29 Feb 2012, 08:55
by Beherith
I meant the packo and the ship's texture. Those are stand out obviously.

Re: BA model replacements

Posted: 29 Feb 2012, 11:20
by Forboding Angel
gajop wrote: Btw, will this really make BA free of TA IP? Since you will be still using names or at least most of the TA mechanics, doesn't that make it still somewhat IP encumbered, or how does that lawyer mambo-jumbo work?
Nope, not by a long shot, but it's a gigantic step forward. The next big project will be sounds.

Re: BA model replacements

Posted: 29 Feb 2012, 11:25
by Beherith
Sounds are done, and its not as far as you think.

Re: BA model replacements

Posted: 29 Feb 2012, 21:55
by nightcold
Beherith wrote:Sounds are done, and its not as far as you think.
A quick question,
How close are you to finishing core?
%/number of models finished?
%/number of models yet to be textured?
%/number of models yet to be made?

Will you use new ceg effects(you know, the only stuff that normal people who don’t own fancy hardware get to see)/projectiles for ths new ba??? If so how close to finishing/finding new ones are you???

Re: BA model replacements

Posted: 29 Feb 2012, 22:38
by Cheesecan
nightcold wrote:
Beherith wrote:Sounds are done, and its not as far as you think.
A quick question,
How close are you to finishing core?
%/number of models finished?
%/number of models yet to be textured?
%/number of models yet to be made?

Will you use new ceg effects(you know, the only stuff that normal people who don’t own fancy hardware get to see)/projectiles for ths new ba??? If so how close to finishing/finding new ones are you???
https://docs.google.com/spreadsheet/ccc ... l=en#gid=0

Re: BA model replacements

Posted: 29 Feb 2012, 22:55
by Beherith
This is not for people with old computers.
If you have a very old cpu (more than 6 years old, eg. pre core 2 duo era) then it will not work, just as BA is unenjoyable in its most common form.

If your GPU is also older than 5 years (8600GT and older) it will also suck.

New cegs? Well, BA remake has what you put in it. Checkout the svn, see how cegs work and fix them up!

Re: BA model replacements

Posted: 29 Feb 2012, 23:36
by Petah
Beherith wrote:This is not for people with old computers.
If you have a very old cpu (more than 6 years old, eg. pre core 2 duo era) then it will not work, just as BA is unenjoyable in its most common form.

If your GPU is also older than 5 years (8600GT and older) it will also suck.
Good!

Re: BA model replacements

Posted: 22 Mar 2012, 21:27
by dcore221
recent advancements?