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Re: Complete Annihilation News

Posted: 02 Dec 2008, 17:30
by Tribulexrenamed
I have been suggesting that there be an option to have no corpses, but just a corpse overlay texture and a corresponding corpse animation.

Wow this is such an awesome idea actually. You could have it just morph into a normal corpse feature, or you could have it emit sparks and twitch around for a while (lol twitching wounded pewees).

Could this be achieved with whatever lua magic Mr. KDR used in THIS to make death animations?

Re: Complete Annihilation News

Posted: 02 Dec 2008, 19:56
by KDR_11k
The death animations in THIS use zero Lua.

Re: Complete Annihilation News

Posted: 02 Dec 2008, 21:30
by CarRepairer
Tribulex wrote:I have been suggesting that there be an option to have no corpses, but just a corpse overlay texture and a corresponding corpse animation.

Wow this is such an awesome idea actually. You could have it just morph into a normal corpse feature, or you could have it emit sparks and twitch around for a while (lol twitching wounded pewees).

Could this be achieved with whatever lua magic Mr. KDR used in THIS to make death animations?
Twitching corpses would be cool. As long as you don't mistake them for still being alive, though I guess the lack of health bar is good enough.

Re: Complete Annihilation News

Posted: 03 Dec 2008, 15:39
by Crayfish
Then when you resurrect them they could still have a bit of the corpse deformation... Zombie Robots!!!

Re: Complete Annihilation News

Posted: 03 Dec 2008, 17:47
by CarRepairer
Crayfish wrote:Then when you resurrect them they could still have a bit of the corpse deformation... Zombie Robots!!!
That's a cool idea. How about if you resurrect/capture a unit of the opposite faction, it malfunctions in strange ways because its circuitry is not compatible with your central command.

Re: Complete Annihilation News

Posted: 03 Dec 2008, 20:01
by Crayfish
Like... mentally impaired robots?

Not sure it has the same ring as zombie robots. Could be fun though.

Re: Complete Annihilation News

Posted: 04 Dec 2008, 01:17
by Acidd_UK
Pyro in wheelchair would be good for equal-opportunities. Maybe a Gimp in an iron lung. Can towing a dialysis machine?

Re: Complete Annihilation News

Posted: 08 Dec 2008, 11:42
by manolo_
after some time ingame, half of the screen become green (background-color of the map) some minutes later all become green if zoomed out

Re: Complete Annihilation News

Posted: 08 Dec 2008, 20:38
by Neddie
Acidd_UK wrote:Can towing a dialysis machine?
Already does that.

Re: Complete Annihilation News

Posted: 08 Dec 2008, 21:48
by Gota
maybe the gollie can do a shoryuken attack.

Re: Complete Annihilation News

Posted: 10 Dec 2008, 17:06
by manored
Crayfish wrote:Then when you resurrect them they could still have a bit of the corpse deformation... Zombie Robots!!!
Wouldnt this require the mod to have pretty much twice the number of models it has now? :)

Re: Complete Annihilation News

Posted: 10 Dec 2008, 18:00
by Acidd_UK
No the point was the corpses/zombies would be auto-generated from the original models. Keep up :P

Re: Complete Annihilation News

Posted: 11 Dec 2008, 16:05
by manored
So you mean deformities would aparear at randow to give then a zombie look? Well I suppose then they would have to also be a bit weaker than original, or it wouldnt make much sense :)

Re: Complete Annihilation News

Posted: 17 Dec 2008, 19:12
by Saktoth
OR, we could -not- do that.

Re: Complete Annihilation News

Posted: 17 Dec 2008, 20:49
by Acidd_UK
The whole autogenerated subthread came from Tribulex's original suggestion on the previous page. So definately don't do it ;-)

Re: Complete Annihilation News

Posted: 18 Dec 2008, 18:11
by manored
Saktoth wrote:OR, we could -not- do that.
That idea is even better :)

Re: Complete Annihilation News

Posted: 29 Dec 2008, 18:43
by CarRepairer
Big news for CA news thread.

Newton gravity turret is now in the game. And Santa hats.

(This is not a bump.)

Re: Complete Annihilation News

Posted: 31 Dec 2008, 15:00
by manored
Im not in the computer with spring now... what is the gravit turret like? And why the santa hats arent made of metal?

Re: Complete Annihilation News

Posted: 31 Dec 2008, 15:21
by Jim_Hatana
I dunno abt zombie robots, but ressurected units really can have lower battle stats than original units(ie speed dmg etc) So rez can be more balanced in CA

Re: Complete Annihilation News

Posted: 31 Dec 2008, 17:32
by CarRepairer
manored wrote:Im not in the computer with spring now... what is the gravit turret like? And why the santa hats arent made of metal?
Santa hats are made of pure santonium.