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Posted: 28 Nov 2007, 11:55
by DJ
I have, guess you must be unlucky on the storage front....

Posted: 04 Dec 2007, 11:43
by DOT
rai crashes if he got a unknown unit type in use
so he crashes the game
plz fix this it is rly annyoning
Posted: 04 Dec 2007, 11:48
by DJ
what do you mean by an unknown unit type?
Posted: 04 Dec 2007, 12:02
by DOT
DJ wrote:what do you mean by an unknown unit type?
on CA revision
if you com share with RAI 0.551 and building windmills or energy storage
the message will appear "Global AI 01: unknown unit type in use"
then some seconds after..
the game crashes
Posted: 05 Dec 2007, 19:21
by Reth
Its not the next version, just another bug fix. Since I was planning on staying at version 0.55 for a while, I was hoping that it would be crashproof. I thought it was until I tested the issue DOT mentioned. This should also fix several, if not all, of the problems recently discussed.
Posted: 05 Dec 2007, 19:30
by DOT
this ai is much horrible..
on CA the bot dosent build shit!
only some solar and metal extractor and then.. nothing
on rai 0.551 it was better
it expands
builds
etc..
Posted: 06 Dec 2007, 01:53
by chillaaa
It certainly got shown the door in my test with it fighting KAIK0.13
Posted: 06 Dec 2007, 04:30
by Reth
I just tested Complete Annihilation on a land and naval map, I didn't notice anything out of the ordinary with the base expansion or any other problems. You 'could' tell me the map/exact mod version/post a demo, but honestly I can't imagine a case were the previous version would success when this version fails.
Just to clear this up completely, I'll say it again, this version has nothing to do with the next version of RAI in development. v0.552 is just the v0.551 source code with less than 10 lines of code changed.
Re: RAI v0.552
Posted: 31 Dec 2007, 12:34
by GrOuNd_ZeRo
TAWD crashes RAI, is there any mod specific things that can cause that?
Some units are not buildable in the mod but the same should also be true for XTA and such, I am thinking it could be the weapons WD uses but I doubt that too, I am stumped.
Re: RAI v0.552
Posted: 01 Jan 2008, 21:05
by Reth
Do you mean that RAI is crashing or is the mod crashing, but only when an RAI is in the game. Is the RAI dll anywhere in the stack trace? If it isn't then I probably cant help you since I'm not too clear on how that is possible. Though I'm not saying that it's impossible.
unbuildable units shouldn't cause any kind of problem, nearly every mod has a few of them. Though I'm not sure what you meant by 'WD'
Re: RAI v0.552
Posted: 07 Feb 2008, 07:07
by NightfallGemini
Reth wrote:Do you mean that RAI is crashing or is the mod crashing, but only when an RAI is in the game. Is the RAI dll anywhere in the stack trace? If it isn't then I probably cant help you since I'm not too clear on how that is possible. Though I'm not saying that it's impossible.
unbuildable units shouldn't cause any kind of problem, nearly every mod has a few of them. Though I'm not sure what you meant by 'WD'
WD as in World Domination. :B
Re: RAI v0.553
Posted: 08 Feb 2008, 03:20
by Smiff
this bot always crashes at load for me (current SVN, current CA)
Re: RAI v0.553
Posted: 22 Feb 2008, 03:26
by Decimator
Could we get a non-uf link so I can download it?
Re: RAI v0.553
Posted: 26 Feb 2008, 12:00
by griffham
Decimator wrote:Could we get a non-uf link so I can download it?
i will host it
Re: RAI v0.553
Posted: 26 Feb 2008, 14:52
by Reth
The first post was updated, there is a second link using fileuniverse
Re: RAI v0.553
Posted: 22 Mar 2008, 02:41
by Vadi
Anyone have the linux version or source code?
Re: RAI v0.553
Posted: 22 Mar 2008, 19:26
by Reth
Re: RAI v0.553
Posted: 22 Mar 2008, 20:42
by Vadi
Thanks!
Re: RAI v0.553
Posted: 24 Mar 2008, 17:27
by Decimator
By the way, this bot appears to be the best at E&E. I did notice some odd things like it building more than one light hub at the start though.
Re: RAI v0.553
Posted: 27 Mar 2008, 05:42
by dasein
Hello, I wanted to submit a consistent problem that I have encountered with RAI (love the AI by the way).
Bug Report
Condition: 2 human allied players against single RAI (v0.533) with bonus of 100.
Mod: BA 6.1
Maps tested: DeltaSiegeDouX, SpeedMetal
Environment: MacBook Pro running Windows XP through Bootcamp on both computers. Latest stable version of Spring.
Trials: 3
Summary: Each time the non-host computer would cash with an error about std_malloc(). It would crash about 10-15 minutes in when RAI sends its first attack wave.
Any ideas what might be causing the issue? Is it the bonus?
Thanks!