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Re: Complete Annihilation News

Posted: 31 Dec 2008, 17:47
by Hoi
Santa hats are made of pure santonium.
New runescape metal imo. fuck I hate runescape.

Re: Complete Annihilation News

Posted: 01 Jan 2009, 15:05
by manored
CarRepairer wrote:
manored wrote:Im not in the computer with spring now... what is the gravit turret like? And why the santa hats arent made of metal?
Santa hats are made of pure santonium.
Everbody knows santonium is plant fiber, and everone also knows metal people should have metal hats. And beards. if they are going to have metal santa hats, they can have metal santa beards too!

Re: Complete Annihilation News

Posted: 07 Jan 2009, 23:31
by CarRepairer
Hey, who likes meteor showers? Core does! Arm doesn't. 8)

Re: Complete Annihilation News

Posted: 08 Jan 2009, 19:13
by pintle
CarRepairer wrote:Hey, who likes meteor showers? Core does! Arm doesn't. 8)
+meteor?

Re: Complete Annihilation News

Posted: 08 Jan 2009, 20:53
by knorke
anybody else noticed the ramps you can terraform seem a little unstable?
1 of 5 times a rampblock finishes building, spring crashes.

Re: Complete Annihilation News

Posted: 08 Jan 2009, 21:02
by Otherside
i havent noticed this knorke i spam ramps all the time and dont crash cause of it

Re: Complete Annihilation News

Posted: 08 Jan 2009, 23:06
by CarRepairer
lol CA sux. to win CA all you do is rampspaem gg.

Re: Complete Annihilation News

Posted: 09 Jan 2009, 04:12
by Acidd_UK
OMG My enemy maek rampspaem and then he pwnt me I was like wtf are all these raemps in mai base my krog was at 90% nurf ramps ffs!

Re: Complete Annihilation News

Posted: 09 Jan 2009, 04:21
by maackey
Ramps + Rockos = Awesome hacked artillery barrage 8)

Re: Complete Annihilation News

Posted: 10 Jan 2009, 18:14
by 1v0ry_k1ng
i remember apsik made a widget once that made rocko/storm missles aim at a point in the sky so their fired in an arc that gave them about 1300 range and pin point accuracy

i doubt anyone but xta players still have this around though

Re: Complete Annihilation News

Posted: 10 Jan 2009, 20:15
by Evil4Zerggin
I should try recreating it for the lulz. At which point all mods will start putting burnBlow and flightTime on their missiles. Or banning widgets.

Re: Complete Annihilation News

Posted: 10 Jan 2009, 20:55
by knorke
similiar could be done without widgets:

viewtopic.php?f=11&t=5240&p=84262#p84262

the images seem gone but if you tilt the camera you had to click a little above a hill and rockets would fire over it...

Re: Complete Annihilation News

Posted: 11 Jan 2009, 03:43
by Ashnal
just terraform a block pillar and tell the rockos to fire at the ground on it. That gives them artillery range. I found that a long time ago.

Re: Complete Annihilation News

Posted: 11 Jan 2009, 06:20
by Evil4Zerggin
A widget could allow accuracy though.

Re: Complete Annihilation News

Posted: 11 Jan 2009, 12:31
by KDR_11k
Evil4Zerggin wrote:I should try recreating it for the lulz. At which point all mods will start putting burnBlow and flightTime on their missiles. Or banning widgets.
Attack orders cannot be given more than 10 elmos off the ground.

Re: Complete Annihilation News

Posted: 11 Jan 2009, 22:14
by Evil4Zerggin
I guess I won't make it then (although it may be possible to get an advantage even with only 10 elmos). All things considered, though, that's probably a good thing.

Re: Complete Annihilation News

Posted: 12 Jan 2009, 10:41
by 1v0ry_k1ng
KDR_11k wrote:
Evil4Zerggin wrote:I should try recreating it for the lulz. At which point all mods will start putting burnBlow and flightTime on their missiles. Or banning widgets.
Attack orders cannot be given more than 10 elmos off the ground.
since when?

Re: Complete Annihilation News

Posted: 12 Jan 2009, 12:22
by KDR_11k
Dunno but it was in 76b1 too. DGun can be used up to 200 elmos off the ground I think but the exploit where you use the command on non-dgunning units to shoot in the air was fixed for 77b2.

Re: Complete Annihilation News

Posted: 12 Jan 2009, 17:15
by 1v0ry_k1ng
yeah I forgot, tobi was in the clan when we made that one :p doh

Re: Complete Annihilation News

Posted: 12 Jan 2009, 20:04
by det
It is possible to do this in CA 3748/0.77b5. Just terraform a spire, tell rocko to fire at ground on it, then restore the spire.