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Posted: 29 Nov 2006, 05:58
by jackalope
neddiedrow wrote:I think that was pretty well known, actually, on the Dragon's Teeth.
well the "wut" really meant "what, you are getting upset and writing GHEY in big red letters a bunch of times because of dragon teeth?"
Posted: 29 Nov 2006, 06:05
by Ishach
I dont feel like dancing no sir no dancing today
Posted: 29 Nov 2006, 06:11
by Neddie
Well, I can see that jack.
Posted: 29 Nov 2006, 06:47
by Forboding Angel
Felix the Cat wrote:How about AA 1.44? IMO that was the most balanced version we've had.
qft
Posted: 29 Nov 2006, 06:55
by jackalope
ok I think maybe vehcons are building too slowly
just played a 1v1 and I had to spam a ton of them before I could build anything.
Posted: 29 Nov 2006, 07:28
by Day
about the MMs, its done next version
Posted: 29 Nov 2006, 09:06
by Dragon45
planning on any graphical changes, day? new models that Zenka made could very well be intergrated...
Posted: 29 Nov 2006, 14:05
by Hellspawn
flop wrote:Dont put words in my mouth... I never said 2.11 was balanced... just more balanced. These mods are both a step backward IMO. They look to be catered to the authors love of moon maps.

2.23 is almost unplayable unless u disable scouts. In 2.23 the flash is simply the new gator, and fighters still pwn.
Instigator owned everything in 2.11, it was much more powerful then flash in 2.23. Flash vs instigator balance isn't really that bad in 2.23 (IF you micro corectly), in 2.11 flashes got literaly owned by instigators. Fighters own less, much less.
2.23 main problems are weasels, otherwise it is IMO more balanced then 2.11
Posted: 29 Nov 2006, 14:41
by jackalope
Hellspawn wrote:flop wrote:Dont put words in my mouth... I never said 2.11 was balanced... just more balanced. These mods are both a step backward IMO. They look to be catered to the authors love of moon maps.

2.23 is almost unplayable unless u disable scouts. In 2.23 the flash is simply the new gator, and fighters still pwn.
Instigator owned everything in 2.11, it was much more powerful then flash in 2.23. Flash vs instigator balance isn't really that bad in 2.23 (IF you micro corectly), in 2.11 flashes got literaly owned by instigators. Fighters own less, much less.
2.23 main problems are weasels, otherwise it is IMO more balanced then 2.11
Except kbots are fail against vehicles.
Posted: 29 Nov 2006, 14:43
by Deathblane
Can we please please, pretty please have discriptive map icons, for your units (and buildings) at a moderate zoom level (maybe once your zoomed out by over twice the starting level)?
Obviously this would preferably be a overlay called via a key press (like the los ovelay), but I don't think that's in hte game.
Posted: 29 Nov 2006, 14:50
by ZellSF
Uh, zoom level is set by user, not modder.
Posted: 29 Nov 2006, 15:52
by Hellspawn
jackalope wrote:Hellspawn wrote:flop wrote:Dont put words in my mouth... I never said 2.11 was balanced... just more balanced. These mods are both a step backward IMO. They look to be catered to the authors love of moon maps.

2.23 is almost unplayable unless u disable scouts. In 2.23 the flash is simply the new gator, and fighters still pwn.
Instigator owned everything in 2.11, it was much more powerful then flash in 2.23. Flash vs instigator balance isn't really that bad in 2.23 (IF you micro corectly), in 2.11 flashes got literaly owned by instigators. Fighters own less, much less.
2.23 main problems are weasels, otherwise it is IMO more balanced then 2.11
Except kbots are fail against vehicles.
Yeah but I am subjective at vehicles vs bot because I prefer vehicles over bots

.
Posted: 29 Nov 2006, 16:57
by NOiZE
V4.1->v4.2
Fixed EMP bomber damage (it will only do stunning now)
Punisher now has the correct icontype
Mohometalmakers rebalanced
Floating metalmakers rebalanced
Added Level2 AA bots back in
Added a D-gun effect borrowed from XTA8.1
Increased Advanced radar ranges slightly
Increased Floating radar ranges slightly
Matched radar ranges to dummy range
Arm and Core Geo both produce 300 now
Arm and Core Moho Geo both produce 1250 now
Fusions make 1000 E now, ARM 4000 HP CORE 4500 HP
Adv Fusions make 3000 E now, ARM 7500 HP CORE 8500 HP
Banisher range reduced a little
Weasel/Jeffy reloadtime increased a bit
Conveh and Conbot buildspeed the same now (90)
http://www.unknown-files.net/index.php? ... &dlid=1975
Posted: 29 Nov 2006, 17:15
by Deathblane
ZellSF wrote:Uh, zoom level is set by user, not modder.
How? I've looked through the changelog but I can't find anything (not that that means I haven't missed it)
Posted: 29 Nov 2006, 17:20
by LordMatt
NOiZE wrote:V4.1->v4.2
Conveh and Conbot buildspeed the same now (90)[
Wewt!
Posted: 29 Nov 2006, 17:26
by PRO_rANDY
wanted to say i think solars should cost energy
otherwise the build order for any solar map becomes mex mex mex then energy then plant, rushing becomes too easy as u have more metal after ur plant finishes as u got your metals earlier it disrupts the balance between rush/ defensive play
Posted: 29 Nov 2006, 17:33
by BigBrain
Deathblane wrote:ZellSF wrote:Uh, zoom level is set by user, not modder.
How? I've looked through the changelog but I can't find anything (not that that means I haven't missed it)
Look at the game settings, there is option "Unit icon distance". My wild guess is that the option is what you are looking for?
Posted: 29 Nov 2006, 17:34
by Strategia
2k4 wrote:Flea now has a blowtorch! (actually its a bug i cant fix, im a noob modder!) <- nub, if you are a noob modder, then dont mod
Sooo..... basically, unless you already have experience in modding, you shouldn't mod?
Gee, thanks for the encouragement.

Posted: 29 Nov 2006, 18:45
by MrNubyagi
discriminatingly banned by decimator
Posted: 29 Nov 2006, 18:52
by NOiZE
MrNubyagi wrote:lol more jeffy/weasel nerfs as if there wasn't enough
you guys don't realize that the old way was working, in fact in latest AA games i played i had to mix flashes and jeffys to keep the attack going
a 25% nerf would have been enough
this is the way it should be, mixing troops so you get LOS from scouts in your army and firepower and more sturdiness from the more advanced units.
now scouts are as more useless than fleas, even a fart will make them die(and they can fart suicide

)
that really sounds like you tested it very precisely...
well not really....