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Posted: 17 Nov 2007, 12:49
by Pressure Line
first actual work ive done in a while...
Posted: 17 Nov 2007, 18:29
by Argh
I like the straightforward, clean design on that. With a good skin, it'd be pretty sexy, I think.
Only minor quibbles I have is the lack of a vertical stabilizer, and the engine design doesn't look aerodynamic- airflow would go over and around that cockpit, then hit a bump where the engine sticks out. But, meh, it's still a better aircraft design than most, because it looks like it might actually fly and have a useful cockpit...
Posted: 17 Nov 2007, 19:20
by pktm
[quote="Argh"]I like the straightforward, clean design on that. With a good skin, it'd be pretty sexy, I think.
Only minor quibbles I have is the lack of a vertical stabilizer, and the engine design doesn't look aerodynamic- airflow would go over and around that cockpit, then hit a bump where the engine sticks out. But, meh, it's still a better aircraft design than most, because it looks like it might actually fly and have a useful cockpit...[/quote]
About the vertical stability - have a look here:
http://upload.wikimedia.org/wikipedia/c ... 750pix.jpg
It's possible :)
Posted: 17 Nov 2007, 20:19
by imbaczek
yeah, but you really don't want the flight computers to break down in that case :>
Posted: 17 Nov 2007, 22:23
by Pressure Line
pktm wrote:Argh wrote:I like the straightforward, clean design on that. With a good skin, it'd be pretty sexy, I think.
Only minor quibbles I have is the lack of a vertical stabilizer, and the engine design doesn't look aerodynamic- airflow would go over and around that cockpit, then hit a bump where the engine sticks out. But, meh, it's still a better aircraft design than most, because it looks like it might actually fly and have a useful cockpit...
About the vertical stability - have a look here:
B2 bomber pic
It's possible :)
possible, yes. but the B2 has the flight dynamics of a jet propelled block of apartments. in any situation other than "lol u cant see me!" it fails horribly.
Posted: 17 Nov 2007, 23:41
by Sheekel
5th attempt, a bit better. Still not getting the metallic look i want, and overall i think it looks a bit off:
oh and i didnt do treads for this one yet

Posted: 18 Nov 2007, 07:48
by Warlord Zsinj
It's getting better, but I'm not sure about the beige colour on the tracks.
The side of the tracks also need detailing.
I think a reflective map will work well to get the metallic look you're after.
If you're using photoshop, try this:
Flatten image
New layer
Render -> clouds
Render -> fibers (put both sliders in the middle)
Filter -> dry brush
Layer blending properties -> (select multiply from drop down)
Flatten image
Blacken Red and Blue channels.
Use brightness and contrast to get the reflectivity a bit more appropriate
Use burn and dodge to make certain parts more reflective (ie: the barrel) and other parts less reflective (ie: the tracks).
Posted: 18 Nov 2007, 09:14
by KDR_11k
Avoid black lines like that, they look ugly.
Stealth bomber
Posted: 18 Nov 2007, 14:04
by yuritch
This is a WW2 era stealth bomber from me. It's mostly wooden so invisible to radars. It's equipped with exhaust silencers so cannot be heard from as close as 300m. It can turn off the engine and glide through the night over the enemy lines unnoticed, dropping small bombs at cigarette lights (smoking is bad for your health

).

Posted: 18 Nov 2007, 21:36
by Argh
ok
Posted: 18 Nov 2007, 21:44
by rcdraco
It's either a mobile air-repair pad, or a transport, or a rapid missile gunship.
Posted: 18 Nov 2007, 21:44
by Guessmyname
Is that what I think it is?
Posted: 18 Nov 2007, 22:05
by MightySheep
pressure lines model is great because it's so simple. can't work out what argh model is supposed to be

Posted: 18 Nov 2007, 22:20
by Argh
Is that what I think it is?
If what you're thinking is, "is that the last !@#!@ thing that Argh needs to get done before we can start beta-testing Overmind" then yeah
It's basically one of the things you sent me, reworked a lot with mirroring in mind... I'm probably going to rework the engines one more time before I uvmap it, tho.
Posted: 18 Nov 2007, 22:37
by Argh
Posted: 18 Nov 2007, 22:40
by Sheekel
6th Attempt, not finished, also using Mr.D's treads until i finish learning how to make my own:

Posted: 18 Nov 2007, 22:48
by Zpock
Sheekel wrote:6th Attempt, not finished, also using Mr.D's treads until i finish learning how to make my own:

It's starting to look better. You just need to change the wheels and threads a bit so their not exactly the same but it's own Arm style. However this might be late but I think the stumpy should have a bigger body, extending to the front longer then the tracks. This looks more like a leveler...
Posted: 18 Nov 2007, 22:55
by Guessmyname
Argh wrote:Is that what I think it is?
If what you're thinking is, "is that the last !@#!@ thing that Argh needs to get done before we can start beta-testing Overmind" then yeah ;)
It's basically one of the things you sent me, reworked a lot with mirroring in mind... I'm probably going to rework the engines one more time before I uvmap it, tho.
Really? I thought you'd started again from the ground up...
Posted: 18 Nov 2007, 23:33
by Argh
@Sheekel:
The only thing that I really see needs improvement is the skin- if I were you, I'd fill in everything with basic colors, to establish areas a bit better- what you have now is very, very noisy, and won't look very good as you zoom out, imo. While the model's dimensions or whatever are something people could argue about for ages, that's a side issue- the main thing now is getting the skin to look really good. To do that, you need to greeble a lot more carefully, and put more thought into color choices- just doing a fill with a texture on an entire area doesn't look very professional, and you want the colors to come together in a way that's harmonious with the function of the model in the game.
The treads are fine, for now- concentrate on the body and turret, and go back to basic colors, with some simple beveled greebles and some dirt and shading to establish the form better.
Posted: 18 Nov 2007, 23:34
by Warlord Zsinj
So Argh gets a dropship? Where's our dropship!?!
